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dupes_called.txt
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1148 lines (933 loc) · 117 KB
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(31) Duplicate line: function clamp(value, min, max) {
-> Line 9: \docs\archive\tools\SpriteEditor_old_keep\main.js
-> Line 27: \samples\phase-16\1601\CubeExplorer3DScene.js
-> Line 25: \samples\phase-16\1603\FirstPersonWalkthroughScene.js
-> Line 26: \samples\phase-16\1604\Platformer3DBasicsScene.js
-> Line 26: \samples\phase-16\1605\DrivingSandbox3DScene.js
-> Line 23: \samples\phase-16\1606\PhysicsPlayground3DScene.js
-> Line 23: \samples\phase-16\1607\SpaceShooter3DScene.js
-> Line 23: \samples\phase-16\1609\LightingDemo3DScene.js
-> Line 23: \samples\phase-16\1610\Hybrid2D3DWorldScene.js
-> Line 23: \samples\phase-16\1611\MultiplayerSyncDemo3DScene.js
-> Line 23: \samples\phase-16\1613\InputLab3DScene.js
-> Line 24: \samples\phase-16\1616\WorldStreaming3DScene.js
-> Line 24: \samples\phase-16\1617\LargeWorldStreaming3DScene.js
-> Line 23: \samples\phase-16\1618\LightingMaterialsLab3DScene.js
-> Line 23: \samples\phase-16\1619\DebugHud3DScene.js
-> Line 23: \samples\phase-16\1620\MiniGame3DReferenceScene.js
-> Line 33: \samples\phase-16\1621\AINavigation3DScene.js
-> Line 13: \samples\phase-16\1622\RaycastDemoScene.js
-> Line 35: \samples\phase-16\shared\threeDWireframe.js
-> Line 13: \samples\phase-17\1701\RaycastDemoScene.js
-> Line 13: \samples\phase-17\1702\RaycastDemoScene.js
-> Line 13: \samples\phase-17\1703\RaycastDemoScene.js
-> Line 42: \samples\phase-17\1704\TextureMaterialDemoScene.js
-> Line 14: \samples\phase-17\1706\VoxelWorldDemoScene.js
-> Line 15: \samples\phase-17\1707\VoxelWorldDemoScene.js
-> Line 65: \samples\phase-17\1708\RealGameplayMiniGameScene.js
-> Line 50: \samples\phase-17\1709\MovementModelsLabScene.js
-> Line 65: \samples\phase-17\1710\RealGameplayMiniGameScene.js
-> Line 50: \samples\phase-17\1711\MovementModelsLabScene.js
-> Line 16: \samples\phase-17\1713\FinalReferenceGameScene.js
-> Line 9: \src\engine\debug\DebugOverlayLayout.js
(15) Duplicate line: function isPlainObject(value) {
-> Line 16: \docs\archive\tools\SpriteEditor_old_keep\modules\integration\integrationContracts.js
-> Line 47: \samples\phase-19\shared\overlay\createPhase19OverlayPluginRegistry.js
-> Line 50: \samples\shared\worldGameStateSystem.js
-> Line 36: \src\engine\network\replication\ReplicationMessageContract.js
-> Line 30: \src\engine\network\server\AuthoritativeInputIngestionContract.js
-> Line 15: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 13: \src\shared\utils\objectUtils.js
-> Line 15: \tools\asset-manager-v2\js\services\AssetSchemaValidator.js
-> Line 1: \tools\asset-manager-v2\js\services\WorkspaceBridge.js
-> Line 8: \tools\palette-manager-v2\main.js
-> Line 119: \tools\preview-generator-v2\PreviewGeneratorV2App.js
-> Line 7: \tools\shared\schemaOnlyToolPresetValidation.js
-> Line 7: \tools\shared\toolHostRuntime.js
-> Line 20: \tools\text2speech-V2\js\TextToSpeechToolApp.js
-> Line 91: \tools\workspace-manager-v2\js\services\WorkspaceManagerV2ContextService.js
(2) Duplicate line: function emit(type, payload) {
-> Line 12: \docs\archive\tools\SpriteEditor_old_keep\modules\integration\integrationRegistry.js
-> Line 11: \docs\archive\tools\SpriteEditor_old_keep\modules\integration\systemIntegration.js
(2) Duplicate line: export function getToolRegistry() {
-> Line 384: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\toolRegistry.js
