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Mesh-Simplification

Video Games Programming - Assignment 1

An implementation of a mesh simplifier algorithm, described in the paper "Surface Simplification Using Quadric Error Metrics" by Michael Garland and Paul S. Heckbert.

Paper can be found here.

Here are examples of simplifying a mesh composed of 15477 faces into 5000, 1000 and 400 faces:

400 faces

1000 faces

5000 faces