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characterData.py
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219 lines (167 loc) · 7.94 KB
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import pandas as pd
import destinyPlatform as destiny
import sqlite3
import argparse
import multiprocessing
import logging
import sys
import requests
import json
import time
import itemHashes
logging.getLogger("requests").setLevel(logging.WARNING)
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
formatter = logging.Formatter("[%(levelname)1.1s %(asctime)s %(module)s %(process)d]:%(lineno)d %(message)s", "%y%m%d %H:%M:%S")
if 'ch' not in logger.handlers:
ch = logging.StreamHandler(sys.stdout)
ch.name ='ch'
ch.setLevel(logging.INFO)
ch.setFormatter(formatter)
logger.addHandler(ch)
if 'filehandler' not in logger.handlers:
filehndlr = logging.FileHandler("character_log.log")
filehndlr.name = 'filehandler'
filehndlr.setLevel(logging.DEBUG)
filehndlr.setFormatter(formatter)
logger.addHandler(filehndlr)
#load item definitions
c = destiny.MANIFEST_CONN.cursor()
def getCharacterData(membershipId, clanName, grimoireScore, c):
"""
Pull out information for one character
:param membershipId: the membershipId that this character belongs to
:param clanName: name of the clan this member belongs to
:param grimoireScore: member's grimoire score
:param c: the json object holding this character's information
.. note::
The first three parameters are member specific. They **do not** change for each character belonging to a particular member.
"""
if 'characterBase' not in c:
logger.warning("Character does not have all info. Returning empty dict")
return {}
logger.info("Gathering character data for {0}".format(c['characterBase']['characterId']))
characterData = {}
#place membership specific items with each character
#we can do a groupby object later to get membership details
#logger.info("Adding membershipId")
characterData['membershiId'] = membershipId
characterData['clanName'] = clanName
characterData['grimoireScore'] = grimoireScore
#logger.info("Getting emblem")
characterData['emblemHash'] = c['emblemHash']
characterData['level'] = c['characterLevel']
#get the character's class, race and gender
#logger.info("Getting class,race, and gender")
characterData['class'] = destiny.CLASS_HASH[c['characterBase']['classHash']]
characterData['race'] = destiny.RACE_HASH[c['characterBase']['raceHash']]
characterData['gender'] = destiny.GENDER_HASH[c['characterBase']['genderHash']]
#get other keys straight from the character base. No extra logic necessary
#logger.info("Getting characterBase info")
characterData['characterId'] = c['characterBase']['characterId']
characterData['buildStatGroupHash'] = c['characterBase']['buildStatGroupHash']
characterData['classType'] = c['characterBase']['classType']
characterData['wearHelmet'] = c['characterBase']['customization']['wearHelmet']
characterData['minutesPlayedTotal'] = c['characterBase']['minutesPlayedTotal']
characterData['minutesPlayedThisSession'] = c['characterBase']['minutesPlayedThisSession']
characterData['dateLastPlayed'] = c['characterBase']['dateLastPlayed']
#get all of the stat values for this character
#this is things like discipline, strength, intellect, agility, etc.
for k in c['characterBase']['stats']:
characterData[k] = c['characterBase']['stats'][k]['value']
#parse the peerview
#this tells us what the character has currently equipped in each visible slot.