-> Line 509: \tools\toolRegistry.js
(2) Duplicate line: export function getToolById(toolId) {
-> Line 391: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\toolRegistry.js
-> Line 516: \tools\toolRegistry.js
(2) Duplicate line: export function getActiveToolRegistry() {
-> Line 395: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\toolRegistry.js
-> Line 521: \tools\toolRegistry.js
(2) Duplicate line: export function getVisibleActiveToolRegistry() {
-> Line 401: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\toolRegistry.js
-> Line 527: \tools\toolRegistry.js
(14) Duplicate line: function normalizeSamplePresetPath(pathValue) {
-> Line 55: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\Palette Browser\main.js
-> Line 23: \tools\3D Asset Viewer\main.js
-> Line 69: \tools\3D Camera Path Editor\main.js
-> Line 75: \tools\3D JSON Payload\main.js
-> Line 73: \tools\Asset Pipeline\main.js
-> Line 46: \tools\Parallax Scene Studio\main.js
-> Line 38: \tools\Performance Profiler\main.js
-> Line 25: \tools\Physics Sandbox\main.js
-> Line 44: \tools\Replay Visualizer\main.js
-> Line 731: \tools\Sprite Editor\modules\spriteEditorApp.js
-> Line 34: \tools\State Inspector\main.js
-> Line 94: \tools\SVG Asset Studio\main.js
-> Line 75: \tools\Tilemap Studio\main.js
-> Line 58: \tools\Vector Map Editor\editor\VectorMapEditorApp.js
(14) Duplicate line: function buildPresetLoadedStatus(sampleId, samplePresetPath) {
-> Line 75: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\Palette Browser\main.js
-> Line 43: \tools\3D Asset Viewer\main.js
-> Line 89: \tools\3D Camera Path Editor\main.js
-> Line 95: \tools\3D JSON Payload\main.js
-> Line 93: \tools\Asset Pipeline\main.js
-> Line 66: \tools\Parallax Scene Studio\main.js
-> Line 58: \tools\Performance Profiler\main.js
-> Line 45: \tools\Physics Sandbox\main.js
-> Line 64: \tools\Replay Visualizer\main.js
-> Line 984: \tools\Sprite Editor\modules\spriteEditorApp.js
-> Line 54: \tools\State Inspector\main.js
-> Line 114: \tools\SVG Asset Studio\main.js
-> Line 95: \tools\Tilemap Studio\main.js
-> Line 78: \tools\Vector Map Editor\editor\VectorMapEditorApp.js
(9) Duplicate line: async function tryLoadPresetFromQuery() {
-> Line 573: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\Palette Browser\main.js
-> Line 125: \tools\3D Asset Viewer\main.js
-> Line 115: \tools\3D Camera Path Editor\main.js
-> Line 110: \tools\3D JSON Payload\main.js
-> Line 215: \tools\Performance Profiler\main.js
-> Line 71: \tools\Physics Sandbox\main.js
-> Line 146: \tools\Replay Visualizer\main.js
-> Line 217: \tools\State Inspector\main.js
-> Line 2924: \tools\SVG Asset Studio\main.js
(5) Duplicate line: function bindEvents() {
-> Line 870: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative\tools\Palette Browser\main.js
-> Line 176: \tools\Performance Profiler\main.js
-> Line 270: \tools\Replay Visualizer\main.js
-> Line 354: \tools\State Inspector\main.js
-> Line 3167: \tools\SVG Asset Studio\main.js
(41) Duplicate line: function sanitizeText(value) {
-> Line 11: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 10: \games\Asteroids\debug\asteroidsShowcaseDebug.js
-> Line 17: \games\Breakout\main.js
-> Line 17: \samples\phase-12\1205\main.js
-> Line 18: \samples\phase-13\1316\main.js
-> Line 19: \samples\phase-13\1316\debug\networkSampleADebug.js
-> Line 18: \samples\phase-13\1317\main.js
-> Line 14: \samples\phase-13\1317\debug\networkSampleBDebug.js
-> Line 18: \samples\phase-13\1318\main.js
-> Line 20: \samples\phase-13\1318\debug\networkSampleCDebug.js
