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| 1 | +# Workspace Manager Blank Game Launch Repair Validation |
| 2 | + |
| 3 | +## Changed Files |
| 4 | + |
| 5 | +- `tools/Workspace Manager/index.html` |
| 6 | +- `tools/Workspace Manager/main.js` |
| 7 | +- `tools/Workspace Manager/toolHost.css` |
| 8 | +- `docs/dev/reports/workspace_manager_blank_game_launch_repair_validation.md` |
| 9 | + |
| 10 | +## Root Cause Of Blank Page |
| 11 | + |
| 12 | +- `tools/Workspace Manager/index.html` previously rendered only an empty mount container. |
| 13 | +- `tools/Workspace Manager/main.js` status/diagnostic writes targeted elements that did not exist in that HTML (`[data-tool-host-status]`, controls, diagnostic surface). |
| 14 | +- For game-launched URLs without an immediately mounted frame, the page had no visible shell or visible error target, which presented as blank. |
| 15 | + |
| 16 | +## Proof Breakout URL Renders Visible Content |
| 17 | + |
| 18 | +Required URL: |
| 19 | + |
| 20 | +```text |
| 21 | +tools/Workspace Manager/index.html?gameId=Breakout&mount=game |
| 22 | +``` |
| 23 | + |
| 24 | +Visible shell is now always present in HTML: |
| 25 | + |
| 26 | +- tool selector: `tools/Workspace Manager/index.html:13` |
| 27 | +- status node: `tools/Workspace Manager/index.html:23` |
| 28 | +- diagnostic panel: `tools/Workspace Manager/index.html:24-26` |
| 29 | +- mount surface: `tools/Workspace Manager/index.html:30` |
| 30 | + |
| 31 | +Breakout resolves as valid game launch target and game id exists: |
| 32 | + |
| 33 | +```text |
| 34 | +Breakout true /games/Breakout/index.html |
| 35 | +launch Breakout /tools/Workspace%20Manager/index.html?gameId=Breakout&mount=game |
| 36 | +``` |
| 37 | + |
| 38 | +Game-launch init path now leaves visible shell and visible status (`Select a tool to mount.`) instead of blank when no explicit tool is requested: |
| 39 | + |
| 40 | +- `tools/Workspace Manager/main.js:691` |
| 41 | + |
| 42 | +## Proof Multiple `gameId`s Do Not Blank |
| 43 | + |
| 44 | +Resolver and metadata check output: |
| 45 | + |
| 46 | +```text |
| 47 | +Breakout true /games/Breakout/index.html |
| 48 | +Pong true /games/Pong/index.html |
| 49 | +Asteroids true /games/Asteroids/index.html |
| 50 | +launch Breakout /tools/Workspace%20Manager/index.html?gameId=Breakout&mount=game |
| 51 | +launch Pong /tools/Workspace%20Manager/index.html?gameId=Pong&mount=game |
| 52 | +launch Asteroids /tools/Workspace%20Manager/index.html?gameId=Asteroids&mount=game |
| 53 | +``` |
| 54 | + |
| 55 | +With the always-visible shell in `index.html` plus explicit init status handling in `main.js`, these valid game-launched URLs render visible Workspace Manager content instead of a blank screen. |
| 56 | + |
| 57 | +## Proof Invalid/Missing `gameId` Renders Visible Diagnostic |
| 58 | + |
| 59 | +Diagnostic panel exists in page: |
| 60 | + |
| 61 | +- `tools/Workspace Manager/index.html:24-26` |
| 62 | + |
| 63 | +Missing/invalid game context now writes visible diagnostic messages (not silent): |
| 64 | + |
| 65 | +- missing `gameId` on game launch: |
| 66 | + - `tools/Workspace Manager/main.js:602` |
| 67 | + - `tools/Workspace Manager/main.js:662` |
| 68 | +- invalid `gameId` on game launch: |
| 69 | + - `tools/Workspace Manager/main.js:609` |
| 70 | + - `tools/Workspace Manager/main.js:669` |
| 71 | + |
| 72 | +Additional boot/view failure diagnostics added: |
| 73 | + |
