From 62b31feed60e896c51115d4eb36987cfccbbc5d7 Mon Sep 17 00:00:00 2001 From: N Date: Wed, 11 Mar 2026 16:04:27 -0300 Subject: [PATCH] Add info on `set` in `SMODS.Blind` `loc_vars` --- SMODS.Blind.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SMODS.Blind.md b/SMODS.Blind.md index 27a2281..14a2951 100644 --- a/SMODS.Blind.md +++ b/SMODS.Blind.md @@ -55,7 +55,7 @@ refer to the current blind. (The base game uses `self` to refer to the current b - `get_loc_debuff_text(self) -> string` - Allows modifying text displayed for debuff warnings on invalid hands - `loc_vars(self) -> { vars ?= table, key ?= string }` [(reference)](https://github.com/Steamodded/smods/wiki/Localization#Localization-functions) - - Due to various constraints, the functionality of `loc_vars` on blinds is very limited. Only `vars` and `key` returns are supported, and no `info_queue` exists. + - Due to various constraints, the functionality of `loc_vars` on blinds is very limited. Only `vars`, `set` and `key` returns are supported, and no `info_queue` exists. - `collection_loc_vars(self) -> { vars ?= table, key ?= string }` - Used for passing variables to Blind descriptions when viewing the collection. If not defined, the game will use the `vars` field on your object. - `in_pool(self) -> bool`