-> Line 4: \tools\shared\aiAuthoringAssistant.js
-> Line 4: \tools\shared\assetMarketplace.js
-> Line 12: \tools\shared\assetUsageIntegration.js
-> Line 3: \tools\shared\ciValidationPipeline.js
-> Line 3: \tools\shared\cloudRuntime.js
-> Line 4: \tools\shared\collaborationSystem.js
-> Line 10: \tools\shared\contractVersioning.js
-> Line 1: \tools\shared\debugVisualizationLayer.js
-> Line 1: \tools\shared\documentModeGuards.js
-> Line 1: \tools\shared\editorExperienceLayer.js
-> Line 1: \tools\shared\gameplaySystemLayer.js
-> Line 3: \tools\shared\gameTemplates.js
-> Line 6: \tools\shared\hotReloadSystem.js
-> Line 9: \tools\shared\livePreviewSyncChannel.js
-> Line 5: \tools\shared\multiTargetExport.js
-> Line 11: \tools\shared\paletteDocumentContract.js
-> Line 13: \tools\shared\performanceBenchmarks.js
-> Line 3: \tools\shared\performanceProfiler.js
-> Line 10: \tools\shared\platformValidationSuite.js
-> Line 3: \tools\shared\pluginArchitecture.js
-> Line 34: \tools\shared\projectAssetRegistry.js
-> Line 10: \tools\shared\projectAssetRemediation.js
-> Line 24: \tools\shared\projectAssetValidation.js
-> Line 14: \tools\shared\projectPackaging.js
-> Line 1: \tools\shared\projectVersioning.js
-> Line 5: \tools\shared\publishingPipeline.js
-> Line 71: \tools\shared\renderPipelineContract.js
-> Line 32: \tools\shared\runtimeSceneLoaderHotReload.js
-> Line 12: \tools\shared\vectorAssetSystem.js
-> Line 27: \tools\shared\vectorGeometryRuntime.js
-> Line 15: \tools\shared\vectorNativeTemplate.js
(12) Duplicate line: function toObject(value) {
-> Line 15: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 27: \games\Bouncing-ball\game\BouncingBallScene.js
-> Line 20: \games\Bouncing-ball\game\BouncingBallWorld.js
-> Line 28: \games\Breakout\game\BreakoutScene.js
-> Line 36: \games\Breakout\game\BreakoutWorld.js
-> Line 39: \games\Pong\game\PongScene.js
-> Line 12: \games\shared\workspaceGameAssetCatalog.js
-> Line 21: \games\SolarSystem\game\SolarSystemScene.js
-> Line 87: \games\SolarSystem\game\SolarSystemWorld.js
-> Line 5: \src\engine\runtime\gameImageConvention.js
-> Line 15: \tools\shared\paletteDocumentContract.js
-> Line 16: \tools\shared\pipeline\runtimeAssetLookup.js
(2) Duplicate line: function toHexColor(value) {
-> Line 19: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 19: \tools\shared\paletteDocumentContract.js
(2) Duplicate line: function getFallbackSymbol(index) {
-> Line 28: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 28: \tools\shared\paletteDocumentContract.js
(2) Duplicate line: function normalizeEntry(rawEntry, index) {
-> Line 36: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 36: \tools\shared\paletteDocumentContract.js
(2) Duplicate line: function normalizeLegacyColorEntries(colors) {
-> Line 47: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 47: \tools\shared\paletteDocumentContract.js
(2) Duplicate line: export function normalizePaletteDocument(rawDocument) {
-> Line 61: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 61: \tools\shared\paletteDocumentContract.js
(2) Duplicate line: export function validatePaletteDocument(rawDocument, options = {}) {
-> Line 80: \docs\dev\reports\level_10_6d_palette_contract_evidence\repo_relative_demoted_runtime_lookalikes\tools\shared\paletteDocumentContract.js
-> Line 80: \tools\shared\paletteDocumentContract.js
(2) Duplicate line: function isValidSwatchSize(swatchSize) {
-> Line 66: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 73: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function isValidSortKey(sortKey) {
