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MAPINFO.txt
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264 lines (237 loc) · 6.75 KB
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gameInfo
{
AddEventHandlers = "PM_FodderDropper"
AddEventHandlers = "PM_FodderDroneHandler"
addEventHandlers = "PM_ScoutSpawnerEH"
AddEventHandlers = "PM_DimensionalStabilityHandler"
AddEventHandlers = "PM_SectorBleedInfection"
AddEventHandlers = "PM_DehackedCompatHandler"
PrecacheSounds =
//Common Sounds
"TeleportVoices", "TeleportSound", "PM/NormalTeleport",
"PM/DemonTeleFire", "PM/GluttonyTeleVoice", "PM/GluttonyTeleSplat", "PM/LustTele", "PM/LustTeleVoice",
//Fodder
"Horrorspawn/Wake", "ZombieFodder/Sight", "ZombieFodder/Summon",
"Afflicted/Sight", "Afflicted/Spawn", "Trite/Sight", "HTrite/Sight", "HSpawnBurster/Sight", "Remnant/Sight", "Blob/Sight",
"Mimic/Spawn", "POTS/Sight", "POTS/Horde", "Voidspawn/Sight",
//Zombiemen
"PistolZombie/See", "ZombieSoldier/See", "HelmetZombie/Sight", "HellSoldier/Sight", "Decayed/Sight", "FOC/Sight",
//Shotgunners
"FacelessZ/Sight", "Nailgunner/Sight", "CyberZ/Sight", "FOCShotgun/Sight", "FallenSoldiers/Sight",
//Chaingunners
"CarbineZombie/Sight", "MutatedGunner/Sight", "PMBlasphemer/Sight", "HellPriestSee",
//Imps
"Devil/Sight","Charred/Sight", "Hellion/Sight", "Zephyr/Sight", "Tainted/Sight",
"FeralImp/Sight", "Host/Sight", "Harvester/Sight", "NetherConduit/Sight",
//Pinkies
"Brute/Sight", "CBrute/Sight", "Glutton/Sight", "DTechSee", "BloodStalker/Sight",
//Spectres
"PBrute/Sight", "Nightmare/Sight", "DTechSpectre/Sight", "Prowler/Cover", "Skulker/See",
//Lost Souls
"BurntSoul/Active","BSkull/See", "PMGazer/Sight", "Fleshspawn/Sight", "Blot/Sight", "UHeart/Sight", "VenMaggot/Sight",
//Cacodemons
"Wretched/Sight", "Beholder/Sight", "PMInfernal/Fire", "PMInfernal/Sight", "WickSight", "Watcher/Sight", "Floater/Sight",
//Pain Elementals
"Defiler/Roar", "GrossElem/Sight",
//Revenants
"Cadaver/Sight", "Fiend/Sight", "Husk/Sight", "Draugr/Sight", "Depraved/Sight", "Infested/Sight",
//Nobles
"Squire/Sight", "Noble/Sight", "Whiplash/Sight", "Vore/Sight", "HFurySight",
//Barons
"HeresyLord/Sight", "Bruiser/Sight", "Demi/Sight",
//Mancubi
"Hectebus/Sight", "Corpulent/Sight", "Abhorrent/Sight", "Bulltubus/Sight",
//Arachnotrons
"Fusionite/Sight", "Plasmatron/See",
//Archviles
"Exile/Sight",
//Minibosses
"PM/TerrorMusicLoop", "Broken/LOOP", "Broken/LOOP2", "Broken/LOOP3",
//Cyberdemons
"Tyrant/Sight",
"EntAva/ScreamLoop1", "EntAva/ScreamLoop2", "EntAva/IdleScreaming", "EntAva/Slam", "EntAva/Roar", "EntAva/Yell"
}
DamageType PM_BulletHellDamage
{
Factor = 1.0
ReplaceFactor
}
DamageType PM_BursterExplode
{
Factor = 1.0
ReplaceFactor
}
DamageType PM_InfernalMelee
{
Factor = 1.0
ReplaceFactor
}
DamageType PM_BulltubusMelee
{
Factor = 1.0
ReplaceFactor
}
DoomEdNums
{
//Zombiemen
23001 = "PM_DecayedSoldier"
23002 = "PM_FOCRifle"
23003 = "PM_HellifiedSoldier"
23004 = "PM_PistolZombie"
23005 = "PM_RFZombie"
23006 = "PM_WolfSS_MP40"
23007 = "PM_ZombieMarine"
23008 = "PM_ZombieSoldier"
23009 = "PM_ZombieTrooper"
//Spectres
23010 = "PM_CyberSpectre"
23011 = "PM_DemonTechSpectre"
23012 = "PM_Nightmare"
23013 = "PM_PhaseBrute"
23014 = "PM_Prowler"
23015 = "PM_Skulker"
//Souls
