You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
fix: carry material through the GN SDF remesh with Set Material (#20)
GN-generated geometry carries no material, so the input mesh's material was dropped on remesh and the result rendered default white -- a real user gotcha. build_remesh_via_sdf now re-applies the input material inside the tree via a GeometryNodeSetMaterial node on the GridToMesh output (the GN-native fix; verified to carry through on both builds: eval mesh materials=['Clay']). Added a material-present assertion (the source material must appear on the evaluated mesh) alongside the existing vertex-delta check, and a Materials gotcha note in the README. Verified headless on Blender 4.5.10 LTS and 5.1.1.
Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
0 commit comments