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ShowList.cs
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149 lines (141 loc) · 3.94 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Timers;
using System.Windows;
using System.Windows.Media;
using System.Windows.Threading;
namespace Assets_Editor
{
public class ShowList : INotifyPropertyChanged
{
private uint id;
private uint cid;
private String name;
private List<ImageSource> images;
private ImageSource image;
private Timer animationTimer;
private int currentFrameIndex;
private const double frameInterval = 100;
private bool exported;
public uint Id
{
get => id;
set
{
if (id != value)
{
id = value;
NotifyPropertyChanged(nameof(Id));
}
}
}
public uint Cid
{
get => cid;
set
{
if (cid != value)
{
cid = value;
NotifyPropertyChanged(nameof(Cid));
}
}
}
public List<ImageSource> Images
{
get => images;
set
{
if (images != value)
{
images = value;
NotifyPropertyChanged(nameof(Images));
ResetAnimation();
}
}
}
public ImageSource Image
{
get => image;
set
{
if (image != value)
{
image = value;
NotifyPropertyChanged(nameof(image));
}
}
}
public bool Exported
{
get => exported;
set
{
if (exported != value)
{
exported = value;
NotifyPropertyChanged(nameof(exported));
}
}
}
public String Name
{
get => name;
set
{
if (name != value)
{
name = value;
NotifyPropertyChanged(nameof(Name));
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
public ShowList()
{
images = new List<ImageSource>();
animationTimer = new Timer(frameInterval);
animationTimer.Elapsed += OnAnimationTick;
animationTimer.AutoReset = true;
}
private void OnAnimationTick(object sender, ElapsedEventArgs e)
{
if (Images != null && Images.Count > 0)
{
Application.Current.Dispatcher.Invoke(() =>
{
Image = Images[currentFrameIndex];
currentFrameIndex = (currentFrameIndex + 1) % Images.Count;
}, DispatcherPriority.Render);
}
}
public void StartAnimation()
{
if (Images != null && Images.Count > 0)
{
currentFrameIndex = 0;
Image = Images[currentFrameIndex];
animationTimer.Start();
}
}
public void StopAnimation()
{
animationTimer.Stop();
currentFrameIndex = 0;
if (Images != null && Images.Count > 0)
{
Image = Images[currentFrameIndex];
}
}
private void ResetAnimation()
{
StopAnimation();
StartAnimation();
}
protected void NotifyPropertyChanged(string propName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propName));
}
}
}