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perf(namekey): Remove superfluous AsciiString allocations for name key lookups #1959
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| Original file line number | Diff line number | Diff line change |
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@@ -116,6 +116,7 @@ friend class ImageCollection; | |
| //------------------------------------------------------------------------------------------------- | ||
| class ImageCollection : public SubsystemInterface | ||
| { | ||
| typedef std::map<NameKeyType, Image *> ImageMap; | ||
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| public: | ||
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@@ -128,22 +129,24 @@ class ImageCollection : public SubsystemInterface | |
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| void load( Int textureSize ); ///< load images | ||
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| const Image *findImageByName( const AsciiString& name ); ///< find image based on name | ||
| const Image *findImage( NameKeyType namekey ) const; ///< find image based on name key | ||
| const Image *findImageByName( const AsciiString& name ) const; ///< find image based on name | ||
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. this looks wrong in isolation. Would make first commit fail compile. |
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| const Image *findImageByName( const char* name ) const; ///< find image based on name | ||
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| /// adds the given image to the collection, transfers ownership to this object | ||
| void addImage(Image *image); | ||
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| /// enumerates the list of existing images | ||
| Image *Enum(unsigned index) | ||
| { | ||
| for (std::map<unsigned,Image *>::iterator i=m_imageMap.begin();i!=m_imageMap.end();++i) | ||
| for (ImageMap::iterator i=m_imageMap.begin();i!=m_imageMap.end();++i) | ||
| if (!index--) | ||
| return i->second; | ||
| return NULL; | ||
| } | ||
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| protected: | ||
| std::map<unsigned,Image *> m_imageMap; ///< maps named keys to images | ||
| ImageMap m_imageMap; ///< maps named keys to images | ||
| }; | ||
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| // INLINING /////////////////////////////////////////////////////////////////////////////////////// | ||
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Is there a particular reason why removing
/**? A quick search yields its applied over 9,000 in the code. Do we want to fix it everywhere?There was a problem hiding this comment.
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I am in favor of replacing all block comments with inline comments. It caused syntax coloring issues in Visual Studio.
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I've created a task for that.