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Jamtropy_Survival_options.lua
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194 lines (194 loc) · 9.61 KB
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options =
{
{
default = 1,
label = "Build Time",
help = "Length of initial building time.",
key = 'Option_BuildTime',
pref = 'Option_BuildTime',
values = {
{text = "0:00",help = "", key = 0, },
{text = "0:15",help = "", key = 15, },
{text = "0:30",help = "", key = 30, },
{text = "1:00",help = "", key = 60, },
{text = "1:30",help = "", key = 90, },
{text = "2:00",help = "", key = 120, },
{text = "2:30",help = "", key = 150, },
{text = "3:00",help = "", key = 180, },
{text = "4:00",help = "", key = 240, },
},
},
{
default = 5,
label = "Game Speed",
help = "Faster is more difficult. Waves spawn quicker.",
key = 'Option_GameSpeed',
pref = 'Option_GameSpeed',
values = {
{text = "Shortest" , help = "Shortest 40min GameTime " , key = 1.0, },
{text = "Short" , help = "Short 44min GameTime " , key = 1.1, },
{text = "Normal" , help = "Normal 48min GameTime " , key = 1.2, },
{text = "Long" , help = "Long 52min GameTime " , key = 1.3, },
{text = "Longest" , help = "Longest 56min GameTime " , key = 1.4, },
},
},
{
default = 1,
label = "Unit difficulty",
help = "How many Units attack each wave (NOT per player!!).",
key = 'Option_WaveUnitCount',
pref = 'Option_WaveUnitCount',
values = {
{text = "[16]The Ketchup Explosion", help = "You shake. Instant regret.", key = 16},
{text = "[20]Duct Tape Fix", help = "Your gear broke again. Fortunately, you have duct tape. Can you survive with only tape?", key = 20},
{text = "[24]Bubble Wrap Lies", help = "One remains unpopped. It taunts you.", key = 24},
{text = "[28]Fridge Light Paradox", help = "Is the light *really* off when the door is closed? Who watches the watcher?", key = 28},
{text = "[32]Doorway Amnesia", help = "You walk into a room. You have no idea why you’re there.", key = 32},
{text = "[36]“Check Engine” Menace", help = "The light is on. The car runs fine. No mechanic can explain it.", key = 36},
{text = "[40]The Gas Pump War", help = "It stops at $19.99. You *will never* get it to $20.", key = 40},
{text = "[44]Sentient Shopping Cart", help = "No matter how you push it, one wheel will always act possessed.", key = 44},
{text = "[48]Evil Blender", help = "You stop it. It splashes anyway. Your walls now smell like smoothie.", key = 48},
{text = "[52]The Unopenable Banana", help = "You try. You fail. You snap it in half like an animal.", key = 52},
},
},
{
default = 1,
label = "Wave frequency",
help = "How many seconds between wave spawn. The higher dificulty the more enemy Units spawn total during the game!",
key = 'Option_WaveFrequency',
pref = 'Option_WaveFrequency',
values = {
{text = "[17] Panzer Überlord", help = "You once commanded a tank. Now, you’ll be the one in the driver’s seat of destruction.", key = 17},
{text = "[16] Zerstörer des Lebens", help = "He comes to end life itself, to bring eternal death and despair.", key = 16},
{text = "[15] Kriegsmaschine", help = "An unstoppable force, grinding down all resistance with relentless power.", key = 15},
{text = "[14] Seelenfresser", help = "Feeding on the souls of the damned, leaving only shadows.", key = 14},
{text = "[13] Blitzkrieg Inferno", help = "Lightning war tactics. Strike hard, strike fast, or be struck down in the flames.", key = 13},
{text = "[12] Operation Untergang", help = "The war has consumed everything. There is no more victory, only survival.", key = 12},
{text = "[11] Weltvernichter", help = "The final enemy. A destroyer of worlds.", key = 11},
{text = "[10] Der Überlebende", help = "Lightning war at its peak—unstoppable, relentless, absolute destruction!", key = 10},
},
},
{
default = 10,
label = "Health Multiplier",
help = "Health of the (enemy) survival units",
key = 'Option_HealthMultiplier',
pref = 'Option_HealthMultiplier',
values = {
{ text = " 10 percent", help = " 10 percent", key = 0.1, },
{ text = " 20 percent", help = " 10 percent", key = 0.2, },
{ text = " 30 percent", help = " 30 percent", key = 0.3, },
{ text = " 40 percent", help = " 10 percent", key = 0.4, },
{ text = " 50 percent", help = " 50 percent", key = 0.5, },
{ text = " 60 percent", help = " 10 percent", key = 0.6, },
{ text = " 70 percent", help = " 70 percent", key = 0.7, },
{ text = " 80 percent", help = " 80 percent", key = 0.8, },
{ text = " 90 percent", help = " 90 percent", key = 0.9, },
{ text = "100 percent", help = "100 percent", key = 1.0, },
{ text = "110 percent", help = "110 percent", key = 1.1, },
{ text = "120 percent", help = "120 percent", key = 1.2, },
{ text = "130 percent", help = "130 percent", key = 1.3, },
