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ButtonManager.h
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84 lines (69 loc) · 2.03 KB
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#pragma once
#include <SDL.h>
#include <functional>
#include <vector>
#include <string>
#include <memory>
#include <unordered_map>
#include "ResourceManager.h"
enum class ButtonType {
Text,
Image,
CustomShape
};
enum class ButtonState {
Normal,
Hovered,
Pressed
};
enum class ButtonEventType{
OnClick, //
OnHover, // Gerer
WhilePressed, // Gerer
OnRelease,
OnRightClick, // Gerer
OnLeftClick, // Gerer
OnMiddleClick, //
OnDoubleLeftClick, // Gerer
OnDoubleRightClick // Gerer
};
std::string stateToString(ButtonState state);
class Button {
public:
Button(const std::string& name, ButtonType type, SDL_Rect srcRect, SDL_Rect dstRect);
int render(SDL_Renderer* renderer, SDL_Texture* texture);
bool isMouseOver(int mouseX, int mouseY) const;
void handleEvent(SDL_Event& event);
// void updateState(int mouseX, int mouseY, Uint8 mouseState);
std::string getName() const { return name; }
ButtonState getState() const { return state; }
void setState(ButtonState newState) { state = newState; }
private:
std::string name;
ButtonType type;
SDL_Rect srcBox;
SDL_Rect dstBox;
std::unordered_map<ButtonEventType, std::function<void()>> eventCallbacks;
ButtonState state;
bool visible;
void handleMouseClick(const SDL_MouseButtonEvent& event);
bool triggerEvent(ButtonEventType eventType) {
if (eventCallbacks.find(eventType) != eventCallbacks.end()){
eventCallbacks[eventType]();
return true;
}
return false;
}
};
class ButtonManager {
public:
ButtonManager() : renderer(nullptr), resourceManager(nullptr) {}
void init(SDL_Renderer* renderer, ResourceManager& resourceManager);
void addButton(const std::string& name, ButtonType type, const std::string& pathFile, SDL_Rect srcBox, SDL_Rect dstBox);
void renderButtons();
void handleEvents(SDL_Event& event);
private:
SDL_Renderer* renderer;
std::vector<Button> buttons;
ResourceManager* resourceManager;
};