diff --git a/Resources/Locale/en-US/_DEN/foldable/foldable-component.ftl b/Resources/Locale/en-US/_DEN/foldable/foldable-component.ftl new file mode 100644 index 0000000000..54659fcd76 --- /dev/null +++ b/Resources/Locale/en-US/_DEN/foldable/foldable-component.ftl @@ -0,0 +1,11 @@ +# Cloak +fold-verb-clothing-cloak = Draw around yourself +unfold-verb-clothing-cloak = Unbundle + +# Straps +fold-straps-verb = Remove straps +unfold-straps-verb = Reattach straps + +# Jumpsuits +fold-rollsleeves-verb = Roll sleeves up +fold-unrollsleeves-verb = Roll sleeves down diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Back/back.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Back/back.yml new file mode 100644 index 0000000000..fa01c9fc3c --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Back/back.yml @@ -0,0 +1,123 @@ +- type: entity # The mantis backpacks are a bit smaller visually to show off their clothes + parent: [ClothingBackpack, BaseFoldable] + id: ClothingBackpackMantis + name: mantis backpack + description: "A low-profile backpack for the mantis, signified by the Greek psi in electrum. Designed with clips that fit your uniform perfectly, allowing the strap to be removed as desired." + components: + - type: Sprite + sprite: _DEN/Clothing/Back/Backpacks/mantis.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Appearance + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-straps-verb + unfoldVerbText: unfold-straps-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingBackpackMantis + id: ClothingBackpackMantisFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped + +- type: entity + parent: [ClothingBackpackDuffel, BaseFoldable] + id: ClothingBackpackDuffelMantis + name: mantis duffel bag + description: "A relatively low-profile duffel bag with a braided handle for the mantis. Designed with clips that fit your uniform perfectly, allowing the strap to be removed as desired." + components: + - type: Sprite + sprite: _DEN/Clothing/Back/Duffels/mantis.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Appearance + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-straps-verb + unfoldVerbText: unfold-straps-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingBackpackDuffelMantis + id: ClothingBackpackDuffelMantisFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped + +- type: entity + parent: ClothingBackpackSatchel + id: ClothingBackpackSatchelMantis + name: mantis satchel + description: "A low-profile satchel for the mantis that hooks onto the back of your belt, bearing a Greek psi on the flap. Perhaps the only bag that won't get caught on the sleeves of your robes." + components: # Intentionally only visible when facing north, since multiple mantis gloves have big detached sleeves + - type: Sprite # Backpacks layer over gloves when facing east or west, so this is the only option that will never do that + sprite: _DEN/Clothing/Back/Satchels/mantis.rsi + +- type: entity + parent: ClothingBackpackSatchel # Change to ClothingBackpackSatchelPurse when purses are added + id: ClothingBackpackSatchelMantisPurse + name: mantis handbag + description: "A low-profile handbag for the mantis with a polished clasp. It can be worn on either shoulder, and it's easily hidden beneath a cloak." + components: + - type: Sprite + sprite: _DEN/Clothing/Back/Satchels/mantispurse.rsi + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingBackpackSatchelMantisPurse + id: ClothingBackpackSatchelMantisPurseFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped + +- type: entity + parent: [ClothingBackpackSatchel, BaseFoldable] # change to ClothingBackpackMessengerBase on the addition of messenger bags + id: ClothingBackpackMessengerMantis + name: mantis messenger bag + description: "A low-profile messenger bag for the mantis, within an electrum shell shaped like a watchful eye. Designed with clips that fit your uniform perfectly, allowing the strap to be removed as desired." + components: + - type: Sprite + sprite: _DEN/Clothing/Back/Messenger/mantis.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Appearance + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-straps-verb + unfoldVerbText: unfold-straps-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingBackpackMessengerMantis + id: ClothingBackpackMessengerMantisFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Belt/belts.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Belt/belts.yml new file mode 100644 index 0000000000..a074b07963 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Belt/belts.yml @@ -0,0 +1,188 @@ +- type: entity + abstract: true + parent: [ClothingBeltStorageBase, BaseMantisContraband] + id: ClothingBeltMantisBase + components: + - type: Appearance # needed for sheathes + - type: Storage + maxItemSize: Large + grid: + - 0,0,9,1 + whitelist: + tags: + - Folder + - Document + - Write +# - HandLabeler # tag doesnt exist yet, but should with the items pr + - Flashlight + - Syringe + - Bottle + - PillCanister + - Pill + - Flash + - ScienceTool + - MantisBeltStorable +# - type: Appearance # undo after items and weapons are ported +# - type: ContainerContainer +# containers: +# storagebase: !type:Container +# ents: [] +# mantisknife: !type:ContainerSlot {} +# mantissickle: !type:ContainerSlot {} +# mantiscane: !type:ContainerSlot {} +# - type: ItemSlots +# slots: +# mantisknife: +# name: clothing-belt-mantisknife +# insertVerbText: sheath-insert-verb +# ejectVerbText: sheath-eject-verb +# insertSound: /Audio/Items/sheath.ogg +# ejectSound: /Audio/Items/unsheath.ogg +# whitelist: +# tags: +# - MantisKnife +# priority: 3 +# mantissickle: +# name: clothing-belt-mantissickle +# insertVerbText: sheath-insert-verb +# ejectVerbText: sheath-eject-verb +# insertSound: /Audio/Items/sheath.ogg +# ejectSound: /Audio/Items/unsheath.ogg +# whitelist: +# tags: +# - MantisSickle +# priority: 3 +# mantiscane: +# name: clothing-belt-mantiscane +# insertVerbText: sheath-insert-verb +# ejectVerbText: sheath-eject-verb +# insertSound: /Audio/Items/sheath.ogg +# ejectSound: /Audio/Items/unsheath.ogg +# whitelist: +# tags: +# - MantisCane +# priority: 3 +# - type: ItemMapper +# mapLayers: +# mantisknife: +# whitelist: +# tags: +# - MantisKnife +# mantissickle: +# whitelist: +# tags: +# - MantisSickle +# mantiscane: +# whitelist: +# tags: +# - MantisCane +# sprite: _DEN/Clothing/Belt/belt_overlay.rsi + - type: Tag + tags: + - WhitelistChameleon # We really need chameleon belts... +# - type: GuideHelp # guide doesnt exist yet!!! +# guides: [ MantisGuide ] + +- type: entity + parent: [ClothingBeltMantisBase, BaseFoldable] + id: ClothingBeltMantisAiry + name: airy mantis belt + description: "A finely-woven rope belt with loops to carry mantis equipment. The loose end can be tucked in, if you prefer clean lines. It has sheaths for certain weapons." + components: + - type: Sprite + sprite: _DEN/Clothing/Belt/mantis_belt_airy.