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File metadata and controls

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THE CONTROLS EDITOR

The Controls Editor in Winlator allows users to map keys for the overlay layout, enabling a customized input experience.

  • Key Mapping Interface: Users can assign specific keys to on-screen controls.
  • Custom Layouts: The editor provides options to adjust the position, size, and transparency of overlay buttons.
  • Gamepad, Keyboard & Mouse Support: Users can configure both physical controllers and touch-based inputs.

Note: Gamepad mode currently does not work.

controls_editor

As seen on the picture above, tapping anywhere on the grid will moves the crosshair to that position.

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The plus button adds an empty keyless button on the grid.

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By tapping and holding the new button, it can be moved to another position.

When a button is selected, it will turn blue after which you can either delete or edit with the 2nd and 3rd buttons respectively shown above.

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After tapping the cogwheel, an editor will open up.
You can edit your button and give it a:

Type

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Shape

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Scale percentage (size)

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Key binding

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Custom text

This is bugged. The text only appears after closing the editor.

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Custom Icon

Also bugged showing up after closing the editor.

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Toggle Switch

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The 'Toggle Switch' turns the button into a "repeater button". If this is on and toggled in game, Winlator will continue sending out the keystroke until toggled off.