Hi!
I have started playing around with webgpu and would love for your plugin to support it too.
The three.js info object looks the same in webgpu, and the performance stuff is the same.
Maybe it wouldn't be so hard to check which renderer is being used and add support for webgpu as well?
import WebGPU from 'three/addons/capabilities/WebGPU.js';
import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
if (WebGPU.isAvailable()) {
console.info('WebGPU support available');
}
const webgpuRenderer = new WebGPURenderer({
canvas,
antialias: true,
logarithmicDepthBuffer: true
});
Hi!
I have started playing around with webgpu and would love for your plugin to support it too.
The three.js info object looks the same in webgpu, and the performance stuff is the same.
Maybe it wouldn't be so hard to check which renderer is being used and add support for webgpu as well?