Implement the Holodeck Studio in Zig, using comptime for room generation and cross-compilation.
src/
main.zig — event loop
room.zig — comptime room generation
agent.zig — agent session
command.zig — command dispatch
comms.zig — communication
live.zig — live connections
combat.zig — oversight
manual.zig — living manual
conformance.zig — tests
Can rooms be generated at comptime? Can the room graph be validated at compile time? What does "no hidden control flow" mean for a MUD server? What does Zig teach us about the boundary between compile-time and runtime?