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Belt/mantis_belt_airy.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity + parent: [ClothingBeltMantisBase, BaseFoldable] + id: ClothingBeltMantisDark + name: dark mantis belt + description: "A structured, layered sash designed to carry mantis equipment. The loose end can be tucked in, if you prefer clean lines. It has sheaths for certain weapons." + components: + - type: Sprite + sprite: _DEN/Clothing/Belt/mantis_belt_dark.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Belt/mantis_belt_dark.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity + parent: ClothingBeltMantisBase + id: ClothingBeltMantisOrnate + name: ornate mantis belt + description: "A thick band fastened by an electrum chain, with inner pockets designed to carry mantis equipment. It has sheaths for certain weapons." + components: + - type: Sprite + sprite: _DEN/Clothing/Belt/mantis_belt_ornate.rsi + - type: Clothing + sprite: _DEN/Clothing/Belt/mantis_belt_ornate.rsi + +# These belts contain some mantis loot if salvagers find dead mantes in space +#- type: entity # undo after items and weapons are ported +# parent: ClothingBeltMantisAiry +# id: ClothingBeltMantisAiryLoot +# categories: [ HideSpawnMenu ] +# components: +# - type: StorageFill +# contents: +# - id: MantisMeleeSickle +# - id: BoxFolderMantis +# - id: CigPackMnemolith +# - id: FlippoLighterMantis +# - id: SomberChairLeatherMantisWheelchairFolded +# - id: ClothingNeckMantisPendulum +# - type: Foldable +# folded: true +# - type: Clothing +# equippedPrefix: rolled + +#- type: entity # undo after items and weapons are ported +# parent: ClothingBeltMantisDark +# id: ClothingBeltMantisDarkLoot +# categories: [ HideSpawnMenu ] +# components: +# - type: StorageFill +# contents: +# - id: MantisMeleeKnife +# - id: ClothingUniformJumpsuitMantisLoincloth +# - id: ClothingNeckMantisShackles +# - id: LeashMantis +# - id: FlippoLighterMantis +# - id: CandleSomberMantisCluster + +#- type: entity # undo after items and weapons are ported +# parent: ClothingBeltMantisOrnate +# id: ClothingBeltMantisOrnateLoot +# categories: [ HideSpawnMenu ] +# components: +# - type: StorageFill +# contents: +# - id: MantisMeleeCane +# - id: PillCanisterMnemolithMantis +# - id: PillCanisterSpaceDrugsMantis +# - id: PlushieDollMantis +# - id: PersonalAISomber +# - id: MantisTailorsKnife diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Ears/headsets.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Ears/headsets.yml new file mode 100644 index 0000000000..597ffde7a9 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Ears/headsets.yml @@ -0,0 +1,30 @@ +- type: entity + parent: ClothingHeadset + id: ClothingHeadsetMantis + name: mantis headset + description: "A dark, compact headset with a magenta stripe, marking it as the mantis's. It has a direct line to the Epistemics Cult." + components: + - type: ContainerFill + containers: + key_slots: + - EncryptionKeyScience + - EncryptionKeyCommon + - type: Sprite + sprite: _DEN/Clothing/Ears/Headsets/mantis.rsi + - type: Clothing + sprite: _DEN/Clothing/Ears/Headsets/mantis.rsi + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: ClothingHeadsetMantis + id: ClothingHeadsetAltMantis + name: chained mantis headset + description: "An unusual, ornate headset with a chained nosering that functions as a microphone. It has a direct line to the Epistemics Cult." + components: + - type: Sprite + state: icon_alt + - type: Clothing + equippedPrefix: alt diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Eyes/glasses.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Eyes/glasses.yml new file mode 100644 index 0000000000..b46ff5e73d --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Eyes/glasses.yml @@ -0,0 +1,50 @@ +- type: entity + parent: [ClothingEyesGlassesSunglasses, BaseMantisContraband] # change to ClothingEyesGlassesEpistemics after psihud is reintroduced + id: ClothingEyesGlassesEpistemicsMantis + name: mantis psionics pince-nez + description: "A pince-nez that provides flash immunity and a psionics HUD. Comes with prescription eidolite lenses, if requested." + components: + - type: Sprite + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis.rsi + - type: Clothing + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis.rsi + - type: VisionCorrection + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: ClothingEyesGlassesEpistemicsMantis + id: ClothingEyesGlassesEpistemicsMantisTinted + name: mantis psionics pince-nez (tinted) + description: "A tinted pince-nez that provides flash immunity and a psionics HUD. Comes with prescription eidolite lenses, if requested." + components: + - type: Sprite + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis_dark.rsi + - type: Clothing + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis_dark.rsi + - type: VisionCorrection + +- type: entity + parent: ClothingEyesGlassesEpistemicsMantis + id: ClothingEyesGlassesEpistemicsMantisMirrored + name: mantis psionics pince-nez (mirrored) + description: "A mirrored pince-nez that provides flash immunity and a psionics HUD. Comes with prescription eidolite lenses, if requested." + components: + - type: Sprite + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis_mirrored.rsi + - type: Clothing + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis_mirrored.rsi + - type: VisionCorrection + +- type: entity + parent: ClothingEyesGlassesEpistemicsMantis + id: ClothingEyesGlassesEpistemicsMantisVeil + name: mantis psionics blindfold + description: "A sheer blindfold decorated with an electrum eye that provides flash immunity and psionics vision." + components: + - type: Sprite + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis_alt.rsi + - type: Clothing + sprite: _DEN/Clothing/Eyes/Glasses/epiglasses_mantis_alt.rsi diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Eyes/hud.