Commit abec500
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chore: Change GraphicsObjects to use smart pointers for transitions
Use smart pointers instead of raw pointers for the BaseTransition class.
This removes a small amount of resource handling code in quit().1 parent ae3b2f8 commit abec500
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5 files changed
+7
-16
lines changed- include/framework
- src
- framework
- game
5 files changed
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