-> Line 70: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 77: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function isValidSourceSortKey(sortKey) {
-> Line 74: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 81: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function isUserDefinedSwatch(swatch) {
-> Line 78: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 85: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function sortUniqueTags(tags) {
-> Line 82: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 89: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function isSameText(left, right) {
-> Line 88: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 95: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function getRgbHexKey(hex) {
-> Line 92: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 99: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function getTagSortKey(swatch) {
-> Line 96: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 117: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function applySortDirection(entries, sortDirection) {
-> Line 100: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 121: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function sortRowsByTag(rows, sortDirection) {
-> Line 104: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 125: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function toggleSortDirection(sortDirection) {
-> Line 121: \docs\dev\reports\PR_26124_058-palette-manager-restore-point\tools\palette-manager-v2\modules\PaletteManagerApp.js
-> Line 143: \tools\palette-manager-v2\modules\PaletteManagerApp.js
(2) Duplicate line: function collectRefs(documentRef) {
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-> Line 658: \samples\shared\worldGameStateSystem.js
-> Line 61: \src\advanced\state\consumers\createObjectiveProgressMirrorConsumer.js
(2) Duplicate line: function registerWorldGameStateSystem({
-> Line 686: \samples\shared\worldGameStateSystem.js
-> Line 28: \src\advanced\state\integration\registerWorldGameStateSystem.js
(5) Duplicate line: function dispose() {
-> Line 767: \samples\shared\worldGameStateSystem.js
-> Line 112: \src\advanced\state\integration\registerWorldGameStateSystem.js
-> Line 687: \tools\dev\plugins\debugPluginSystem.js
-> Line 853: \tools\shared\devConsoleDebugOverlay.js
-> Line 157: \tools\shared\livePreviewSyncChannel.js
(2) Duplicate line: function getMetrics() {
-> Line 120: \src\advanced\promotion\createPromotionGate.js
-> Line 141: \src\advanced\state\createWorldGameStateSystem.js
(3) Duplicate line: function normalizeHexColor(value) {
-> Line 1204: \src\engine\paletteList.js
-> Line 291: \tools\preview-generator-v2\PreviewGeneratorV2App.js
-> Line 345: \tools\SVG Asset Studio\main.js
(2) Duplicate line: function getAudioContextCtor() {
-> Line 7: \src\engine\audio\GaplessLoopPlayer.js
-> Line 7: \src\engine\audio\WebAudioToneBackend.js
(3) Duplicate line: function numberValue(value, fallback = 0) {
-> Line 35: \src\engine\collision\objectVector.js
-> Line 9: \src\engine\rendering\ObjectVectorTransformService.js
-> Line 16: \src\tools\common\GameManifestLoader.js
(2) Duplicate line: function normalizePoint(point) {
-> Line 40: \src\engine\collision\objectVector.js
-> Line 109: \tools\shared\vector\vectorAssetContract.js
(2) Duplicate line: function normalizePoints(points) {
-> Line 47: \src\engine\collision\objectVector.js
-> Line 117: \tools\shared\vector\vectorAssetContract.js
