### Tiles will be build with 3 components variations 1. Base tile type (grass, mountains, forest etc) 2. Prefabs objects on top > - Rarity = 0 (normal) => One prefab > - Rarity = 1 (rare) => Two prefabs > - Rarity = 3 (epic) => Three prefabs 3. Tiles borders > - No patterns => no borders > - Delta pattern => Blue border > - Line pattern => Orange border > - Ypsilon pattern => Cyan border
Tiles will be build with 3 components variations