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Interfaces.ts
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241 lines (207 loc) · 4.68 KB
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import net = require('net');
import SplitStreamOnNewJSON = require('./SplitStreamOnNewJSON');
export interface Settings {
httpPort: number;
loadTestUris: Array<string>;
timeoutForRequestPost: number;
graylog2: Graylog2;
lobbiesLoadBalancedUri: string;
playerAccountsUri: string;
playerStatsUri: string;
chatServersSocketPort: number;
chatServersSocketHost: string;
motdToAccountCreationMs: number;
loopEndToLoopStartMs: number;
joinAllChatToSendMessageMs: number;
sendMessageToGetUsersMs: number;
getUsersToListGamesMs: number;
listGamesToHostGameMs: number;
switchChatroomToSendMessageMs: number;
sendMessageToChangeMapMs: number;
changeMapToLockTeamsMs: number;
playersArriveToCommanderSelect: number;
lockTeamsToChooseCommanderMs: number;
chooseCommanderToSwitchCommanderMs: number;
chooseCommanderToLockCommanderMs: number;
lockCommanderToWaitForGameMs: number;
inGameToConnectToMockUdkServerMs: number;
gameEndToGetEndGameStats: number;
requestMaxSockets: number;
requestKeepAlive: boolean;
}
export interface Graylog2 {
name: string;
level: string;
graylog: any;
staticMeta: any;
}
export interface ConnectPlayerResponse {
gameDurationMs: number;
}
export interface PlayerSession {
status: string;
sessionToken: string;
game?: Game;
chatServerSocket?: net.Socket;
chatServerSplitter?: SplitStreamOnNewJSON;
lobbiesSocket?: net.Socket;
lobbiesSplitter?: SplitStreamOnNewJSON;
}
export interface Player {
readonly playerName: string;
readonly uniquePlayerName: string;
readonly password: string;
readonly email: string;
readonly isHost: boolean;
accountCreated: boolean;
loopTimer: NodeJS.Timer;
shouldExit: boolean;
gamesPlayed: number;
loopsStarted: number;
loopsEndedSuccessfully: number;
session: PlayerSession;
}
export interface GetEndGamePlayerStatsRequest {
sessionToken: string;
playerNames: Array<string>;
newGamesPlayed: number;
callingPlayerName: string;
}
export interface Game {
connectionKey: string;
gameGUID: string;
gameName: string;
host: string;
httpEndpoint: string;
port: string;
}
export interface ConnectPlayerRequest {
playerName: string;
allyId: number;
}
export interface ConnectionInfo {
serverHostName: string;
publicPort: string;
}
export interface PlayerAccountsResponse {
sessionToken: string;
playerName: string;
email: string;
}
export interface StartRequest {
numPlayers: number;
duration: number;
rampDuration: number;
}
export interface CreatePlayerRequest {
playerName: string;
password: string;
email: string;
birthDate: string;
}
export interface LoginRequest {
email: string;
password: string;
}
export interface DeletePlayerRequest {
playerName: string;
password: string;
}
export interface DeletePlayerResponse {
success: boolean;
}
export interface VerifyEmailRequset {
playerUniqueName: string;
verified: boolean;
currentXP: number;
currentLevel: number;
wins: number;
losses: number;
playerInventory: string;
}
export interface GetPlayersStatsRequest {
sessionToken: string;
playerNames: Array<string>;
}
export interface GetPlayerInventoryRequest {
playerName: string;
}
export interface ListGamesRequest {
playerName: string;
sessionToken: string;
}
export interface HostGameRequest {
playerName: string;
sessionToken: string;
gameName: string;
mapName: string;
gameType: string;
}
export interface JoinGameRequest {
playerName: string;
sessionToken: string;
gameGUID: string;
}
export interface UpdateLobbyInfoRequest {
playerName: string;
sessionToken: string;
gameGUID: string;
lobbyCommandParameters: string;
}
export interface StartResponse {
success: boolean;
}
export interface StopResponse {
success: boolean;
}
export interface StopRunResponse {
success: boolean;
}
export interface RunRequest {
numPlayers: number;
duration: number;
rampDuration: number;
}
export interface RunResponse {
success: boolean;
}
export interface RunnerCleanup {
runnerFinished(): void;
}
export interface LoadTestReport {
loopsEndedSuccessfully: number;
loopsStarted: number;
}
export interface PlayerReport {
isHost: string;
loopsEndedSuccessfully: number;
loopsStarted: number;
playerName: string;
}
export interface UpdateGameInfoResponsePlayer {
playerName: string;
commanderSelected: string;
commanderSelectState: string;
teamNumber: number;
isBot: boolean;
botDifficulty: number;
}
export interface LobbyListing {
gameName: string;
mapName: string;
gameType: string;
numOfPlayers: number;
maxPlayers: number;
hostName: string;
gameGUID: string;
port: string;
host: string;
httpEndpoint: string;
}
export interface JoinGameResponse {
connectionKey: string;
gameName: string;
gameType: string;
mapName: string;
numOfPlayers: number;
}