This class offers a standardized way of drawing sprites and shaders on cards instead of having to rely on patching Card:draw().
- Required parameters:
keyorder: Sets an order for this step. All draw steps are executed in order from lowest to highest. Refer tosrc/card_draw.luain Steamodded's source code for the order values of base draw steps.func(card, layer): Handles the drawing logic of thisDrawStep.cardis the card being drawn.layeris one of'card','shadow','both'.
- Optional parameters (defaults):
layers = { both = true, card = true }: Determines which values of thelayerargument thisDrawStepshould be executed for. Unless you are defining custom types of layers and callingCard:draw()with them, you should only ever need to change this to{ both = true, shadow = true }when you are drawing a shadow.conditions = {}: Defines additonal conditions for when this draw step should or shouldn't run. This table accepts the following keys:vortex = <bool>: Checks for avortexproperty of the drawn card. This is true only for splash cards on the game's splash screen.facing: Checks for the facing direction of the card. Valid values are'front'and'back'.
prefix_config, dependencies(reference)