Get-OBSRectangularDropShadowShader
Get-OBSRectangularDropShadowShader [[-ShadowOffsetX] ] [[-ShadowOffsetY] ] [[-ShadowBlurSize] ] [[-ShadowColor] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
shadow_blur_size
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
shadow_color
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
shadow_offset_x
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
shadow_offset_y
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSRectangularDropShadowShader [[- ShadowOffsetX ] < Int > ] [[- ShadowOffsetY ] < Int > ] [[- ShadowBlurSize ] < Int > ] [[- ShadowColor ] < String > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]