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tba_api_client.model.MatchScoreBreakdown2018Alliance

Load the model package

import 'package:tba_api_client/api.dart';

Properties

Name Type Description Notes
adjustPoints int [optional] [default to null]
autoOwnershipPoints int [optional] [default to null]
autoPoints int [optional] [default to null]
autoQuestRankingPoint bool [optional] [default to null]
autoRobot1 String [optional] [default to null]
autoRobot2 String [optional] [default to null]
autoRobot3 String [optional] [default to null]
autoRunPoints int [optional] [default to null]
autoScaleOwnershipSec int [optional] [default to null]
autoSwitchAtZero bool [optional] [default to null]
autoSwitchOwnershipSec int [optional] [default to null]
endgamePoints int [optional] [default to null]
endgameRobot1 String [optional] [default to null]
endgameRobot2 String [optional] [default to null]
endgameRobot3 String [optional] [default to null]
faceTheBossRankingPoint bool [optional] [default to null]
foulCount int [optional] [default to null]
foulPoints int [optional] [default to null]
rp int [optional] [default to null]
techFoulCount int [optional] [default to null]
teleopOwnershipPoints int [optional] [default to null]
teleopPoints int [optional] [default to null]
teleopScaleBoostSec int [optional] [default to null]
teleopScaleForceSec int [optional] [default to null]
teleopScaleOwnershipSec int [optional] [default to null]
teleopSwitchBoostSec int [optional] [default to null]
teleopSwitchForceSec int [optional] [default to null]
teleopSwitchOwnershipSec int [optional] [default to null]
totalPoints int [optional] [default to null]
vaultBoostPlayed int [optional] [default to null]
vaultBoostTotal int [optional] [default to null]
vaultForcePlayed int [optional] [default to null]
vaultForceTotal int [optional] [default to null]
vaultLevitatePlayed int [optional] [default to null]
vaultLevitateTotal int [optional] [default to null]
vaultPoints int [optional] [default to null]
tbaGameData String Unofficial TBA-computed value of the FMS provided GameData given to the alliance teams at the start of the match. 3 Character String containing `L` and `R` only. The first character represents the near switch, the 2nd the scale, and the 3rd the far, opposing, switch from the alliance's perspective. An `L` in a position indicates the platform on the left will be lit for the alliance while an `R` will indicate the right platform will be lit for the alliance. See also WPI Screen Steps. [optional] [default to null]

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