#This gets us all armor and weapons and gets us shader, ship, sparrow, and class item
peerView = c['characterBase']['peerView']['equipment']
#build a list of all the items the player currently has equipped
peerViewItems = [itemHashes.ITEM_HASH[d['itemHash']] for d in peerView]
#peerViewItems = [destiny.getItemFromManifest(d['itemHash'], "DestinyInventoryItemDefinition") for d in peerView]
#then, for each item, map the bucket name for that item to the item name, tier, hash, and type
characterData.update({itemHashes.BUCKET_HASH[i['bucketTypeHash']]['bucketName'] : i['itemName'] for i in peerViewItems})
characterData.update({itemHashes.BUCKET_HASH[i['bucketTypeHash']]['bucketName'] + " Tier" : i['tierTypeName'] for i in peerViewItems})
characterData.update({itemHashes.BUCKET_HASH[i['bucketTypeHash']]['bucketName'] + " Hash" : i['itemHash'] for i in peerViewItems})
characterData.update({itemHashes.BUCKET_HASH[i['bucketTypeHash']]['bucketName'] + " Type" : i['itemTypeName'] for i in peerViewItems})
return characterData
def getDataForAllCharacters(membershipId):
logger.info("Attemping to get characters for {0}".format(membershipId))
try:
characterInfo = destiny.getCharacterInfo(membershipId)
except destiny.BadRequestError as e:
logger.warning("Received bad request error for {0}. Skipping this member.".format(membershipId))
return pd.DataFrame()
except destiny.NoDataError as e:
logger.warning("Recieved no data error for member {0}. Skipping this member".format(membershipId))
return pd.DataFrame()
except requests.exceptions.ConnectionError as e:
logger.warning("Received Connection error for {0}. Pausing and skipping member".format(membershipId))
logger.warning(e.message)
time.sleep(60)
return pd.DataFrame()
logger.info("Successfully received data!")
membershipDetails = characterInfo['Response']['data']
#characterDetails will have the info for every character
#associated with this membership membershipId
#we want to build a dictionary of key value pairs
#that we will eventually turn into a dataframe
clanName = membershipDetails.get("clanName", "None")
grimoireScore = membershipDetails.get("grimoireScore", 0)
#get the list of characters and all of their info
characters = characterInfo['Response']['data']['characters']
#pull the info out and put it into this array
characterDetails = [getCharacterData(membershipId, clanName, grimoireScore, c) for c in characters]
return characterDetails
def mineCharacterData(membershipIds):
"""
Given a list of membership Ids, build a dataframe representing all of their characters
:param membershipIds: list of membership Ids
"""
records = []
counter = 0
for mem_id in membershipIds:
counter=counter+1
logger.info("Membership: {0}".format(counter))
try:
records.extend([d for d in getDataForAllCharacters(mem_id) if d is not None])
except Exception as e:
logger.exception("Craziness has happened. Dumping what we have.")
pass
data = pd.DataFrame(records).convert_objects(convert_numeric=True)
return data
def chunks(l, n):
"""Yield successive n-sized chunks from l."""
for i in xrange(0, len(l), n):
yield l[i:i+n]
def buildCharacterDataset(membershipIds):
"""
Given a list of membership Ids, create a pool of processes to get all of their character data
"""
logger.info("Going to get info for {0} members".format(len(membershipIds)))
#create pool
p = multiprocessing.Pool(4)
#partition membershipIds into a list of lists
logger.info("Partitioning data")
partitions = chunks(membershipIds, 8)
logger.info("Fetching data!")
mapped_list = p.map(mineCharacterData, partitions)
#mapped_list contains a list of dataframes, concat them all and return the file
logger.info("Adding all dataframes to one object")
data = pd.concat(mapped_list, ignore_index=True)
logger.info("Dropping duplicates")
data = data.drop_duplicates()
return data
def runGetData(datafile):
data = pd.read_csv(datafile)
membershipIds = list(data['membershipId'].unique())
logger.info("Successfully loaded hashes:\n\tITEM HASH: \t{0}\n\tBUCKET_HASH: \t{1}".format(len(itemHashes.ITEM_HASH), len(itemHashes.BUCKET_HASH)))
#clear data from memory.
data = None
data = buildCharacterDataset(membershipIds)
return data
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--datafile", default="datafiles/data.csv", help="Datafile to pull membership Ids from")
parser.add_argument("--outputfile", default="datafiles/character_data.csv")
args = parser.parse_args()
data = runGetData(args.datafile)
logger.info("Successfully gathered data. Writing to {0}".format(args.outputfile))
data.to_csv(args.outputfile, encoding="utf-8")