{ text = "140 percent", help = "140 percent", key = 1.4, },
{ text = "150 percent", help = "150 percent", key = 1.5, },
{ text = "160 percent", help = "160 percent", key = 1.6, },
{ text = "170 percent", help = "170 percent", key = 1.7, },
{ text = "180 percent", help = "180 percent", key = 1.8, },
{ text = "190 percent", help = "190 percent", key = 1.9, },
{ text = "200 percent", help = "200 percent", key = 2.0, },
{ text = "250 percent", help = "250 percent", key = 2.5, },
{ text = "300 percent", help = "300 percent", key = 3.0, },
{ text = "350 percent", help = "350 percent", key = 3.5, },
{ text = "400 percent", help = "400 percent", key = 4.0, },
{ text = "450 percent", help = "450 percent", key = 4.5, },
{ text = "500 percent", help = "500 percent", key = 5.0, },
{ text = "750 percent", help = "750 percent", key = 7.5, },
{ text = "10x", help = "10x", key = 10, },
{ text = "25x", help = "25x", key = 25, },
{ text = "100x", help = "100x", key = 100, },
{ text = "500x", help = "500x", key = 500, },
{ text = "1000x", help = "1000x", key = 1000, },
{ text = "10000x", help = "Labs are the new GCs", key = 10000, },
},
},
{
default = 10,
label = "Damage Multiplier",
help = "Damage dealt by the (enemy) survival units",
key = 'Option_DamageMultiplier',
pref = 'Option_DamageMultiplier',
values = {
{ text = " 10 percent", help = " 10 percent", key = 0.1, },
{ text = " 20 percent", help = " 10 percent", key = 0.2, },
{ text = " 30 percent", help = " 30 percent", key = 0.3, },
{ text = " 40 percent", help = " 10 percent", key = 0.4, },
{ text = " 50 percent", help = " 50 percent", key = 0.5, },
{ text = " 60 percent", help = " 10 percent", key = 0.6, },
{ text = " 70 percent", help = " 70 percent", key = 0.7, },
{ text = " 80 percent", help = " 80 percent", key = 0.8, },
{ text = " 90 percent", help = " 90 percent", key = 0.9, },
{ text = "100 percent", help = "100 percent", key = 1.0, },
{ text = "110 percent", help = "110 percent", key = 1.1, },
{ text = "120 percent", help = "120 percent", key = 1.2, },
{ text = "130 percent", help = "130 percent", key = 1.3, },
{ text = "140 percent", help = "140 percent", key = 1.4, },
{ text = "150 percent", help = "150 percent", key = 1.5, },
{ text = "160 percent", help = "160 percent", key = 1.6, },
{ text = "170 percent", help = "170 percent", key = 1.7, },
{ text = "180 percent", help = "180 percent", key = 1.8, },
{ text = "190 percent", help = "190 percent", key = 1.9, },
{ text = "200 percent", help = "200 percent", key = 2.0, },
{ text = "250 percent", help = "250 percent", key = 2.5, },
{ text = "300 percent", help = "300 percent", key = 3.0, },
{ text = "350 percent", help = "350 percent", key = 3.5, },
{ text = "400 percent", help = "400 percent", key = 4.0, },
{ text = "450 percent", help = "450 percent", key = 4.5, },
{ text = "500 percent", help = "500 percent", key = 5.0, },
{ text = "750 percent", help = "750 percent", key = 7.5, },
{ text = "10x", help = "10x", key = 10, },
{ text = "25x", help = "25x", key = 25, },
{ text = "100x", help = "100x", key = 100, },
{ text = "500x", help = "500x", key = 500, },
{ text = "1000x", help = "1000x", key = 1000, },
{ text = "10000x", help = "Because scouts should obviously one-shot ACUs!", key = 10000, },
},
},
{
default = 2,
label = "Extra Units / All Factions",
help = "When enabled, each player get extra engineers or ACUs",
key = 'Option_AllFactions',
pref = 'Option_AllFactions',
values = {
{ text = "Disabled", help = "No extra units", key = 0, },
{ text = "Enabled - Extra T1 engineers", help = "Player gets 3 T1 Engineers from same faction", key = 1, },
{ text = "Enabled - Extra ACU", help = "Player gets 1 extra ACU from same faction", key = 2, },
{ text = "Enabled - All Factions T1 Engineers", help = "Player gets 3 extra T1 Engineers", key = 3, },
{ text = "Enabled - All Factions ACUs", help = "Player gets 3 extra ACUs", key = 4, },
},
},
{
default = 1,
label = "Resources Settings",
help = "Hydro and Mass Extractor Points",
key = 'Option_ResourcesSettings',
pref = 'Option_ResourcesSettings',
values = {
{ text = "Default Resources", help = "Default Resources", key = 0, },
{ text = "Extra Resources", help = "More Hydro, Mass Points", key = 1, },
{ text = "No Resources", help = "Disabled All Hydro, Mass Points ", key = 2, },
},
},
{
default = 3,
label = "Enable GameBreakers",
help = "Disable or Enable Paragon and Yolona",
key = 'Option_GameBreaker',
pref = 'Option_GameBreaker',
values = {
{ text = "Paragon Disabled", help = "No Paragon", key = 0, },
{ text = "Yolona Oss Disabled", help = "No Yolona Oss", key = 1, },
{ text = "Paragon and Yolona Oss Disabled", help = "No Paragon and Yolona Oss ", key = 2, },
{ text = "Gamebreakers Active", help = "Paragon and Yolona Oss is buildable", key = 3, },
},
},
};