(3) Duplicate line: function shapeTool(shape) {
-> Line 53: \src\engine\collision\objectVector.js
-> Line 115: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 231: \tools\object-vector-studio-v2\js\ToolStarterApp.js
(3) Duplicate line: function sortedShapes(object) {
-> Line 64: \src\engine\collision\objectVector.js
-> Line 107: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 314: \tools\object-vector-studio-v2\js\ToolStarterApp.js
(3) Duplicate line: function sortedFrames(state) {
-> Line 69: \src\engine\collision\objectVector.js
-> Line 111: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 318: \tools\object-vector-studio-v2\js\ToolStarterApp.js
(2) Duplicate line: function shapeTransform(shape) {
-> Line 82: \src\engine\collision\objectVector.js
-> Line 130: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
(2) Duplicate line: function effectiveShapeForFrame(shape, frame, shapeIndex) {
-> Line 90: \src\engine\collision\objectVector.js
-> Line 390: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
(2) Duplicate line: function focusTarget(targetId) {
-> Line 194: \src\engine\debug\inspectors\host\debugInspectorHost.js
-> Line 186: \src\engine\debug\inspectors\registry\debugInspectorRegistry.js
(2) Duplicate line: function openInspector(inspectorId) {
-> Line 199: \src\engine\debug\inspectors\host\debugInspectorHost.js
-> Line 138: \src\engine\debug\inspectors\registry\debugInspectorRegistry.js
(2) Duplicate line: function closeInspector(inspectorId = "") {
-> Line 203: \src\engine\debug\inspectors\host\debugInspectorHost.js
-> Line 163: \src\engine\debug\inspectors\registry\debugInspectorRegistry.js
(3) Duplicate line: function getStatus() {
-> Line 207: \src\engine\debug\inspectors\host\debugInspectorHost.js
-> Line 197: \src\engine\debug\inspectors\registry\debugInspectorRegistry.js
-> Line 101: \src\engine\debug\network\dashboard\serverDashboardHost.js
(2) Duplicate line: export function cloneJson(value) {
-> Line 13: \src\engine\debug\inspectors\shared\inspectorUtils.js
-> Line 1: \src\shared\utils\jsonUtils.js
(2) Duplicate line: function cloneCapabilities(capabilities) {
-> Line 18: \src\engine\debug\network\bootstrap\createNetworkDebugSurfaceIntegration.js
-> Line 17: \src\engine\debug\standard\threeD\bootstrap\createStandard3dDebugSurfaceIntegration.js
(2) Duplicate line: function clonePanels(panels) {
-> Line 22: \src\engine\debug\network\bootstrap\createNetworkDebugSurfaceIntegration.js
-> Line 23: \src\engine\debug\standard\threeD\bootstrap\createStandard3dDebugSurfaceIntegration.js
(2) Duplicate line: function stop() {
-> Line 177: \src\engine\debug\network\dashboard\serverDashboardHost.js
-> Line 171: \src\engine\runtime\RuntimeMonitoringHooks.js
(2) Duplicate line: function toNodeLine(node, index) {
-> Line 15: \src\engine\debug\standard\threeD\panels\panel3dSceneGraphInspector.js
-> Line 22: \src\engine\debug\standard\threeD\panels\panel3dTransformInspector.js
(4) Duplicate line: function toBoolean(value, fallback = false) {
-> Line 19: \src\engine\debug\standard\threeD\providers\collisionOverlaysProvider.js
-> Line 19: \src\engine\debug\standard\threeD\providers\renderPipelineStagesProvider.js
-> Line 19: \src\engine\debug\standard\threeD\providers\sceneGraphInspectorProvider.js
-> Line 19: \src\engine\debug\standard\threeD\providers\transformInspectorProvider.js
(4) Duplicate line: function byDeterministicOrder(left, right) {
-> Line 54: \src\engine\debug\standard\threeD\providers\collisionOverlaysProvider.js