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Eyes/hud.yml new file mode 100644 index 0000000000..9db8cddfb1 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Eyes/hud.yml @@ -0,0 +1,37 @@ +- type: entity + parent: [ClothingEyesGlassesSunglasses, BaseFoldable] #replace with ClothingEyesHudEpistemics after psi-hud is added + id: ClothingEyesHudEpistemicsMantis + name: mantis psionics lens # This would have an unshaded lens if foldable clothing could move multiple layers... + description: "An eidolite lens that displays registered psions, if there are any. Wearable over either eye." + components: + - type: Sprite + sprite: _DEN/Clothing/Eyes/Hud/epi_mantis.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Appearance + - type: Clothing + sprite: _DEN/Clothing/Eyes/Hud/epi_mantis.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity # An extra loadout option + parent: ClothingEyesHudEpistemicsMantis + id: ClothingEyesHudEpistemicsMantisFolded + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: folded diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Hands/gloves.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Hands/gloves.yml new file mode 100644 index 0000000000..b5b5b74e06 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Hands/gloves.yml @@ -0,0 +1,124 @@ +- type: entity + abstract: true + parent: [ClothingHandsBase] + id: ClothingHandsGlovesMantisBase + components: + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: [ClothingHandsGlovesMantisBase, BaseFoldable] + id: ClothingHandsGlovesMantisAiry + name: airy mantis sleeves + description: "Wide-cuffed sleeves over finger-loop gloves. The left cuff can be fastened tighter, if it's in the way of your mantle. But...only the left cuff, for some reason... If you have a knife, you could probably tailor that button onto the other sleeve instead." + components: + - type: Sprite + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_airy.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_airy.rsi + - type: Fiber + fiberColor: fibers-black + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + - type: Butcherable # Butchering it makes the right sleeve foldable instead + butcherDelay: 0.5 + butcheringType: Knife + spawned: + - id: ClothingHandsGlovesMantisAiryTailored + amount: 1 + +- type: entity + parent: ClothingHandsGlovesMantisAiry + id: ClothingHandsGlovesMantisAiryTailored # The only way to fold the right sleeve under the mantle, since folding is only a toggle + name: airy mantis sleeves (tailored) + description: "Wide-cuffed sleeves over finger-loop gloves. The right cuff can be fastened tighter, if it's in the way of your mantle. But...only the right cuff, for some reason... If you have a knife, you could probably tailor that button onto the other sleeve instead." + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_airy_tailored.rsi + - type: Clothing + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_airy_tailored.rsi + - type: Butcherable # Butchering it makes the left sleeve foldable again + butcherDelay: 0.5 + butcheringType: Knife + spawned: + - id: ClothingHandsGlovesMantisAiry + amount: 1 + - type: Tag + tags: + - MantisBeltStorable # So it doesn't appear in the chameleon list twice + +- type: entity + parent: ClothingHandsGlovesMantisBase + id: ClothingHandsGlovesMantisDark + name: dark mantis gloves + description: "Long, fingerless gloves made of durable fabric." + components: + - type: Sprite + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_dark.rsi + - type: Clothing + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_dark.rsi + - type: Fiber + fiberColor: fibers-black + +- type: entity + parent: [ClothingHandsGlovesMantisBase, BaseFoldable] + id: ClothingHandsGlovesMantisOrnate + name: ornate mantis sleeve + description: "A flowing sleeve large enough to conceal your hand, with electrum chains to decorate your other arm. Can be worn on either side, possibly to hide the chains under your mantle, if you so choose." + components: + - type: Sprite + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_ornate.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_ornate.rsi + - type: Fiber + fiberColor: fibers-black + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingHandsGlovesMantisOrnate + id: ClothingHandsGlovesMantisOrnateFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped + +- type: entity + parent: ClothingHandsGlovesMantisBase + id: ClothingHandsGlovesMantisChains + name: mantis arm chains + description: "Electrum chains to adorn your arms. Maybe you work out." + components: + - type: Sprite + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_chains.rsi + - type: Clothing + sprite: _DEN/Clothing/Hands/Gloves/mantis_gloves_chains.rsi + - type: Item + size: Tiny + - type: Fiber + fiberColor: fibers-gold diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Head/hats.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Head/hats.yml new file mode 100644 index 0000000000..840aa6e744 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Head/hats.yml @@ -0,0 +1,120 @@ +- type: entity + abstract: true + parent: [ClothingHeadBase] + id: ClothingHeadMantisBase + components: + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: [ClothingHeadMantisBase, BaseFoldable] # ClothingHeadTinfoil doesn't exist oops! removed until an implimentation for insulation is added. + id: ClothingHeadHatFezMantisInsulative + name: insulative mantis fez + description: "Someone wrapped your old mantis fez in mu-metal foil... Oh well. At least it'll protect you from psionic attacks. The slouch can be folded to either side." + components: + - type: Sprite + sprite: _DEN/Clothing/Head/Hats/mantis_fez_insulative.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Head/Hats/mantis_fez_insulative.rsi +# - type: GuideHelp # commented out until psionics and guides are implimented +# guides: [ PsionicInsulation ] + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity + parent: [ClothingHeadMantisBase, BaseFoldable] + id: ClothingHeadHatFezMantisAiry + name: airy mantis fez + description: "A modest cap decorated with a thick tassle that can be worn over either eye. But it must be worn over an eye, as tradition dictates." + components: + - type: Sprite + sprite: _DEN/Clothing/Head/Hats/mantis_fez_airy.