-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.js
More file actions
185 lines (144 loc) · 5.58 KB
/
server.js
File metadata and controls
185 lines (144 loc) · 5.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
'use strict';
const PORT = 3056;
var io = require('socket.io').listen(PORT),
colors = require('colors');
console.log('Server started...'.gray);
let waitQueue = [];
let gameCounter = 1;
let turns = {};
// следим за созданием игровых комнат
Object.observe(io.sockets.adapter.rooms, (changes) => {
if (changes[0].type == 'add' && /^game.+/.test(changes[0].name)) {
console.log(`${changes[0].name} has been started`);
// уведомляем о создании новой комнаты
io.sockets.in('roomsWatchers').emit('roomsList', getExtendedRoomsList());
let newRoom = io.sockets.adapter.rooms[changes[0].name];
// вешаем обработчик оповещения на случай измения кол-ва людей в комнате
Object.observe(newRoom, (changes) => {
if (changes[0].type == 'update')
io.sockets.in('roomsWatchers').emit('roomsList', getExtendedRoomsList());
});
}
});
Array.observe(waitQueue, (changes) => {
console.log(` in wait: ${waitQueue.length}`.gray);
// создание новых игр для игроков в очереди
if (waitQueue.length >= 2) {
let roomID = `game${gameCounter++}`,
whiteNumber = Math.floor( Math.random() );
let players = waitQueue.splice(0,2);
players.forEach( (player, index) => {
player.join(roomID);
let playerColor = index == whiteNumber ? 'white' : 'black';
player.emit('game_found', {
roomID: roomID,
color: playerColor
});
// заканчиваем игру, если один из игроков вышел
['room_leave', 'disconnect'].forEach( (eventType) => {
player.on( eventType, () => {
player.leave(roomID);
console.log(`${player.id} has leaved from ${roomID}`.red);
io.sockets.in(roomID).emit('game_end', {
msg: 'leave',
winnerColor: playerColor == 'white' ? 'black' : 'white'
});
io.sockets.in(roomID).removeAllListeners('room_leave'); // TODO: нужно ли это ???
closeRoom(roomID);
});
});
});
let waitEndEvent = (playerNumber, type) => {
let player = players[playerNumber];
player.on(`turnValidation_${type}`, () => {
let winnerColor = type == 'draw'? null : playerNumber == whiteNumber ? 'white' : 'black';
io.to(roomID).emit(`game_end`, {
msg: type,
winnerColor: winnerColor
});
player.removeAllListeners(`turnValidation_${type}`);
closeRoom(roomID);
});
};
let waitTurn = (playerNumber) => {
let player = players[playerNumber],
turnTypes = ['move', 'promotion', 'castling', 'mate', 'draw'];
turnTypes.forEach( (turnType) => {
player.on(`turn_${turnType}`, (eventArgs) => {
eventArgs = eventArgs || {};
eventArgs.playerColor = playerNumber == whiteNumber ? 'white' : 'black';
player.broadcast.to(roomID).emit(`player_${turnType}`, eventArgs);
turnTypes.forEach( (turnType) => {
player.removeAllListeners(`turn_${turnType}`);
});
let anotherPlayerNumber = playerNumber == 1 ? 0 : 1;
if (turnType == 'mate' || turnType == 'draw')
waitEndEvent(anotherPlayerNumber, turnType);
else {
if (!turns[roomID])
turns[roomID] = new Array();
turns[roomID].push({ type: turnType, eventArgs });
waitTurn(anotherPlayerNumber);
}
});
});
};
waitTurn(whiteNumber);
console.log(` in wait: ${waitQueue.length}`.gray);
}
});
io.sockets.on('connection', (socket) => {
console.log(`${socket.id} come online`.green);
socket.on('disconnect', () => {
console.log(`${socket.id} come offline`.red);
});
// подписка на изменение списка комнат
socket.on('roomsList_subscribe', () => {
// отправка текущего состояния вновь прибывшему
socket.emit('roomsList', getExtendedRoomsList());
socket.join('roomsWatchers');
// отписка от изменений списка комнат
socket.on('roomsList_unsubscribe', () => {
socket.leave('roomsWatchers');
});
});
// ставим игрока в очередь на поиск
socket.on('game_find', onGameFind);
function onGameFind() {
waitQueue.push(socket);
socket.removeAllListeners('game_find');
['game_stopFinding', 'disconnect'].forEach ((event) => {
socket.on( event, () => {
waitQueue.splice(waitQueue.indexOf(socket), 1);
socket.removeAllListeners('game_stopFinding');
socket.on('game_find', onGameFind);
});
});
}
// подключение для просмотра чужих игр
socket.on('room_enter', (roomID) => {
if( getRoomsList().find( (room) => room == roomID ) ) {
socket.join(roomID);
socket.emit('game_logs', turns[roomID]);
socket.on('room_leave', () => {
socket.leave(roomID);
socket.removeAllListeners('room_leave');
});
}
});
});
function getRoomsList() {
return Object.keys(io.sockets.adapter.rooms).filter( (roomID) => /^game.+/.test(roomID) );
}
function getExtendedRoomsList() {
return getRoomsList().map( (roomID) => {
return {
roomID: roomID,
length: io.sockets.adapter.rooms[roomID].length
}
});
}
function closeRoom(roomID) {
delete turns[roomID];
Object.keys( io.sockets.in(roomID).sockets).forEach( (socketID) => io.sockets.connected[socketID].leave(roomID) );
}