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- Audited `AsteroidsGameScene.js` for isolated helper logic after PR_26139_027.
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- Extracted debug-event summary formatting and dev-console diagnostics context building into `games/Asteroids/game/asteroidsDebugDiagnostics.js`.
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- Kept `AsteroidsGameScene.js` focused on scene lifecycle, update, render, and orchestration.
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- Did not change beat timing, collision, manifest rendering, asteroid scale tuning, or ship flame flicker behavior.
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## Moved Logic
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-`formatAsteroidsDebugEventSummary`
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-`buildAsteroidsDebugDiagnosticsContext`
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- shared Asteroids debug world-stage list
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## Behavior Preservation
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- Gameplay state is still owned by `AsteroidsGameScene`, `AsteroidsSession`, and `AsteroidsWorld`.
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- The new diagnostics helper reads existing scene/world/session state and returns the same diagnostics contract used by Asteroids debug tooling.
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- Weighted beat timing remains owned by the PR_26139_027 helper and was not retuned.
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## Validation
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- PASS: `npm run build:manifest`
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- PASS: `npx playwright test tests/playwright/tools/AsteroidsBeatTiming.spec.mjs --project=playwright --workers=1 --reporter=list`
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- 1 passed.
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- PASS: `npx playwright test tests/playwright/tools/AsteroidsGameSceneCleanup.spec.mjs --project=playwright --workers=1 --reporter=list`
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- 1 passed.
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- PASS: `git diff --check`
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## Targeted Gameplay Smoke
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- Added `AsteroidsGameSceneCleanup.spec.mjs`.
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- The smoke boots Asteroids, starts gameplay from the booted scene, verifies active gameplay state, and exercises the extracted diagnostics helper through the scene debug integration path.
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## Coverage
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- Playwright impacted: Yes.
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- V8 coverage collected changed Asteroids files:
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-`(56%) games/Asteroids/game/AsteroidsGameScene.js - changed JS file with browser V8 coverage`
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-`(100%) games/Asteroids/game/asteroidsDebugDiagnostics.js - changed JS file with browser V8 coverage`
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## Full Samples
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- Full samples smoke test was skipped.
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- Reason: scope is limited to Asteroids scene helper extraction with targeted Asteroids gameplay and beat timing validation.
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## Manual Validation
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1. Launch `games/Asteroids/index.html`.
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2. Start a one-player game.
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3. Confirm ship, asteroids, bullets, UFOs, and manifest-rendered objects behave as before.
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4. Confirm large-to-medium-to-small asteroid splitting keeps the PR_26139_027 weighted beat cadence behavior.
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5. Confirm no console errors appear during normal gameplay.
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