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Head/Hats/mantis_fez_airy.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity + parent: [ClothingHeadMantisBase, BaseFoldable] + id: ClothingHeadHatFezMantisOrnate + name: ornate mantis fez + description: "A structured cap with a chained veil that can be folded up and out of the way, if you have no taste. Or perhaps there's something else covering your eyes already? You're sure it's fine." + components: + - type: Sprite + sprite: _DEN/Clothing/Head/Hats/mantis_fez_ornate.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Head/Hats/mantis_fez_ornate.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingHeadHatFezMantisOrnate + id: ClothingHeadHatFezMantisOrnateFolded + suffix: Folded + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: folded + +- type: entity + parent: [ClothingHeadMantisBase, BaseMantisContraband] # Insultaive headcages dont exist so im making this the primary one. Add insulative base when it's added in. + id: ClothingHeadCageMantis # This version has a chain on the front to match the other ClothingBackpackCoffinMantis items + name: graven headcage + description: "A durable mu-metal cage with a heavy chain, designed to insulate the mind of whoever wears it. Removal takes time and attention." + components: + - type: Item + sprite: _DEN/Clothing/Head/Hats/cagemantis.rsi + storedRotation: 0 + - type: Sprite + sprite: _DEN/Clothing/Head/Hats/cagemantis.rsi + - type: Clothing + sprite: _DEN/Clothing/Head/Hats/cagemantis.rsi + equipDelay: 0.5 + unequipDelay: 10 + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.95 + Radiation: 0.95 +# - type: HeadCage # component doesnt exist yet lol + - type: Tag + tags: + - MantisBeltStorable + - MantisBoxRestraintsStorable +# - type: GuideHelp # commented out until psionics and guides are implimented +# guides: [ PsionicInsulation ] diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Head/hoods.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Head/hoods.yml new file mode 100644 index 0000000000..974024c704 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Head/hoods.yml @@ -0,0 +1,41 @@ +- type: entity + parent: ClothingHeadMantisBase + id: ClothingHeadHoodMantisDark + name: dark mantis hood + description: "A gloomy hood that sits low on the head, ornamented with magenta tassles. It matches your cloak nicely, though it can be worn on its own. If you have a knife, you could probably tailor it to fit more comfortably atop your shoulders." + components: + - type: Sprite + sprite: _DEN/Clothing/Head/Hoods/mantis_hood_dark.rsi + - type: Clothing + sprite: _DEN/Clothing/Head/Hoods/mantis_hood_dark.rsi + - type: HideLayerClothing + slots: + - Hair + - HeadTop + - HeadSide + - type: Butcherable # Butchering it lowers it + butcherDelay: 0.5 + butcheringType: Knife + spawned: + - id: ClothingHeadHoodMantisDarkFolded + amount: 1 + +- type: entity # One day when HideLayerClothing can be affected by folding, this shouldn't require butchery + parent: ClothingHeadMantisBase # When that day comes, parent it to ClothingHeadHoodMantisDark (idk if this still applies but w/e) + id: ClothingHeadHoodMantisDarkFolded + name: dark mantis hood + suffix: Lowered + description: "A gloomy hood that sits low on the head, ornamented with magenta tassles. It matches your cloak nicely, though it can be worn on its own. It keeps sliding back onto your shoulders, but if you have a knife, you could probably tailor it to fix that." + components: + - type: Sprite + sprite: _DEN/Clothing/Head/Hoods/mantis_hood_dark.rsi + state: icon-folded + - type: Clothing + sprite: _DEN/Clothing/Head/Hoods/mantis_hood_dark.rsi + equippedPrefix: folded + - type: Butcherable # Butchering it raises it again + butcherDelay: 0.5 + butcheringType: Knife + spawned: + - id: ClothingHeadHoodMantisDark + amount: 1 diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Masks/masks.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Masks/masks.yml new file mode 100644 index 0000000000..b41c5dcb7f --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Masks/masks.yml @@ -0,0 +1,74 @@ +- type: entity + abstract: true + parent: [ClothingMaskBase] + id: ClothingMaskMantisBase + components: + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + abstract: true + parent: [ClothingMaskPullableBase] + id: ClothingMaskMantisPullableBase + components: + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: ClothingMaskMantisPullableBase + id: ClothingMaskMantisVeil + name: mantis veil + description: "A sheer veil ornamented with electrum hoops. Pairs well with your blindfold." + components: + - type: Sprite + sprite: _DEN/Clothing/Mask/mantis_mask_veil.rsi + - type: Clothing + sprite: _DEN/Clothing/Mask/mantis_mask_veil.rsi + - type: Item + size: Tiny + - type: HideLayerClothing + slots: + - Snout + hideOnToggle: true + - type: BreathMask + +- type: entity + parent: ClothingMaskMantisBase + id: ClothingMaskMantisRitual + name: mask of the unburdened + description: "A gilded funerary mask reminiscent of ancient rulers, its features smoothed into an expression of serene finality." + components: + - type: Sprite + sprite: _DEN/Clothing/Mask/mantis_mask_ritual.rsi + layers: + - state: icon + - state: icon-glow + shader: unshaded + - type: Item + sprite: _DEN/Clothing/Mask/mantis_mask_ritual.rsi + inhandVisuals: + left: + - state: inhand-left + - state: inhand-left-glow + shader: unshaded + right: + - state: inhand-right + - state: inhand-right-glow + shader: unshaded + - type: Clothing + sprite: _DEN/Clothing/Mask/mantis_mask_ritual.rsi + clothingVisuals: + mask: + - state: equipped-MASK + - state: equipped-glow + shader: unshaded + - type: HideLayerClothing + slots: + - Snout + - type: BreathMask + - type: IdentityBlocker + enabled: true diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Neck/cloaks.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Neck/cloaks.yml new file mode 100644 index 0000000000..6adbf4667c --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Neck/cloaks.yml @@ -0,0 +1,43 @@ +- type: entity + abstract: true + parent: [ClothingNeckBase] + id: ClothingNeckMantisBase + components: + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: [ClothingNeckMantisBase, BaseFoldable] + id: ClothingNeckCloakMantisDark + name: dark mantis cloak + description: "A billowing cloak that you can bundle around yourself, if you feel your traditional uniforms are too revealing. The brooch is a Greek psi." + components: + - type: Sprite + sprite: _DEN/Clothing/Neck/Cloaks/mantis_cloak_dark.