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ParticleEditor

A plugin for Space Engineers game to allow modders to develop particles much easier.

Image of its UI

Install:

Pick one:

Standalone way

  1. Download ParticleEditor.zip from the Releases page
  2. Extract both ParticleEditor.dll and ParticleEditorLauncher.exe in your game's Bin64 folder.
  3. Ensure both files are unblocked by right-click and properties and if there's a Unblock checkbox then enable it and apply.
  4. Start ParticleEditorLauncher.exe which will launch the game with the ParticleEditor.dll automatically loaded.

Third party plugin launcher way

Find a plugin launcher that you can trust. It most likely has this plugin in its list (as a lot of them inherited the discontinued PluginLoader's list).
I cannot recomend any particular launcher though.

If your chosen launcher doesn't have this plugin in its list you can either ask them to add it, or if it allows you to bring your own .dlls then you can download ParticleEditor.zip from the Releases page and extract only the ParticleEditor.dll. Refer to the launcher's documentation on how to load a .dll file. Also ensure the dll is unblocked by enabling that checkbox in file's properties if it's present.

The game itself used to support plugins but as of SE v202 the -plugin launch arg was (understandably) removed, official statement.

Usage:

In the game, load any offline world. Once spawned ensure you're first person view and press Shift+F to open the editor which will now ask you to either pick an existing particle or create a blank one.

From here onwards you'll have only the tooltips from the program itself, if anything is unclear then hover it!
For questions about this or particles in general, ask in the Keen discord server's #modding-art-sbc channel.

Feedback and bugreports are welcome in the Issues tab.