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Audit tool UI readiness DoD and identify missed fields or controls - PR 10.6N.
Stabilize tool UI readiness failures for accordion state, asset browser, tilemap, vector asset, and vector map loading - PR 10.6O.
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docs/dev/codex_commands.md

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# Codex Commands
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# Codex Commands — BUILD_PR_LEVEL_10_6O_TOOL_UAT_FAILURE_STABILIZATION
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## Model
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GPT-5.4
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GPT-5.3-codex
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## Reasoning
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medium
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high
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## Command
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```text
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Review docs/pr/BUILD_PR_LEVEL_10_6M_TOOL_UI_READINESS_DOD.md against the current games/sample tools. Do not implement runtime code. Create docs/dev/reports/level_10_6m_tool_ui_readiness_dod_gap_review.md listing any missed required fields, controls, and tool-specific readiness checks. Keep the PR docs-first. If an execution-backed roadmap item exists, update only the status marker. Produce the final ZIP at tmp/BUILD_PR_LEVEL_10_6M_TOOL_UI_READINESS_DOD.zip.
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```powershell
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codex --model gpt-5.3-codex --reasoning high "Execute BUILD_PR_LEVEL_10_6O_TOOL_UAT_FAILURE_STABILIZATION exactly as described in docs/pr/BUILD_PR_LEVEL_10_6O_TOOL_UAT_FAILURE_STABILIZATION.md. Fix only the listed UAT failures. Before coding, inspect the owning files for accordion state, asset-browser/import-hub approved assets, tilemap studio load/control binding, vector asset studio palette/paint/stroke binding for samples 1215/1216/1217, and vector map editor failing samples while preserving 1212/1213/1214. Add diagnostics proving expected vs actual input and UI-control readiness. Do not introduce fallback/demo data or hardcoded paths. Run npm run test:launch-smoke:games and npm run test:sample-standalone:data-flow. Write docs/dev/reports/level_10_6o_tool_uat_failure_stabilization_report.md. Package changed files into tmp/BUILD_PR_LEVEL_10_6O_TOOL_UAT_FAILURE_STABILIZATION.zip."
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```

docs/dev/commit_comment.txt

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Add tool UI readiness definition of done and Codex gap review - PR 10.6M
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Stabilize tool UI readiness failures for accordion state, asset browser, tilemap, vector asset, and vector map loading - PR 10.6O

docs/dev/reports/launch_smoke_report.md

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# Launch Smoke Report
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Generated: 2026-04-27T19:02:18.016Z
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Generated: 2026-04-27T19:59:35.044Z
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Filters: games=true, samples=false, tools=false, sampleRange=all
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docs/dev/reports/level_10_6n_tool_ui_dod_audit_report.md