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Appearance + - type: Clothing + sprite: _DEN/Clothing/Neck/Cloaks/mantis_cloak_dark.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb-clothing-cloak + unfoldVerbText: unfold-verb-clothing-cloak + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingNeckCloakMantisDark + id: ClothingNeckCloakMantisDarkFolded + suffix: Bundled + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: folded diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Neck/mantles.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Neck/mantles.yml new file mode 100644 index 0000000000..e5f537c31d --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Neck/mantles.yml @@ -0,0 +1,33 @@ +- type: entity + parent: [ClothingNeckMantisBase, BaseFoldable] + id: ClothingNeckMantleMantisOrnate + name: ornate mantis mantle + description: "A long, finely-woven mantle generously decorated with tassles. It can easily be worn on either shoulder." + components: + - type: Sprite + sprite: _DEN/Clothing/Neck/Mantles/mantis_mantle_airy.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Appearance + - type: Clothing + sprite: _DEN/Clothing/Neck/Mantles/mantis_mantle_airy.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingNeckMantleMantisOrnate + id: ClothingNeckMantleMantisOrnateFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Neck/misc.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Neck/misc.yml index e47bd8e962..14768b39a6 100644 --- a/Resources/Prototypes/_DEN/Entities/Clothing/Neck/misc.yml +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Neck/misc.yml @@ -14,3 +14,84 @@ - TeddyRibbon - ClothMade - WhitelistChameleon + +- type: entity + parent: [ClothingNeckMantisBase, BaseMantisContraband] + id: ClothingNeckMantisShackles + name: graven bindings + description: "A set of massive mu-metal bindings with hanging chains. Merely symbolic unless paired with the graven shackles." + components: + - type: Sprite + sprite: _DEN/Clothing/Neck/Misc/mantisshackles.rsi + - type: Clothing + sprite: _DEN/Clothing/Neck/Misc/mantisshackles.rsi + - type: Tag + tags: + - MantisBoxRestraintsStorable + - MantisBeltStorable +# - type: GuideHelp # mantis guide not yet implimented +# guides: [ MantisGuide ] + +#- type: entity +# parent: [ClothingNeckMantisBase, BaseAntiPsionicWeapon] BaseAntiPsionicWeapon doesnt exist atm so we cant impliment this atm +# id: ClothingNeckMantisPendulum +# name: mantis pendulum +# description: "A mnemolith eye on a sturdy electrum chain, used to test psionic ability. It grows uncomfortably hot in the wielder's hand if the subject lacks the gift. Basically harmless, though its use tends to annoy the crew, so do consider asking first. The chain is long enough to clasp around your neck, should you feel inclined." +# components: +# - type: ItemToggle # You can toggle swinging it back and forth, though it's just cosmetic +# verbToggleOn: item-toggle-swingstart +# verbToggleOff: item-toggle-swingstop +# predictable: false +# soundActivate: +# path: /Audio/Effects/toss.ogg +# params: +# volume: -6 +# pitch: 1.3 +# variation: 0.05 +# soundDeactivate: +# path: /Audio/Effects/weak_hit2.ogg +# params: +# volume: -9 +# pitch: 1.3 +# variation: 0.05 +# - type: UseDelay +# delay: 0.92 # This is just under one swing animation +# - type: Appearance +# - type: ToggleableVisuals +# spriteLayer: null # Swinging it only changes the inhand sprites +# replaceMode: true # The original inhand sprites won't remain visible when toggled +# inhandVisuals: +# left: +# - state: swinging-inhand-left +# right: +# - state: swinging-inhand-right +# - type: Sprite +# sprite: _DEN/Clothing/Neck/Misc/mantispendulum.rsi +# - type: Item +# sprite: _DEN/Clothing/Neck/Misc/mantispendulum.rsi +# - type: Clothing +# sprite: _DEN/Clothing/Neck/Misc/mantispendulum.rsi +# - type: AntiPsionicWeapon # doesn't exist yet LOL +# punish: true # It'll hurt you if you bonk anything non-psionic (a mouse, a wall, etc.) +# punishChances: 1 # Every time +# punishSelfDamage: 1 # Bonk +# punishStunDuration: 0 # It's just a little amulet, it won't stun you +# - type: MeleeWeapon +# attackRate: .6666 +# maxTargets: 1 +# angle: 90 +# soundHit: +# path: /Audio/_DEN/Effects/crystaltap3.ogg +# params: +# volume: -6 +# variation: 0.05 +# damage: +# types: # Melee damage (per the description, it's for testing psionic ability, not fighting) +# Blunt: 1 # 1.5 DPS, or 1.88 DPS against psions +# Holy: 0.5 # 2.81 total DPS against psionic supernaturals +# - type: Tag +# tags: +# - WhitelistChameleon +# - MantisBeltStorable +# - type: GuideHelp # mantis guide not yet implimented +# guides: [ MantisGuide ] diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/_DEN/Entities/Clothing/OuterClothing/coats.yml new file mode 100644 index 0000000000..61d5841038 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/OuterClothing/coats.yml @@ -0,0 +1,88 @@ +- type: entity + abstract: true + parent: [ClothingOuterStorageBase, BaseMantisContraband] + id: ClothingOuterMantisBase + components: + - type: Armor # Migrating damage resistances, protections, and tags from DV's dated mantis stuff to our mantis stuff bc it would be there anyways. + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.8 + Cold: 0.8 +# - type: StaminaDamageResistance Doesnt exist? +# coefficient: 0.8 + - type: TemperatureProtection + heatingCoefficient: 0.3 + coolingCoefficient: 0.3 + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: [ClothingOuterMantisBase, BaseFoldable] # Changed to ClothingOuterStorageBase from ClothingOuterCoatMantis as that's a DV holdover + id: ClothingOuterCoatMantisAiry + name: airy mantis sash + description: "A colorful sash with swinging tassles. You can wear it over either shoulder." + components: + - type: Sprite + sprite: _DEN/Clothing/OuterClothing/Coats/mantis_jacket_airy.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/OuterClothing/Coats/mantis_jacket_airy.