23016 = "PM_BloodSkull"
23017 = "PM_Blot"
23018 = "PM_BurntSoul"
23019 = "PM_Fleshspawn"
23020 = "PM_Gazer"
23022 = "PM_UmbralHeart"
//Shotgunners
23023 = "PM_CyberFodder"
23024 = "PM_DecayedShotgunner"
23025 = "PM_FallenShotgunner"
23026 = "PM_FOCShotgun"
23027 = "PM_FShotgunner"
23028 = "PM_Nailgunner"
23029 = "PM_SlugShotgunner"
//Revenants
23030 = "PM_Cadaver"
23031 = "PM_Depraved"
23032 = "PM_Draugr"
23033 = "PM_Fiend"
23034 = "PM_Husk"
23035 = "PM_Infested"
23036 = "PM_DormantReaver"
23037 = "PM_PreSoulReaver"
//Pinkies
23038 = "PM_BloodStalker"
23039 = "PM_Brute"
23040 = "PM_CyberBrute"
23041 = "PM_WarPig"
23042 = "PM_Glutton"
//Paranormal
23043 = "PM_Broken"
23044 = "PM_ControlledSoldier"
//Masterminds
23045 = "PM_EntropicAvatar"
23046 = "PM_Director"
//Mancubi
23047 = "PM_Abhorrent"
23048 = "PM_Corpulent"
23049 = "PM_Bulltubus"
23050 = "PM_Hectebus"
//Imps
23051 = "PM_Charred"
23052 = "PM_Devil"
23053 = "PM_FeralImp"
23054 = "PM_Harvester"
23055 = "PM_Hellion"
23056 = "PM_Host"
23057 = "PM_NetherImp"
23058 = "PM_Tainted"
23059 = "PM_Zephyr"
//HellKnights
23060 = "PM_GraveGuard"
23061 = "PM_Noble"
23062 = "PM_Squire"
23063 = "PM_Vore"
23064 = "PM_Whiplash"
//Fodder
23065 = "PM_Horrorspawn"
23066 = "PM_FreshHorrorspawn"
23067 = "PM_HorrorspawnBurster"
23068 = "PM_AffScreamer"
23069 = "PM_Afflicted"
23070 = "PM_SleepingHorrorspawn"
23071 = "PM_Fly"
23072 = "PM_LargeMaggot"
23073 = "PM_LargeWhiteMaggot"
23074 = "PM_POTSScreamer"
23075 = "PM_PotsHorde"
23076 = "PM_PotsGroup"
23077 = "Pustule"
23078 = "PM_Remnant"
23079 = "PM_Rotfly"
23080 = "PM_RotflyMaggot"
23081 = "PM_RotflyYoungling"
23082 = "PM_AmbushRotfly"
23083 = "PM_GagRotfly"
23084 = "PM_SmallRat"
23085 = "PM_Swarm"
23086 = "PM_Trite"
23087 = "PM_TriteHatchling"
23088 = "PM_FleshPod"
23089 = "PM_Voidspawn"
23090 = "Mimic"
23091 = "Mimicspawn"
23092 = "PM_POTS"
//Elementals
23093 = "PM_Defiler"
23094 = "PM_GrossElemental"
//CyberDemons
23095 = "PM_Tyrant"
//Chaingunners
23096 = "PM_Blasphemer"
23097 = "PM_DecayedCommando"
23098 = "PM_FallenMarine"
23099 = "PM_HeavyCarbineZombie"
23100 = "PM_UmbralDisciple"
23101 = "PM_MutatedGunner"
//Cacodemons
23102 = "PM_Beholder"
23103 = "PM_Infernal"
23104 = "PM_PhaseCaco"
23105 = "PM_VoidFloater"
23106 = "PM_Watcher"
23107 = "PM_Wicked"
23108 = "PM_Wretched"
//Barons
23109 = "PM_Bruiser"
23110 = "PM_HeresyLord"
//Archviles
23111 = "PM_Exile"
//Arachnotrons
23112 = "PM_Fusionite"
23113 = "PM_Plasmatron"
}
skill pmroughskill
{
Aggressiveness = 1.0
EasyKey
textcolor = white
SpawnFilter = hard
name = "\cj PM - Rough"
mustconfirm = "Custom Project Malice difficulty. Higher enemy aggressiveness without using Fast Monsters."
}
skill pmbrutal
{
Aggressiveness = 1.0
DamageFactor = 2.0
EasyKey
textcolor = white
SpawnFilter = hard
name = "\cj PM - Brutal"
mustconfirm = "Custom Project Malice difficulty. Same as 'PM - Rough' but attacks hit twice as hard."
}
skill pmknifesedge
{
Aggressiveness = 1.0
DamageFactor = 5.0
EasyKey
NoInfighting
textcolor = white
SpawnFilter = hard
name = "\cj PM - Knife's Edge"
mustconfirm = "Custom Project Malice difficulty. Balance your life on a knife's edge. A single mistake can mean death, and evil unites against you with no infighting. You will die extremely quickly. Kill them quicker."
}