-> Line 54: \src\engine\debug\standard\threeD\providers\renderPipelineStagesProvider.js
-> Line 58: \src\engine\debug\standard\threeD\providers\sceneGraphInspectorProvider.js
-> Line 74: \src\engine\debug\standard\threeD\providers\transformInspectorProvider.js
(3) Duplicate line: export function sanitizeText(value) {
-> Line 8: \src\engine\debug\standard\threeD\shared\threeDDebugUtils.js
-> Line 17: \src\shared\string\stringHelpers.js
-> Line 3: \tools\palette-manager-v2\modules\paletteUtils.js
(2) Duplicate line: export function asArray(value) {
-> Line 18: \src\engine\debug\standard\threeD\shared\threeDDebugUtils.js
-> Line 7: \src\shared\utils\arrayUtils.js
(2) Duplicate line: export function asFinite(value, fallback = 0) {
-> Line 22: \src\engine\debug\standard\threeD\shared\threeDDebugUtils.js
-> Line 24: \src\shared\math\numberNormalization.js
(2) Duplicate line: export function asNonNegativeInteger(value, fallback = 0) {
-> Line 26: \src\engine\debug\standard\threeD\shared\threeDDebugUtils.js
-> Line 28: \src\shared\math\numberNormalization.js
(2) Duplicate line: export function toLinePair(label, value) {
-> Line 31: \src\engine\debug\standard\threeD\shared\threeDDebugUtils.js
-> Line 48: \tools\dev\commandPacks\packUtils.js
(20) Duplicate line: function clone(value) {
-> Line 10: \src\engine\network\bootstrap\NetworkingLayer.js
-> Line 13: \src\engine\network\client\ClientReplicationApplicationLayer.js
-> Line 7: \src\engine\network\client\PredictionReconciler.js
-> Line 32: \src\engine\network\replication\ReplicationMessageContract.js
-> Line 9: \src\engine\network\replication\StateReplication.js
-> Line 26: \src\engine\network\server\AuthoritativeInputIngestionContract.js
-> Line 22: \src\engine\network\server\AuthoritativeServerRuntime.js
-> Line 9: \src\engine\network\session\ChatPresenceLayer.js
-> Line 15: \src\engine\network\session\HandshakeSimulator.js
-> Line 7: \src\engine\network\session\LobbySessionManager.js
-> Line 7: \src\engine\network\transport\LoopbackTransport.js
-> Line 7: \src\engine\network\transport\Serializer.js
-> Line 19: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 4: \tools\asset-manager-v2\js\AssetManagerV2App.js
-> Line 19: \tools\asset-manager-v2\js\services\AssetSchemaValidator.js
-> Line 5: \tools\asset-manager-v2\js\services\WorkspaceBridge.js
-> Line 24: \tools\text2speech-V2\js\TextToSpeechToolApp.js
-> Line 32: \tools\Vector Map Editor\editor\VectorMapDocument.js
-> Line 7: \tools\Vector Map Editor\editor\VectorMapHistoryManager.js
-> Line 87: \tools\workspace-manager-v2\js\services\WorkspaceManagerV2ContextService.js
(3) Duplicate line: function distance(a, b) {
-> Line 11: \src\engine\network\client\PredictionReconciler.js
-> Line 7: \src\engine\network\server\InterestManager.js
-> Line 7: \tools\Vector Map Editor\editor\VectorMapCollisionTester.js
(2) Duplicate line: function createReject(code, message) {
-> Line 42: \src\engine\network\replication\ReplicationMessageContract.js
-> Line 36: \src\engine\network\server\AuthoritativeInputIngestionContract.js
(2) Duplicate line: function getState() {
-> Line 101: \src\engine\network\session\SessionLifecycleContract.js
-> Line 576: \tools\shared\runtimeSceneLoaderHotReload.js
(2) Duplicate line: function isObjectIdentityId(value) {
-> Line 23: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 6: \tools\object-vector-studio-v2\js\services\ObjectVectorStudioV2SchemaService.js
(2) Duplicate line: function typeMatches(expectedType, value) {