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingOuterCoatMantisAiry + id: ClothingOuterCoatMantisAiryFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped + +- type: entity + parent: [ClothingOuterMantisBase, BaseFoldable] + id: ClothingOuterCoatMantisOrnate + name: ornate mantis waistplate # It's outerwear by design, not a belt + description: "A reinforced wrap fitted with a heavy Greek psi, built to protect your middle. You can fold the top down further, if you like." + components: + - type: Sprite + sprite: _DEN/Clothing/OuterClothing/Coats/mantis_jacket_ornate.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/OuterClothing/Coats/mantis_jacket_ornate.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingOuterCoatMantisOrnate + id: ClothingOuterCoatMantisOrnateFolded + suffix: Lowered + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: folded diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/_DEN/Entities/Clothing/OuterClothing/wintercoats.yml new file mode 100644 index 0000000000..d50ed33fec --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/OuterClothing/wintercoats.yml @@ -0,0 +1,44 @@ +- type: entity + parent: [ClothingOuterMantisBase, BaseFoldable] # Changed to ClothingOuterWinterCoat from ClothingOuterWinterCoatMantis as that's a DV holdover + id: ClothingOuterWinterCoatMantisDark + name: dark mantis coat + description: "A grand, warm coat with a high collar. You can roll the sleeves up into the shoulders to show off your gloves." + components: + - type: Sprite + sprite: _DEN/Clothing/OuterClothing/WinterCoats/mantis_winter_coat_dark.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-rolled + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/OuterClothing/WinterCoats/mantis_winter_coat_dark.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-rollsleeves-verb + unfoldVerbText: fold-unrollsleeves-verb + - type: FoldableClothing + foldedEquippedPrefix: rolled + +- type: entity # The default mantis coat in loadout + parent: ClothingOuterWinterCoatMantisDark + id: ClothingOuterWinterCoatMantisDarkFolded + suffix: Rolled Sleeves + description: "A grand, warm coat with a high collar. You can unroll the sleeves, if they won't get in the way of your gloves." + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: rolled + +- type: entity + parent: ClothingOuterMantisBase + id: ClothingOuterWinterCoatMantisMu + name: mantis mu-metal tabard + description: "A warm tabard with an eye motif on its split collar. Mu-metal discs adorn the fabric, said to help the mantis regulate their powers, at least in theory." + components: + - type: Sprite + sprite: _DEN/Clothing/OuterClothing/WinterCoats/mantis_winter_coat_mu.rsi + - type: Clothing + sprite: _DEN/Clothing/OuterClothing/WinterCoats/mantis_winter_coat_mu.rsi diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Shoes/misc.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Shoes/misc.yml new file mode 100644 index 0000000000..3d2a1049d7 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Shoes/misc.yml @@ -0,0 +1,66 @@ +- type: entity + abstract: true + parent: [ClothingShoesBaseButcherable] + id: ClothingShoesMantisBase + components: + - type: Tag + tags: + - WhitelistChameleon + - MantisBeltStorable + +- type: entity + parent: [ClothingShoesMantisBase, BaseFoldable] # changed from ClothingShoesBootsMantis to ClothingShoesSandalsMantisDark due to the former being a DV holdover + id: ClothingShoesSandalsMantisAiry + name: airy mantis sandals + description: "Sandal boots made of gloomy fabric. You can fold the tops down if they're in the way of your pants." + components: + - type: Sprite + sprite: _DEN/Clothing/Shoes/Sandals/mantis_sandals_airy.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Shoes/Sandals/mantis_sandals_airy.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity + parent: ClothingShoesMantisBase # changed from ClothingShoesBootsMantis to ClothingShoesBaseButcherable due to the former being a DV holdover + id: ClothingShoesSandalsMantisDark + name: dark mantis sandals + description: "Strapped sandals, for the modest mystic." + components: + - type: Sprite + sprite: _DEN/Clothing/Shoes/Sandals/mantis_sandals_dark.rsi + - type: Clothing + sprite: _DEN/Clothing/Shoes/Sandals/mantis_sandals_dark.rsi + +- type: entity + parent: [ClothingShoesMantisBase, BaseFoldable] # changed from ClothingShoesBootsMantis to ClothingShoesSandalsMantisDark due to the former being a DV holdover + id: ClothingShoesSandalsMantisOrnate + name: ornate mantis sandals + description: "Sandal boots made of magenta fabric. You can fold the tops down if they're in the way of your pants." + components: + - type: Sprite + sprite: _DEN/Clothing/Shoes/Sandals/mantis_sandals_ornate.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Shoes/Sandals/mantis_sandals_ornate.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Uniforms/jumpskirts.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Uniforms/jumpskirts.yml new file mode 100644 index 0000000000..76f25e44ea --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Uniforms/jumpskirts.yml @@ -0,0 +1,43 @@ +- type: entity + parent: ClothingUniformSkirtBase # changed from ClothingUniformSkirtMantis to ClothingUniformSkirtBase due to the former being a DV holdover + id: ClothingUniformSkirtMantisAiry + name: airy mantis robe + description: "A light, low-cut robe with an eye emblazoned on the back." + components: + - type: Sprite + sprite: _DEN/Clothing/Uniforms/Jumpskirt/mantis_airy.rsi + - type: Clothing + sprite: _DEN/Clothing/Uniforms/Jumpskirt/mantis_airy.rsi + +- type: entity + parent: [ClothingUniformSkirtBase, BaseFoldable] # changed from ClothingUniformSkirtMantis to ClothingUniformSkirtBase due to the former being a DV holdover + id: ClothingUniformSkirtMantisOrnate + name: ornate mantis robe + description: "A swept, low-cut robe accented with an electrum necklace. You can wear it on either side, as your outfit demands." + components: + - type: Sprite + sprite: _DEN/Clothing/Uniforms/Jumpskirt/mantis_ornate.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-flipped + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Uniforms/Jumpskirt/mantis_ornate.