Trizbort
#144
Replies: 2 comments 1 reply
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I've used it. I was literally Wondering if it was going to work with Quest
J's just a couple of days ago! So excited.
…On Fri, Jul 18, 2025, 2:32 PM K.V. ***@***.***> wrote:
It seems that Trizbort is no longer updated, but I've forked the repo and
updated a couple of the Quest-related things.
My plan (or lack thereof) is to just push my changes to my fork and leave
my fork online, with a pre-release with my build.
If anyone might use it, I may add the option to export as QuestJS while
I've got everything from both projects fresh my mind...
Anyone besides Pixie and myself ever fool with Trizbort?
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1 reply
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I've kind of got it going on, but the synonyms are kicking my butt. There are also extra commas in some places, plus extra/missing line breaks. I shall work on it more next weekend. Here it is in its current state: https://github.com/KVonGit/trizbort/tree/add-questjs-export /*koww - exported by Trizbort */
/*Objects*/
createRoom("KOWWS_CHASM", {
desc:"You are outside in a pasture of pure, pure green. Green as far as the eye can see. But you, Koww the Magician, are not satisfied. The grass may be even greener on the other side of the chasm... you must know! Also in the area is a very undramatic sign.",
east: "ZEKES_FARM",})
createItem("CHASM",TAKEABLE(),, {
loc:"KOWWS_CHASM",
synonyms:["CHASM"],
})
createItem("SIGN",TAKEABLE(),, {
loc:"KOWWS_CHASM",
synonyms:["SIGN"],
})
createItem("GREEN_GRASS_PASTURE",TAKEABLE(),, {
loc:"KOWWS_CHASM",
synonyms:["PASTURE"],
synonyms:['GREEN', 'GRASS'],
})
createRoom("ZEKES_FARM", {
desc:"You stand outside of a small farmhouse with a silo beside it. There is a haystack and a pond here.",
north: "LAND_OF_THE_NECROYAKS",
south: "GOBLIN_TRAIL",
east: "PHOENIX_MOUNTAIN_PASS",
west: "KOWWS_CHASM",})
createItem("HAYSTACK",TAKEABLE(),, {
loc:"ZEKES_FARM",
synonyms:["HAYSTACK"],
})
createItem("POND",TAKEABLE(),, {
loc:"ZEKES_FARM",
synonyms:["POND"],
})
createItem("LITTLE_BABY_DUCKS",TAKEABLE(),, {
loc:"ZEKES_FARM",
synonyms:["DUCKS"],
synonyms:['LITTLE', 'BABY'],
})
createItem("ZEKES_FARMHOUSE_PLACE",TAKEABLE(),, {
loc:"ZEKES_FARM",
synonyms:["PLACE"],
synonyms:['ZEKES', 'FARMHOUSE'],
})
createItem("ZEKES_SILO_PLACE",TAKEABLE(),, {
loc:"ZEKES_FARM",
synonyms:["PLACE"],
synonyms:['ZEKES', 'SILO'],
})
createRoom("ZEKES_FARMHOUSE", {
desc:"You're inside Farmer Zeke's rather cramped home. No one's here at the moment. Perhaps you should go away.",
out: "ZEKES_FARM",})
createItem("TABLE",TAKEABLE(), CONTAINER(false),, {
loc:"ZEKES_FARMHOUSE",
synonyms:["TABLE"],
})
createItem("TREASURE_CHEST",TAKEABLE(),, {
loc:"TABLE",
synonyms:["CHEST"],
synonyms:['TREASURE'],
})
createRoom("ZEKES_SILO", {
desc:"Gee, this place smells just like rotting feed. Standing in the silo, grinning like the idiot that he is, is Farmer Zeke",
out: "ZEKES_FARM",})
createItem("ZEKE",TAKEABLE(),, {
loc:"ZEKES_SILO",
synonyms:["ZEKE"],
})
createRoom("PHOENIX_MOUNTAIN_PASS", {
desc:"The towering mountains surround you on all sides but back to your west. Passage farther east is remotely possible, should you be brave or foolhardy enough to try it.",
east: "PHOENIX_PEAK",
west: "ZEKES_FARM",})
createItem("MOUNTAINS",TAKEABLE(),, {
loc:"PHOENIX_MOUNTAIN_PASS",
synonyms:["MOUNTAINS"],
})
createRoom("PHOENIX_PEAK", {
desc:"After hard hours of climbing, you finally reach the summit of Phoenix Peak. Here, in all its glory, sits the Resplendent Magnificent Phoenix.",
west: "PHOENIX_MOUNTAIN_PASS",})
createItem("RESPLENDENT_MAGNIFICENT_PHOENIX",TAKEABLE(),, {
loc:"PHOENIX_PEAK",
synonyms:["PHOENIX"],
