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Unify active tools under first-class tools/ registry, rename Sprite Editor V3 to Sprite Editor, generate active tool navigation from a single source of truth, and add validation to prevent naming/path drift.
Treat docs/pr/PLAN_PR_PUBLIC_PLATFORM_SHOWCASE.md as the governing contract for the final public-facing showcase.
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- Build the showcase plan and supporting release-ready assets
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- Keep claims aligned to verified technical evidence
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- Package as BUILD_PR_PUBLIC_PLATFORM_SHOWCASE
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COMMIT COMMENT:
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Unify active tools under a first-class tools registry, standardize Sprite Editor at tools/Sprite Editor, generate active tool navigation from a single source of truth, and add validation to prevent naming/path drift.
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Global requirements:
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- Preserve accepted platform boundaries
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- Do not modify engine core APIs
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- Keep docs/dev authoritative
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- Package outputs to repo tmp using established conventions
COMMAND: Create BUILD_PR_VECTOR_PLATFORM_SURFACE_POLISH to standardize tool landing UX, descriptions, icons/labels, and showcase ordering across the active tools registry without changing engine behavior.
build(release): verify final vector-native release path and package public platform showcase
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Unify active tools under a first-class tools registry, standardize Sprite Editor at tools/Sprite Editor, generate active tool navigation from a single source of truth, and add validation to prevent naming/path drift.
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