| autoQuestAchieved |
[Float] |
An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage. |
|
| averageBoostPlayed |
Float |
Average number of boost power up scored (out of 3). |
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| averageEndgamePoints |
Float |
Average endgame points. |
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| averageForcePlayed |
Float |
Average number of force power up scored (out of 3). |
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| averageFoulScore |
Float |
Average foul score. |
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| averagePointsAuto |
Float |
Average points scored during auto. |
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| averagePointsTeleop |
Float |
Average points scored during teleop. |
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| averageRunPointsAuto |
Float |
Average mobility points scored during auto. |
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| averageScaleOwnershipPoints |
Float |
Average scale ownership points scored. |
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| averageScaleOwnershipPointsAuto |
Float |
Average scale ownership points scored during auto. |
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| averageScaleOwnershipPointsTeleop |
Float |
Average scale ownership points scored during teleop. |
|
| averageScore |
Float |
Average score. |
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| averageSwitchOwnershipPoints |
Float |
Average switch ownership points scored. |
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| averageSwitchOwnershipPointsAuto |
Float |
Average switch ownership points scored during auto. |
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| averageSwitchOwnershipPointsTeleop |
Float |
Average switch ownership points scored during teleop. |
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| averageVaultPoints |
Float |
Average value points scored. |
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| averageWinMargin |
Float |
Average margin of victory. |
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| averageWinScore |
Float |
Average winning score. |
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| boostPlayedCounts |
[Float] |
An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage. |
|
| climbCounts |
[Float] |
An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage. |
|
| faceTheBossAchieved |
[Float] |
An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage. |
|
| forcePlayedCounts |
[Float] |
An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage. |
|
| highScore |
[String] |
An array with three values, high score, match key from the match with the high score, and the name of the match |
|
| levitatePlayedCounts |
[Float] |
An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage. |
|
| runCountsAuto |
[Float] |
An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage. |
|
| scaleNeutralPercentage |
Float |
Average scale neutral percentage. |
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| scaleNeutralPercentageAuto |
Float |
Average scale neutral percentage during auto. |
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| scaleNeutralPercentageTeleop |
Float |
Average scale neutral percentage during teleop. |
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| switchOwnedCountsAuto |
[Float] |
An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage. |
|
| unicornMatches |
[Float] |
An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage. |
|
| winningOppSwitchDenialPercentageTeleop |
Float |
Average opposing switch denail percentage for the winning alliance during teleop. |
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| winningOwnSwitchOwnershipPercentage |
Float |
Average own switch ownership percentage for the winning alliance. |
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| winningOwnSwitchOwnershipPercentageAuto |
Float |
Average own switch ownership percentage for the winning alliance during auto. |
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| winningOwnSwitchOwnershipPercentageTeleop |
Float |
Average own switch ownership percentage for the winning alliance during teleop. |
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| winningScaleOwnershipPercentage |
Float |
Average scale ownership percentage for the winning alliance. |
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| winningScaleOwnershipPercentageAuto |
Float |
Average scale ownership percentage for the winning alliance during auto. |
|
| winningScaleOwnershipPercentageTeleop |
Float |
Average scale ownership percentage for the winning alliance during teleop. |
|