Hello, I’m having issues with high-resolution images when using DirectX 11.
I’m using the Inventory.Zl file from MirFiles, the one downloaded with the Zircon launcher. I haven’t modified any code or the image library.
This is what the image looks like with DX9:
And this is how it looks with DX11:
This also happens with many other images, specifically with the latest high-resolution ones that were added to the library.
I’m not an expert at all, but in case it helps, it seems that the Inventory.Zl library is Version 1 so it uses DXT5. I don’t know if this could be related.
Thank you!
Hello, I’m having issues with high-resolution images when using DirectX 11.
I’m using the Inventory.Zl file from MirFiles, the one downloaded with the Zircon launcher. I haven’t modified any code or the image library.
This is what the image looks like with DX9:
And this is how it looks with DX11:
This also happens with many other images, specifically with the latest high-resolution ones that were added to the library.
I’m not an expert at all, but in case it helps, it seems that the Inventory.Zl library is Version 1 so it uses DXT5. I don’t know if this could be related.
Thank you!