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DavidQ
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BUILD_PR_LEVEL_12_1_REAL_NETWORK_FOUNDATION: implement transport/session contracts and handshake simulation
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docs/dev/CODEX_COMMANDS.md

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MODEL: GPT-5.3-codex
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REASONING: high
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COMMAND:
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Implement transport/session abstraction contracts and minimal handshake simulation per PLAN_PR_LEVEL_12_1_REAL_NETWORK_FOUNDATION. No engine API breakage.
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Implement BUILD_PR_LEVEL_12_1_REAL_NETWORK_FOUNDATION exactly as defined. Ensure one-pass execution and testable handshake simulation.

docs/dev/COMMIT_COMMENT.txt

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PLAN_PR_LEVEL_12_1_REAL_NETWORK_FOUNDATION: establish transport/session contracts and handshake model for real-network lane
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BUILD_PR_LEVEL_12_1_REAL_NETWORK_FOUNDATION: implement transport/session contracts and handshake simulation
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- Transport abstraction defined
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- Session lifecycle defined
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- Handshake flow defined
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- No engine boundary violations
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- Contracts implemented
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- Session lifecycle working
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- Handshake simulation working
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- No regressions

docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md

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# MASTER ROADMAP HIGH LEVEL (status updates only)
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[x] fullscreen bezel overlay system (low priority, before next game)
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## 17. Finalize engine
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[ ] Verify all samples/ and games/ must use engine and not coded locally, if local, update to use engine
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[ ] docs/organization, classify all ./docs/ into buckets
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[ ] arrage docs into a classification bucket
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[ ] any doc that is a move/rename/etc. should be deleted (verify content is in the correct doc before deleting)
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[ ] consolidate PR for easier, one stop, review, no need to look as 6 different docs for one capability (a good example of this is bezel/background), all people care about is what it does.
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[ ] some games are actually samples/demo, identify and recomment a phase-xx to move to.
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# BUILD_PR_LEVEL_12_1_REAL_NETWORK_FOUNDATION
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## Build Scope
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Implements transport/session abstraction contracts and handshake simulation.
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## Deliverables
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- Transport interface contract
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- Session lifecycle state model
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- Handshake simulation spec
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## Validation
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- Simulated connect/disconnect passes
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- Session transitions valid
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- No engine API breakage

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