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-flip-verb + unfoldVerbText: fold-flip-verb + - type: FoldableClothing + foldedEquippedPrefix: flipped + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingUniformSkirtMantisOrnate + id: ClothingUniformSkirtMantisOrnateFlipped + suffix: Flipped + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: flipped diff --git a/Resources/Prototypes/_DEN/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/_DEN/Entities/Clothing/Uniforms/jumpsuits.yml new file mode 100644 index 0000000000..4a5dcdfbf3 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Clothing/Uniforms/jumpsuits.yml @@ -0,0 +1,55 @@ +- type: entity + parent: [ClothingUniformBase, BaseFoldable] # changed from ClothingUniformJumpsuitMantis to ClothingUniformBase due to the former being a DV holdover + id: ClothingUniformJumpsuitMantisDark + name: dark mantis robe + description: "A gloomy robe with flowing pants and an eye emblazoned on the back. The thigh windows can be folded shut, if you're feeling exposed." + components: + - type: Sprite + sprite: _DEN/Clothing/Uniforms/Jumpsuit/mantis_dark.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Uniforms/Jumpsuit/mantis_dark.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity + parent: [ClothingUniformBase, BaseFoldable] # changed from ClothingUniformJumpsuitMantis to ClothingUniformBase due to the former being a DV holdover + id: ClothingUniformJumpsuitMantisLoincloth # This is ThatKidConnor's fault, but if you try to take it from me I'll kill us all. + name: mantis loincloth + description: "As if mantis uniforms weren't revealing enough. Still, there's something to be said for fighting otherworldly threats in only three strips of cloth. You can fold the top away if you really, truly feel the need." + components: + - type: Sprite + sprite: _DEN/Clothing/Uniforms/Jumpsuit/mantis_loincloth.rsi + layers: + - state: icon + map: ["unfoldedLayer"] + - state: icon-folded + map: ["foldedLayer"] + visible: false + - type: Clothing + sprite: _DEN/Clothing/Uniforms/Jumpsuit/mantis_loincloth.rsi + - type: Foldable + canFoldInsideContainer: true + foldVerbText: fold-verb + unfoldVerbText: unfold-verb + - type: FoldableClothing + foldedEquippedPrefix: folded + +- type: entity # So chameleon clothes can select the folded sprite + parent: ClothingUniformJumpsuitMantisLoincloth + id: ClothingUniformJumpsuitMantisLoinclothFolded + suffix: No Bra + components: + - type: Foldable + folded: true + - type: Clothing + equippedPrefix: folded diff --git a/Resources/Prototypes/_DEN/Entities/Objects/Devices/Misc/identification_cards.yml b/Resources/Prototypes/_DEN/Entities/Objects/Devices/Misc/identification_cards.yml new file mode 100644 index 0000000000..b486e5a929 --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Objects/Devices/Misc/identification_cards.yml @@ -0,0 +1,17 @@ +- type: entity + parent: IDCardStandard + id: MantisIDCard + name: mantis ID card + components: + - type: Sprite + layers: + - state: default + - state: stripe_top + color: "#d9418d" + - state: stripe_bottom + color: "#b32d70" + - sprite: _DEN/Interface/Misc/job_icons.rsi + offset: -0.09375, 0.0625 #3 pixels left, 2 pixels up + state: Mantis + - type: PresetIdCard + job: Mantis diff --git a/Resources/Prototypes/_DEN/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/_DEN/Entities/Objects/Devices/pda.yml new file mode 100644 index 0000000000..951894822d --- /dev/null +++ b/Resources/Prototypes/_DEN/Entities/Objects/Devices/pda.yml @@ -0,0 +1,38 @@ +- type: entity + parent: BasePDA + id: MantisPDA + name: mantis PDA + description: This PDA marks its bearer as a member of the Outer Chamber--a mantis, the Greek word for \"seer.\" The eye on its display seems to track whoever dares to look back. Carried in a pocket, because you couldn't bear to hang this hunk of plastic on your belt. + components: + - type: Pda + id: MantisIDCard + - type: Appearance + appearanceDataInit: + enum.PdaVisuals.PdaType: + !type:String + pda-mantis + - type: PdaBorderColor + borderColor: "#3b3640" + accentVColor: "#431b57" + accentHColor: "#8c1c54" + - type: Icon + sprite: _DEN/Objects/Devices/pda.rsi + state: pda-mantis + - type: Sprite + sprite: _DEN/Objects/Devices/pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + state: "pda-mantis" + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: PointLight + enabled: false + radius: 1.75 + energy: 2 + color: "#d9418d" diff --git a/Resources/Prototypes/_DEN/Roles/Jobs/Epistemics/mantis.yml b/Resources/Prototypes/_DEN/Roles/Jobs/Epistemics/mantis.yml index c842d009b3..d982e2b637 100644 --- a/Resources/Prototypes/_DEN/Roles/Jobs/Epistemics/mantis.yml +++ b/Resources/Prototypes/_DEN/Roles/Jobs/Epistemics/mantis.yml @@ -10,6 +10,7 @@ department: Science time: 8h startingGear: MantisGear + icon: "JobIconMantis" supervisors: job-supervisors-rd # change to job-supervisors-Epi when Mystagogue is added if we go that path access: - Mantis @@ -19,19 +20,22 @@ - type: startingGear id: MantisGear equipment: - id: RnDPDA - ears: ClothingHeadsetRD - storage: - back: - - Flash + id: MantisPDA + ears: ClothingHeadsetMantis +# storage: +# back: +# - Stuff -#- type: chameleonOutfit @ -# id: MantisChameleonOutfit -# job: Mantis -# equipment: -# head: -# eyes: -# mask: -# neck: -# outerClothing: -# gloves: +- type: chameleonOutfit + id: MantisChameleonOutfit + job: Mantis + equipment: + head: ClothingHeadHoodMantisDark + eyes: ClothingEyesGlassesEpistemicsMantisMirrored + mask: ClothingMaskMantisRitual + neck: ClothingNeckCloakMantisDark + jumpsuit: ClothingUniformJumpsuitMantisDark + outerClothing: ClothingOuterWinterCoatMantisDarkFolded + gloves: ClothingHandsGlovesMantisDark + shoes: ClothingShoesSandalsMantisDark + back: ClothingBackpackMantis diff --git a/Resources/Prototypes/_DEN/tags.yml b/Resources/Prototypes/_DEN/tags.yml index 21c486c91c..38f6bb7296 100644 --- a/Resources/Prototypes/_DEN/tags.yml +++ b/Resources/Prototypes/_DEN/tags.yml @@ -3,3 +3,56 @@ - type: Tag id: TeddyRibbon # Ribbon slot for teddy bears + +# Mantis tags start, alphabetized +- type: Tag + id: MantisBeltStorable + +- type: Tag + id: MantisBoxCandlesStorable + +- type: Tag + id: MantisBoxChemicalsStorable + +- type: Tag + id: MantisBoxFolderStorable + +- type: Tag + id: MantisBoxRestraintsStorable + +- type: Tag + id: MantisCane + +- type: Tag + id: MantisCaster + +- type: Tag + id: MantisCasterPistol + +- type: Tag + id: MantisCasterRevolver + +- type: Tag + id: MantisCasterShotgun + +- type: Tag + id: MantisCasterSubMachineGun + +- type: Tag + id: MantisFist + +- type: Tag + id: MantisGreatsword + +- type: Tag + id: MantisKnife + +- type: Tag + id: MantisSickle +# Mantis tags end, god almighty + +- type: Tag + id: ScienceTool + +- type: Tag + id: Flash diff --git a/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/equipped-BACKPACK-thaven.png b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/equipped-BACKPACK-thaven.png new file mode 100644 index 0000000000..097d3a9a42 Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/equipped-BACKPACK-thaven.