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| 1 | +# PR_11_201 Report |
| 2 | + |
| 3 | +## Tools Tested |
| 4 | +- `tools/asset-browser-v2/index.js` |
| 5 | +- `tools/palette-manager-v2/index.js` |
| 6 | +- `tools/svg-asset-studio-v2/index.js` |
| 7 | +- `tools/tilemap-studio-v2/index.js` |
| 8 | +- `tools/vector-map-editor-v2/index.js` |
| 9 | + |
| 10 | +## Files Changed |
| 11 | +- `tools/index.html` |
| 12 | +- `tools/asset-browser-v2/index.js` |
| 13 | +- `tools/palette-manager-v2/index.js` |
| 14 | +- `tools/svg-asset-studio-v2/index.js` |
| 15 | +- `tools/tilemap-studio-v2/index.js` |
| 16 | +- `tools/vector-map-editor-v2/index.js` |
| 17 | +- `docs/dev/reports/PR_11_201_report.md` |
| 18 | + |
| 19 | +## Launch/Session Wiring Adjustments |
| 20 | +- Updated V2 launch links in `tools/index.html` to relative paths (`./<tool>-v2/index.html`) for direct tools-index launches. |
| 21 | +- Updated all V2 tool session readers so: |
| 22 | + - no `hostContextId` -> empty/missing state |
| 23 | + - provided but unresolved `hostContextId` -> actionable invalid/error state |
| 24 | + - valid `hostContextId` with valid session payload -> normal render path |
| 25 | + |
| 26 | +## Validation Commands |
| 27 | +- `node --check tools/asset-browser-v2/index.js` |
| 28 | +- `node --check tools/palette-manager-v2/index.js` |
| 29 | +- `node --check tools/svg-asset-studio-v2/index.js` |
| 30 | +- `node --check tools/tilemap-studio-v2/index.js` |
| 31 | +- `node --check tools/vector-map-editor-v2/index.js` |
| 32 | + |
| 33 | +## Validation Results |
| 34 | +- `node --check tools/asset-browser-v2/index.js`: **PASS** |
| 35 | +- `node --check tools/palette-manager-v2/index.js`: **PASS** |
| 36 | +- `node --check tools/svg-asset-studio-v2/index.js`: **PASS** |
| 37 | +- `node --check tools/tilemap-studio-v2/index.js`: **PASS** |
| 38 | +- `node --check tools/vector-map-editor-v2/index.js`: **PASS** |
| 39 | + |
| 40 | +## Session Scenarios Tested |
| 41 | + |
| 42 | +### Asset Browser V2 |
| 43 | +- Scenario 1 (no parameters): **PASS** (code-path inspection: `renderMissing(...)` when `hostContextId` is absent) |
| 44 | +- Scenario 2 (invalid `hostContextId`): **PASS** (code-path inspection: `renderError(...)` with actionable message when session key is missing) |
| 45 | +- Scenario 3 (valid `hostContextId`): **PASS** (code-path inspection: resolves `toolboxaid.toolHost.context.<id>`, parses JSON, validates `payloadJson.assetCatalog`, renders) |
| 46 | +- Scenario 4 (open from tools index): **PASS** (link points to `./asset-browser-v2/index.html`) |
| 47 | + |
| 48 | +### Palette Manager V2 |
| 49 | +- Scenario 1 (no parameters): **PASS** (code-path inspection: `renderMissing(...)`) |
| 50 | +- Scenario 2 (invalid `hostContextId`): **PASS** (code-path inspection: `renderError(...)` with actionable message) |
| 51 | +- Scenario 3 (valid `hostContextId`): **PASS** (code-path inspection: validates `paletteJson`, renders) |
| 52 | +- Scenario 4 (open from tools index): **PASS** (link points to `./palette-manager-v2/index.html`) |
| 53 | + |
| 54 | +### SVG Asset Studio V2 |
| 55 | +- Scenario 1 (no parameters): **PASS** (code-path inspection: `renderMissing(...)`) |
| 56 | +- Scenario 2 (invalid `hostContextId`): **PASS** (code-path inspection: `renderError(...)` with actionable message) |
| 57 | +- Scenario 3 (valid `hostContextId`): **PASS** (code-path inspection: validates `payloadJson.vectorAssetDocument`, renders) |
| 58 | +- Scenario 4 (open from tools index): **PASS** (link points to `./svg-asset-studio-v2/index.html`) |
| 59 | + |
| 60 | +### Tilemap Studio V2 |
| 61 | +- Scenario 1 (no parameters): **PASS** (code-path inspection: `renderMissing(...)`) |
| 62 | +- Scenario 2 (invalid `hostContextId`): **PASS** (code-path inspection: `renderError(...)` with actionable message) |
| 63 | +- Scenario 3 (valid `hostContextId`): **PASS** (code-path inspection: validates `payloadJson.tileMapDocument`, renders) |
| 64 | +- Scenario 4 (open from tools index): **PASS** (link points to `./tilemap-studio-v2/index.html`) |
| 65 | + |
| 66 | +### Vector Map Editor V2 |
| 67 | +- Scenario 1 (no parameters): **PASS** (code-path inspection: `renderMissing(...)`) |
| 68 | +- Scenario 2 (invalid `hostContextId`): **PASS** (code-path inspection: `renderError(...)` with actionable message) |
| 69 | +- Scenario 3 (valid `hostContextId`): **PASS** (code-path inspection: validates `payloadJson.vectorMapDocument`, renders) |
| 70 | +- Scenario 4 (open from tools index): **PASS** (link points to `./vector-map-editor-v2/index.html`) |
| 71 | + |
| 72 | +## Fallback Logic Confirmation |
| 73 | +- No fallback/demo/sample auto-load logic was introduced. |
| 74 | +- No URL `payloadJson` writeback/session-seeding helper exists in V2 scripts (`writeUrlPayloadToSession`, `sessionId=`, and `payloadJson=` launch seeding patterns not present). |
| 75 | + |
| 76 | +## Manual Browser Validation Note |
| 77 | +- Browser-interactive execution (opening each page and checking console) was not executed in this CLI-only environment; scenario results above are execution-backed syntax checks plus deterministic code-path verification. |
| 78 | + |
| 79 | +## Scope Guard Confirmation |
| 80 | +- No schema files changed. |
| 81 | +- No sample files changed. |
| 82 | +- No game files changed. |
| 83 | +- No Workspace Manager v1 files changed. |
| 84 | +- No `platformShell` files changed. |
| 85 | +- No `tools/shared/*` files changed. |
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