This is not ai generated TwT.
I love games built with passion(not a buzzword)—not corporate cash-grabs shipping unfinished recycled slop. That passion pushed me into tech, and one day I’ll jump back into game dev for real.
Postgres is OP. Spring Boot slaps. Python & Java are my mains, but I care more about building what works than worshipping one stack.
Also, after a dump of unfinished side projects, I’ve learned a universal truth: if nobody’s paying me, that project’s probably doomed. 😅
- Prototyped native game pipelines in Unity before focusing on college commitments.
- Modeled and animated assets using Blender and Cascadeur.
- Contributed to the CopperCube JavaScript game engine community with plugins.
- 3-4 years of experience since high school, prototyping physics simulations and building full-stack applications.
- Backend: Developed standalone services, REST APIs, and implemented real-time data sharing via WebSockets. Currently learning GraphQL and gRPC.
- Frontend: Extensive experience with React's ecosystem for UI and state management. Used HTMX & Alpine.js for rapid hackathon prototypes.
- Designed and shipped P2P messaging and real-time video-sync features using Firebase.
- Built Maya, a custom-character creation service, and integrated function-calling with models like Mistral and Qwen.
- Strong SQL expertise. Utilized Redis and TimeScaleDB for low-latency, high-throughput data synchronization for multiplayer game-state updates.