synonyms:['RESPLENDENT', 'MAGNIFICENT'],
})
createRoom("LAND_OF_THE_NECROYAKS", {
desc:"The greenness of the farmland dissolves into gray bleakness as you pass into the land of the NecroYaks. Yaks are the sworn enemies of cows -- you'd better stay on your toes!",
north: "DEEP_IN_NECROYAK_TERRITORY",
south: "ZEKES_FARM",})
createItem("SIGN1",TAKEABLE(),, {
loc:"LAND_OF_THE_NECROYAKS",
synonyms:["SIGN1"],
})
createRoom("DEEP_IN_NECROYAK_TERRITORY", {
desc:"A cliff face blocks your way here. It's steep -- you can't climb. If you want to continue, you'll have to search the face.",
south: "LAND_OF_THE_NECROYAKS",})
createItem("CLIFF_FACE",TAKEABLE(),, {
loc:"DEEP_IN_NECROYAK_TERRITORY",
synonyms:["FACE"],
synonyms:['CLIFF'],
})
createRoom("GOBLIN_TRAIL", {
desc:"The stench of goblins permeates this place. Goblins are small, annoying creatures who like to fight anyone who looks weak. Fortunately, you don't look weak.",
north: "ZEKES_FARM",
south: "GOBLIN_LAIR",})
createItem("ROAD",TAKEABLE(),, {
loc:"GOBLIN_TRAIL",
synonyms:["ROAD"],
})
createRoom("GOBLIN_LAIR", {
desc:"About twenty goblins patrol the front of a massive cave complex. They eye you for a moment, then decide not to attack. You return the favor and don't kill them.",
north: "GOBLIN_TRAIL",
in: "INSIDE_THE_GOBLIN_LAIR",})
createItem("GOBLIN_GUARD",TAKEABLE(),, {
loc:"GOBLIN_LAIR",
synonyms:["GUARD"],
synonyms:['GOBLIN'],
})
createItem("INSIDE_THE_GOBLIN_LAIR_PLACE",TAKEABLE(),, {
loc:"GOBLIN_LAIR",
synonyms:["PLACE"],
synonyms:['INSIDE', 'THE', 'GOBLIN', 'LAIR'],
})
createRoom("INSIDE_THE_GOBLIN_LAIR", {
desc:"You are escorted to the Goblin King's throne room, a large chamber ornamented with statues of nude female goblins. You try hard to avoid puking.",
out: "GOBLIN_LAIR",})
createItem("GOBLIN_KING",TAKEABLE(),, {
loc:"INSIDE_THE_GOBLIN_LAIR",
synonyms:["KING"],
synonyms:['GOBLIN'],
})
createItem("STATUES",TAKEABLE(),, {
loc:"INSIDE_THE_GOBLIN_LAIR",
synonyms:["STATUES"],
})
createRoom("POSSITEMS", {
})
createItem("MILK",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["MILK"],
})
createItem("FLY_SCROLL",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["SCROLL"],
synonyms:['FLY'],
})
createItem("WING_FEATHER",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["FEATHER"],
synonyms:['WING'],
})
createItem("JADE_STATUETTE",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["STATUETTE"],
synonyms:['JADE'],
})
createItem("PITCHFORK",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["PITCHFORK"],
})
createItem("GOBLIN_SPIT",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["SPIT"],
synonyms:['GOBLIN'],
})
createItem("NOTHING",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["NOTHING"],
})
createItem("SOMETHING",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["SOMETHING"],
})
createItem("DUCK_TURD",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["TURD"],
synonyms:['DUCK'],
})
createItem("GRAPPLING_HOOK",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["HOOK"],
synonyms:['GRAPPLING'],
})
createItem("PURPLE_PAINT",TAKEABLE(),, {
loc:"POSSITEMS",
synonyms:["PAINT"],
synonyms:['PURPLE'],
}) |
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It seems that Trizbort is no longer updated, but I've forked the repo and updated a couple of the Quest-related things.
My plan (or lack thereof) is to just push my changes to my fork and leave my fork online, with a pre-release with my build.
If anyone might use it, I may add the option to export as QuestJS while I've got everything from both projects fresh my mind...
Anyone besides Pixie and myself ever fool with Trizbort?
Beta Was this translation helpful? Give feedback.
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