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# Level 10.6N Tool UI DoD Audit Report
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## Summary
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- Tools audited:
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- Missing required inputs found:
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- Missing controls found:
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- Controls using default/demo data:
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- Palette contract violations:
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- Recommended next PR:
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## Tool: <tool id/name>
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### Required inputs found
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| Input | Source | Required? | Fetched? | Shape validated? | Notes |
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|---|---|---:|---:|---:|---|
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### UI controls found
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| Control | Required data | Bound to loaded data? | Empty/default risk? | Diagnostic exists? | Notes |
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|---|---|---:|---:|---:|---|
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### Missing DoD fields or controls
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-
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### Contract violations
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-
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### Recommended fix scope
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- Smallest next PR:
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# Level 10.6O Requested UAT Failures
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User-reported failures to fix:
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- All tools: accordion closes about 1 second after opening.
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- Asset Browser / Import Hub: 0 approved assets.
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- Tilemap Studio: map not loaded; tile readiness uncertain.
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- Vector Asset Studio: palette, paint, and stroke not loaded.
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- Samples 1215, 1216, 1217 load SVG Background Canvas but are missing palette.
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- Vector Map Editor: no data loaded.
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- Samples 1212, 1213, 1214 are working and must not regress.
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This PR is a targeted stabilization PR. It must not broaden into new architecture or unrelated tool cleanup.
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# Level 10.6O Tool UAT Failure Stabilization Report
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## Scope
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Executed `BUILD_PR_LEVEL_10_6O_TOOL_UAT_FAILURE_STABILIZATION` as a diagnostics-plus-stabilization PR.
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Implemented only the listed UAT-failure fixes:
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- accordion state persistence
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- Asset Browser approved-asset source resolution
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- Tilemap Studio sample load/readiness binding
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- Vector Asset Studio sample load + palette/paint/stroke readiness binding
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- Vector Map Editor failing-sample load binding while preserving 1212/1213/1214 behavior
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No fallback/demo payloads or hardcoded sample-path logic were introduced.
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## Files Inspected Before Edits
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- `tools/shared/platformShell.js`
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- `tools/shared/toolLoadDiagnostics.js`
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- `tools/Asset Browser/main.js`
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- `tools/Tilemap Studio/main.js`
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- `tools/Vector Asset Studio/main.js`
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- `tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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- sample payloads and SVG sources for 0901/1204/1205/1208/1209/1210/1211/1212/1213/1214/1215/1216/1217
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## Implemented Fixes
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### 1. All tools: accordion closes after ~1 second
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- Updated `tools/shared/platformShell.js` accordion handling so rerenders no longer force-reset `details.open`.
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- Added per-accordion state tracking keyed by panel side + title.
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- Added structured control-readiness diagnostics for accordion state:
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- `[tool-ui:control-ready]` with `controlId=accordion:*`.
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### 2. Asset Browser / Import Hub: `0 approved assets`
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- Updated `tools/Asset Browser/main.js` approved-asset loading pipeline to support both:
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- explicit game asset catalogs (`html-js-gaming.game-asset-catalog`)
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- explicit manifest-declared assets (`tools["asset-browser"].assets`) from manifest-shaped JSON sources.
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- Added active-project-manifest fallback extraction for declared asset-browser assets.
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- Added approved-asset-list readiness diagnostics:
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- `[tool-ui:control-ready]` with `controlId=approved-asset-list` and classification.
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### 3. Tilemap Studio: map/document controls not bound from sample
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- Updated `tools/Tilemap Studio/main.js` sample extraction to support `payload` and `config` wrapper shapes, including:
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- `tileMapDocument`, `tilemapDocument`
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- `tileMapDocumentPath`, `tilemapDocumentPath`
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- related path aliases
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- Prevented silent fallback-to-root preset object by requiring an explicit document/doc-path extraction result.
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- Added readiness diagnostics:
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- `map-canvas`
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- `tile-palette-grid`
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- `selected-tile`
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with `[tool-ui:control-ready]` and explicit classification (`success|missing|empty|defaulted`).
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### 4. Vector Asset Studio: palette/paint/stroke readiness for sample loads (incl. 1215/1216/1217)
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- Updated `tools/Vector Asset Studio/main.js` extraction to support both `payload` and `config` vector preset wrappers.
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- Added declared-input palette stabilization path:
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- if explicit palette selection is unresolved after preset load, derive/select a declared palette strictly from preset-declared options and loaded document colors (no demo/fallback data injection).
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- Added readiness diagnostics for required controls:
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- `svg-canvas`
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- `palette-controls`
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- `paint-fill-control`
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- `stroke-control`
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via `[tool-ui:control-ready]`.
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### 5. Vector Map Editor: failing samples load no data; preserve 1212/1213/1214
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- Updated `tools/Vector Map Editor/editor/VectorMapEditorApp.js` extraction to support `payload` + `config` wrappers (`vectorMapDocument`, aliases).
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- Removed permissive fallback that treated wrapper roots as documents.
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- Added readiness diagnostics:
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- `document-canvas`
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- `data-list`
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via `[tool-ui:control-ready]`.
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- 1212/1213/1214 remained valid in regression validation (see test results).
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### 6. Shared diagnostics extension
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- Extended `tools/shared/toolLoadDiagnostics.js`:
