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FunHealthRaid.cs
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75 lines (69 loc) · 2.98 KB
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace FunMatchPlugin;
public class FunHealthRaid : FunBaseClass
{
public override string Decription => "Health Raid 攻击吸血";
public FunHealthRaid(FunMatchPlugin plugin) : base(plugin){}
private BasePlugin.GameEventHandler<EventPlayerHurt>? EventPlayerHurtHandler;
public int initHP = 100;
public int maxRaid = 100;
public float RaidScale = 0.5F;
public override void EndFun(FunMatchPlugin plugin)
{
Enabled = false;
var Allplayers = Utilities.GetPlayers();
plugin.DeregisterEventHandler(EventPlayerHurtHandler!);
foreach (var p in Allplayers)
{
var oringin = p!.OriginalControllerOfCurrentPawn.Get()!;
if (oringin is null) continue;
CCSPlayerPawn ?pawn = oringin.PlayerPawn.Get();
if (pawn is null) continue;
if (!pawn!.IsValid) continue;
pawn!.MaxHealth = 100;
pawn!.Health = 100;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
}
public override void Fun(FunMatchPlugin plugin)
{
if (Enabled) return;
Enabled = true;
var Allplayers = Utilities.GetPlayers();
foreach (var p in Allplayers)
{
var oringin = p!.OriginalControllerOfCurrentPawn.Get()!;
if (oringin is null) continue;
CCSPlayerPawn ?pawn = oringin.PlayerPawn.Get();
if (pawn is null) continue;
if (!pawn!.IsValid) continue;
p.GiveNamedItem(CsItem.Kevlar);
p.GiveNamedItem(CsItem.KevlarHelmet);
pawn!.MaxHealth = initHP;
pawn!.Health = initHP;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
plugin.RegisterEventHandler<EventPlayerHurt> (EventPlayerHurtHandler = (@event, info)=>
{
if (Enabled == false) return HookResult.Stop;
if (@event.Userid is null || @event.Attacker is null) return HookResult.Continue;
if (@event.Userid == @event.Attacker) return HookResult.Continue;
if (@event.Userid.Team == @event.Attacker.Team) return HookResult.Continue;;
var attacker = @event.Attacker.OriginalControllerOfCurrentPawn.Get()!.PlayerPawn.Get();
var damage = @event.DmgHealth * RaidScale;
if (damage > maxRaid) damage = maxRaid;
Server.NextFrame(() =>
{
attacker!.MaxHealth += (int)damage;
attacker!.Health += (int)damage;
Utilities.SetStateChanged(attacker, "CBaseEntity", "m_iMaxHealth");
Utilities.SetStateChanged(attacker, "CBaseEntity", "m_iHealth");
});
return HookResult.Continue;
});
}
}