-
Notifications
You must be signed in to change notification settings - Fork 2
Module PulseEngine Overview
Module PulseEngine has a number of configuration options for the creation of custom Orion engines. ThrustTransformName: Self explanatory - name of the transform where the pulses will occur AnimName: name of the pusherplate anim deployAnimname: if the engine has a retract anim Propellant: name of the propellant resource. Currently, only single resource engines supported CollimationFactor: Propellant massfraction of pulse units. Higher yields more thrust. Shouldn't be more than 0.5 DetonationDist: Distance from pusherplate to detonation point. Will need to include this if a custom Orion engine has a distance other than 12.5m PlateDiameter: Diameter of pusher plate. Will need to include this if a custom Orion engine has a different diameter. Exhaustdamage: Turn this off if you don't want collateral damage ExhaustDamageModifier: Damage scaling KSPScalar: Atmospheric thrust scaling. Higher numbers = greater thrust nerf