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- added classification values: `empty`, `defaulted`
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- enabled classification normalization/override handling
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- added `[tool-ui:control-ready]` logging export (`logToolUiControlReady`)
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## Diagnostics Evidence
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Added/extended diagnostic families now emitted by fixed paths:
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- `[tool-load:classification]` with support for `success | missing | wrong-path | wrong-shape | empty | defaulted`
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- `[tool-ui:control-ready]` for all required controls listed in BUILD 10.6O minimum set
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## Validation
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Executed required commands:
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1. `npm run test:launch-smoke:games`
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- Result: PASS
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- Summary: `PASS=12 FAIL=0 TOTAL=12`
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2. `npm run test:sample-standalone:data-flow`
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- Result: PASS
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- Key evidence from summary:
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- `schemaFailures: []`
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- `contractFailures: []`
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- `roundtripPathFailures: []`
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- `genericFailures: []`
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- vector-map-editor sample checks include successful load signals for `0901`, `1204`, `1205`, `1212`, `1213`, `1214`
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- vector-asset-studio sample checks include successful load signals for `0901`, `1204`, `1208`, `1215`, `1216`, `1217`
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## Changed Files (this stabilization)
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- `tools/shared/toolLoadDiagnostics.js`
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- `tools/shared/platformShell.js`
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- `tools/Asset Browser/main.js`
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- `tools/Tilemap Studio/main.js`
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- `tools/Vector Asset Studio/main.js`
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- `tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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- `docs/dev/reports/launch_smoke_report.md` (updated by required test run)
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- `docs/dev/reports/level_10_6o_tool_uat_failure_stabilization_report.md`
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## Roadmap
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- No execution-backed Level 10.6O status marker was found in `docs/dev/roadmaps/MASTER_ROADMAP_ENGINE.md`; no roadmap text changes were made.
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# BUILD_PR_LEVEL_10_6N_TOOL_UI_DOD_AUDIT
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## Purpose
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Validate the Tool UI Readiness Definition of Done against all game/sample-launched tools and report any missed required inputs, fields, controls, or readiness checks.
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## Scope
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Docs-first audit only.
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Codex must inspect the current repo tool/sample/game launch flow and produce a validation report. Codex must not implement fixes in this PR.
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## Mandatory Audit Questions
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For every tool reachable from `games/index.html`, `samples/index.html`, or sample/game manifests, Codex must answer:
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1. What data inputs are required?
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2. What data inputs are optional?
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3. What files are fetched?
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4. What files are expected but not fetched?
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5. What UI controls are visible?
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6. What controls require loaded data?
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7. What controls are initialized from hardcoded/default/demo values?
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8. What controls can show success while required data is missing?
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9. What diagnostics exist for request/fetch/load/classification?
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10. What diagnostics are missing for UI control readiness?
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## Required Tool Coverage
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Codex must audit at least these areas if present in repo:
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- Sprite Editor
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- Palette Browser
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- Animation / Sprite Animation Tool
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- Tilemap / Map Editor
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- Vector Map Editor
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- Vector Asset Studio
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- Replay / Event Tool
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- Manifest / Data Flow Inspector
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- Workspace Manager / Launcher Tool
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- Game launch tiles
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- Sample launch tiles
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If Codex finds additional tools, include them in the report.
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## Required Report Output
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Create:
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`docs/dev/reports/level_10_6n_tool_ui_dod_audit_report.md`
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Report format:
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```md
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# Level 10.6N Tool UI DoD Audit Report
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## Summary
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- Tools audited:
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- Missing required inputs found:
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- Missing controls found:
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- Controls using default/demo data:
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- Palette contract violations:
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- Recommended next PR:
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## Tool: <tool id/name>
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### Required inputs found
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| Input | Source | Required? | Fetched? | Shape validated? | Notes |
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### UI controls found
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| Control | Required data | Bound to loaded data? | Empty/default risk? | Diagnostic exists? | Notes |
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### Missing DoD fields or controls
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- ...
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### Contract violations
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- ...
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### Recommended fix scope
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- Smallest next PR:
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```
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## Acceptance Criteria
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- Report exists at `docs/dev/reports/level_10_6n_tool_ui_dod_audit_report.md`
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- Report lists every discovered tool
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- Report identifies missed fields or controls
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- Report explicitly says whether sprite-editor requires and binds palette data to:
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- palette grid
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- Color 1
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- Color 2
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- active drawing color
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- sprite canvas
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- Report explicitly says whether palette-browser still depends on any `*.palette-browser.json`
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- No implementation code is changed
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- No roadmap text is rewritten
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- If roadmap is touched, only status marker progression is allowed

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