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/equipped-BACKPACK.png b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/equipped-BACKPACK.png new file mode 100644 index 0000000000..a1c2d0c9db Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/equipped-BACKPACK.png differ diff --git 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b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/inhand-right.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/meta.json b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/meta.json new file mode 100644 index 0000000000..4cdfaa3a22 --- /dev/null +++ b/Resources/Textures/_DEN/Clothing/Back/Backpacks/mantis.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "By Sha-Seng (GitHub)", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flipped" + }, + { + "name": "equipped-BACKPACK", + "directions": 4 + }, + { + "name": "equipped-BACKPACK-thaven", + "directions": 4 + }, + { + "name": "flipped-equipped-BACKPACK", + "directions": 4 + }, + { + "name": "flipped-equipped-BACKPACK-thaven", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/equipped-BACKPACK-thaven.png b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/equipped-BACKPACK-thaven.png new file mode 100644 index 0000000000..efccbc5a7f Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/equipped-BACKPACK-thaven.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/equipped-BACKPACK.png b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/equipped-BACKPACK.png new file mode 100644 index 0000000000..4ebca126eb Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/equipped-BACKPACK.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/flipped-equipped-BACKPACK-thaven.png b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/flipped-equipped-BACKPACK-thaven.png new file mode 100644 index 0000000000..a9a493b1d4 Binary files /dev/null and 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/dev/null and b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/icon.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/inhand-left.png b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/inhand-left.png new file mode 100644 index 0000000000..c1fecd116b Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/inhand-left.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/inhand-right.png b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/inhand-right.png new file mode 100644 index 0000000000..cc28672f8f Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/inhand-right.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/meta.json b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/meta.json new file mode 100644 index 0000000000..4cdfaa3a22 --- /dev/null +++ b/Resources/Textures/_DEN/Clothing/Back/Duffels/mantis.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "By Sha-Seng (GitHub)", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flipped" + }, + { + "name": "equipped-BACKPACK", + "directions": 4 + }, + { + "name": "equipped-BACKPACK-thaven", + "directions": 4 + }, + { + "name": "flipped-equipped-BACKPACK", + "directions": 4 + }, + { + "name": "flipped-equipped-BACKPACK-thaven", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_DEN/Clothing/Back/Messenger/mantis.rsi/equipped-BACKPACK-thaven.png b/Resources/Textures/_DEN/Clothing/Back/Messenger/mantis.rsi/equipped-BACKPACK-thaven.png new file mode 100644 index 0000000000..6468c4d6bf Binary files /dev/null and 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+ "states": [ + { + "name": "icon" + }, + { + "name": "icon-flipped" + }, + { + "name": "equipped-BACKPACK", + "directions": 4 + }, + { + "name": "equipped-BACKPACK-thaven", + "directions": 4 + }, + { + "name": "flipped-equipped-BACKPACK", + "directions": 4 + }, + { + "name": "flipped-equipped-BACKPACK-thaven", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/inhand-left.png b/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/inhand-left.png new file mode 100644 index 0000000000..96db644de8 Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/inhand-left.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/inhand-right.png 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"directions": 4 + } + ] +} diff --git a/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/wielded-inhand-left.png b/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/wielded-inhand-left.png new file mode 100644 index 0000000000..4aba2feb09 Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/wielded-inhand-left.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/wielded-inhand-right.png b/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/wielded-inhand-right.png new file mode 100644 index 0000000000..48cd5bed09 Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus-inhands-64x.rsi/wielded-inhand-right.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Misc/mantis-sarcophagus.rsi/equipped-SUITSTORAGE-thaven.png 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"flipped-equipped-SUITSTORAGE-thaven", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/equipped-BACKPACK.png b/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/equipped-BACKPACK.png new file mode 100644 index 0000000000..89f13afcaf Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/equipped-BACKPACK.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/icon.png b/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/icon.png new file mode 100644 index 0000000000..5b89d3f10f Binary files /dev/null and b/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/icon.png differ diff --git a/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/inhand-left.png b/Resources/Textures/_DEN/Clothing/Back/Satchels/mantis.rsi/inhand-left.png new file mode 100644 index 0000000000..5539fd711f Binary files /dev/null and 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