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WSClient.js
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56 lines (55 loc) · 1.5 KB
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import Lobby from './Lobby.js';
let socket = new WebSocket("ws://127.0.0.1:3000");
class Sender {
constructor(socket) {
this.socket = socket
}
send(eventName, data) {
this.socket.send(JSON.stringify({ eventName, data }))
}
}
let receiver = {
callbacks: {},
on: function (eventName, eventHandler) {
this.callbacks[eventName] = eventHandler
}
}
let sender = new Sender(socket)
socket.onopen = function (e) {
console.log("[open] Connection established");
console.log("Sending to server");
sender.send('message', { a: 'hola' });
let data = {
roomId: 'RoomA',
userId: 'a',
username: 'a'
}
setTimeout(() => {
sender.send('join-room', data);
}, 2000);
setTimeout(() => {
sender.send('get-rooms', data);
}, 2000);
};
socket.onmessage = function (event) {
let data = JSON.parse(event.data)
if (!!receiver.callbacks[data.eventName])
receiver.callbacks[data.eventName](data.data)
};
receiver.on("welcome", (data) => {
console.log(data);
})
socket.onclose = function (event) {
if (event.wasClean) {
console.log(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
console.log('[close] Connection died');
}
};
socket.onerror = function (error) {
console.log(`[error] ${error.message}`);
};
let lobby = new Lobby()
lobby.show()