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Some Questions and Suggestions #485
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enhancementA feature to be addedA feature to be addedlanguage featureInvolving the design of the domain-specific language, likely changes to the .g4 ANTLR grammar fileInvolving the design of the domain-specific language, likely changes to the .g4 ANTLR grammar file
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enhancementA feature to be addedA feature to be addedlanguage featureInvolving the design of the domain-specific language, likely changes to the .g4 ANTLR grammar fileInvolving the design of the domain-specific language, likely changes to the .g4 ANTLR grammar file
I have a few questions:
Why is the minimum item transfer time set to 20 ticks? Many other mods achieve 1-tick transfers. In fact,
every redstone docan transfer items in 1 tick as long as a redstone signal is input every tick. So why limit transfers to once per 20 ticks, forcing users who genuinely need this functionality to send an external redstone signal every tick?Could you add a feature? When using
input/output from/to each a, check each container a and only perform input/output for containers a that meet the condition, e.g.,input/output to each a ifhas > 1 water(pseudocode). This requirement essentially involves looping through each a, which raises a question: why not design a for/while loop?Could we add a feature? Implement an “input block” that receives a batch of items and simultaneously transfers them to a single machine. Simply put, I want to receive a batch of items from a crafting recipe issued by ae2 and send that batch to the same machine. Ideally, when there are 5 containers, it should split each item type in the batch into 5 separate transfers.
Finally, I absolutely love this mod. It simplifies tedious pipe connections, makes complex tasks straightforward, and improves layout aesthetics.