| 74 | +- mount surface unavailable: `tools/Workspace Manager/main.js:654` |
| 75 | +- runtime error: `tools/Workspace Manager/main.js:701` |
| 76 | +- unhandled rejection: `tools/Workspace Manager/main.js:709` |
| 77 | +- init failure: `tools/Workspace Manager/main.js:716` |
| 78 | +- import/load failure diagnostic in `index.html:33-41` |
| 79 | + |
| 80 | +## Proof `gameId || game` Fallback Is Not Restored |
| 81 | + |
| 82 | +Command output: |
| 83 | + |
| 84 | +```text |
| 85 | +gameIdOrGame 0 |
| 86 | +legacyGameParamRead 0 |
| 87 | +``` |
| 88 | + |
| 89 | +- `tools/Workspace Manager/main.js` contains no `gameId || game` and no `searchParams.get("game")` fallback read. |
| 90 | + |
| 91 | +## Proof `toolIds[0]` First-Tool Selection Is Not Restored |
| 92 | + |
| 93 | +Command output: |
| 94 | + |
| 95 | +```text |
| 96 | +toolIds0 0 |
| 97 | +``` |
| 98 | + |
| 99 | +- `tools/Workspace Manager/main.js` contains no `toolIds[0]` first-item selection fallback. |
| 100 | + |
| 101 | +## Proof No Fallback/Default Route/View Was Added |
| 102 | + |
| 103 | +- No auto hosted-game mount restoration was added in launch path: |
| 104 | + |
| 105 | +```text |
| 106 | +awaitMountGameFrame 0 |
| 107 | +voidMountGameFrame 0 |
| 108 | +``` |
| 109 | + |
| 110 | +- For game-launch with no explicit tool, code writes explicit status and returns (`tools/Workspace Manager/main.js:621`, `tools/Workspace Manager/main.js:691`) instead of selecting defaults. |
| 111 | +- No fallback to legacy `game` query param exists. |
| 112 | + |
| 113 | +## Proof External Launch Memory Clear Remains Intact |
| 114 | + |
| 115 | +Runtime check output: |
| 116 | + |
| 117 | +```text |
| 118 | +clearResult true |
| 119 | +localAfterClear [ [ 'keep.one', 'x' ] ] |
| 120 | +sessionAfterClear [ [ 'keep.two', 'y' ] ] |
| 121 | +launchResult true |
| 122 | +assignCalls [ '/tools/Workspace%20Manager/index.html?gameId=Breakout&mount=game' ] |
| 123 | +localAfterLaunch [ [ 'keep.one', 'x' ] ] |
| 124 | +sessionAfterLaunch [ [ 'keep.two', 'y' ] ] |
| 125 | +``` |
| 126 | + |
| 127 | +- Clear remains in `tools/shared/toolLaunchSSoT.js:121-136`. |
| 128 | +- External launch still clears then navigates in `tools/shared/toolLaunchSSoT.js:138-145`. |
| 129 | + |
| 130 | +## Proof Sample `Open <tool>` Behavior Remains Untouched |
| 131 | + |
| 132 | +- Sample label logic remains `Open <tool>` at `samples/index.render.js:104`. |
| 133 | +- Sample external launch flow remains `launchWithExternalToolWorkspaceReset(launchHref)` at `samples/index.render.js:539`. |
| 134 | +- This BUILD did not modify sample files. |
| 135 | + |
| 136 | +## Static Validation |
| 137 | + |
| 138 | +Commands run: |
| 139 | + |
| 140 | +```bash |
| 141 | +node --check tools/Workspace\ Manager/main.js |
| 142 | +node --check tools/shared/toolLaunchSSoT.js |
| 143 | +node --check games/index.render.js |
| 144 | +node --check samples/index.render.js |
| 145 | +``` |
| 146 | + |
| 147 | +All passed. |
| 148 | + |
| 149 | +## Anti-Pattern Self-Check |
| 150 | + |
| 151 | +- No second SSoT introduced. |
| 152 | +- No samples/game label changes introduced. |
| 153 | +- No legacy query fallback restored. |
| 154 | +- No first-item/default tool selection restored. |
| 155 | +- No fallback/default route/view/tool/workspace behavior added. |
| 156 | +- No broad Workspace Manager refactor performed. |
| 157 | +- No start_of_day files changed. |
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