-> Line 27: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 18: \tools\object-vector-studio-v2\js\services\ObjectVectorStudioV2SchemaService.js
(2) Duplicate line: function typeDescription(expectedType) {
-> Line 43: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 34: \tools\object-vector-studio-v2\js\services\ObjectVectorStudioV2SchemaService.js
(2) Duplicate line: function resolveSchemaRef(schemaRoot, ref) {
-> Line 50: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 41: \tools\object-vector-studio-v2\js\services\ObjectVectorStudioV2SchemaService.js
(2) Duplicate line: function shapeGeometryTool(shape) {
-> Line 119: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 235: \tools\object-vector-studio-v2\js\ToolStarterApp.js
(2) Duplicate line: function shapeBounds(shape) {
-> Line 308: \src\engine\rendering\ObjectVectorRuntimeAssetService.js
-> Line 358: \tools\object-vector-studio-v2\js\ToolStarterApp.js
(3) Duplicate line: function isRecord(value) {
-> Line 5: \src\engine\rendering\ObjectVectorTransformService.js
-> Line 27: \tools\shared\assetUsageIntegration.js
-> Line 10: \tools\shared\workspaceShell.js
(2) Duplicate line: function normalizeHex(value) {
-> Line 18: \src\engine\runtime\backgroundColor.js
-> Line 43: \tools\asset-manager-v2\js\controls\AssetFormControl.js
(2) Duplicate line: function hasUrlProtocol(value) {
-> Line 13: \src\engine\runtime\gameImageConvention.js
-> Line 12: \tools\asset-manager-v2\js\assetPreviewHelpers.js
(2) Duplicate line: export function isRecord(value) {
-> Line 7: \src\shared\types\typeGuards.js
-> Line 1: \src\tools\common\GameManifestLoader.js
(2) Duplicate line: function classifyToolGroup(toolId) {
-> Line 75: \tools\renderToolsIndex.js
-> Line 1545: \tools\shared\platformShell.js
(8) Duplicate line: function setStatus(message) {
-> Line 54: \tools\3D Asset Viewer\main.js
-> Line 98: \tools\3D Camera Path Editor\main.js
-> Line 104: \tools\3D JSON Payload\main.js
-> Line 189: \tools\Asset Pipeline\main.js
-> Line 67: \tools\Performance Profiler\main.js
-> Line 54: \tools\Physics Sandbox\main.js
-> Line 73: \tools\Replay Visualizer\main.js
-> Line 63: \tools\State Inspector\main.js
(2) Duplicate line: function sanitizeNumber(value, fallback = 0) {
-> Line 24: \tools\3D Camera Path Editor\main.js
-> Line 24: \tools\3D JSON Payload\main.js
(2) Duplicate line: function toSlug(value, fallback = "game") {
-> Line 54: \tools\Asset Pipeline\main.js
-> Line 8: \tools\shared\pipeline\gameAssetManifestCoordinator.js
(8) Duplicate line: function requireElement(selector) {
-> Line 12: \tools\asset-manager-v2\js\bootstrap.js
-> Line 8: \tools\collision-inspector-v2\js\bootstrap.js
-> Line 8: \tools\object-vector-studio-v2\js\bootstrap.js
-> Line 12: \tools\storage-inspector-v2\js\bootstrap.js
-> Line 11: \tools\templates-v2\js\bootstrap.js
-> Line 12: \tools\text2speech-V2\js\bootstrap.js
-> Line 11: \tools\workspace-manager-v2\js\bootstrap.js
-> Line 11: \tools\world-vector-studio-v2\js\bootstrap.js
(2) Duplicate line: function roleSupportsStretchOverride(type, role) {
-> Line 69: \tools\asset-manager-v2\js\controls\AssetFormControl.js
-> Line 30: \tools\asset-manager-v2\js\services\AssetSchemaValidator.js
(2) Duplicate line: function stretchDefaultForRole(role) {
-> Line 73: \tools\asset-manager-v2\js\controls\AssetFormControl.js
-> Line 34: \tools\asset-manager-v2\js\services\AssetSchemaValidator.js
(2) Duplicate line: function normalizeWorkspacePath(value) {
-> Line 9: \tools\asset-manager-v2\js\services\WorkspaceBridge.js
-> Line 68: \tools\preview-generator-v2\PreviewGeneratorV2App.js