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initPlayerLocal.sqf
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145 lines (136 loc) · 4.33 KB
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/*
author = Reimchen
edit: Redd + Andx
description = n.a.
*/
// W-Teleporter
{
[_x] call ttt_teleport_fnc_addActions;
} forEach [
flag_Infanterie_Gefechtsschiessbahn,
flag_Infanterie_Schulschiessbahn,
flag_Scharfschuetzen_Schulschiessbahn,
flag_Kpz_Spz_Gefechtsschiessbahn,
flag_Kpz_Spz_Schulschiessbahn,
flag_AT_Schiessbahn,
flag_uebungsplatz,
flag_aa_Schiessbahn,
flag_Handgranaten,
flag_cqb,
flag_fzg,
flag_kpz_gsch_zug,
flag_spz_gesch_zug,
flag_trpPlz,
flag_cas,
flag_medizinischerbereich,
flag_pionierplatz,
flag_luftfahrgelaende,
flag_moerserplatz
];
// Heilen an Flagge
{
_x addAction ["Heilen",
{
[player] call ace_medical_treatment_fnc_fullHealLocal;
playSound "fullheal";
}, [], 1.5, true, true, "", "true", 5];
} forEach [
healFlag_01,
healFlag_02,
healFlag_03,
healFlag_04,
healFlag_05,
healFlag_06,
healFlag_07,
healFlag_08,
healFlag_09,
healFlag_10,
healFlag_11,
healFlag_12,
healFlag_13,
healFlag_14,
healFlag_15,
healFlag_16,
healFlag_17
];
// Truppfarbe etc für alle Container auf der Karte
{
nul = [_x] execVM "scripts\ax_options.sqf";
} forEach [
container_01,
container_03,
container_04,
container_05,
container_06,
container_07,
container_08,
container_09,
container_10,
container_11,
container_12,
container_13,
container_14,
container_15,
container_16,
container_17,
container_18,
container_19,
container_20,
container_21,
container_22,
container_23,
container_24,
container_25,
container_26,
container_27
];
// spec_medic
[sign_medizinischerbereich, medic_mat_2, "Medic Dummy B"] call Spec_medic_fnc_addTrainingStation;
[sign_medizinischerbereich, medic_mat_1, "Medic Dummy A"] call Spec_medic_fnc_addTrainingStation;
// Cleanup am Respawn
player addEventHandler ["Respawn", {
params ["", "_corpse"];
if ((getPosASL player) distance (getMarkerPos "respawn") < 1000) then {
deleteVehicle _corpse;
};
}];
// Laptop Formationen
laptopHangar_1 addAction ["Anzeige leeren", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\00_Leer.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Grundlagen", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\01_Grundlagen.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Sicherungsbereiche", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\02_Sicherungsbereiche.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Trupp - Stack", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\03_trupp_stack.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Trupp - Keil", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\04_trupp_keil.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Trupp - Kette", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\05_trupp_schutzenkette.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Trupp - Sicherung 180", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\05_trupp_180_sicherung.paa"];
}, [], 1, false, true, "", "", 5];
// laptopHangar_1 addAction ["Trupp - Sicherung 360", {
// boardHangar_1 setObjectTextureGlobal [0, "formationen\05_trupp_360_sicherung.paa"];
//}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Gruppe - Sicherung 360", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\10_gruppe_360_sicherung.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Gruppe - Stack", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\06_gruppe_stack.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Gruppe - Keil", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\07_gruppe_keil.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Gruppe - Kette", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\08_gruppe_Schutzenkette.paa"];
}, [], 1, false, true, "", "", 5];
laptopHangar_1 addAction ["Gruppe - Reihe", {
boardHangar_1 setObjectTextureGlobal [0, "formationen\09_gruppe_schutzenreihe.paa"];
}, [], 1, false, true, "", "", 5];