Get-OBSGlassShader [[-AlphaPercent] ] [[-OffsetAmount] ] [[-XSize] ] [[-YSize] ] [[-ReflectionOffset] ] [[-BorderOffset] ] [[-BorderColor] ] [[-GlassColor] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Alpha_Percent |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
Border_Color |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Border_Offset |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
Glass_Color |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
Horizontal_Border |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Offset_Amount |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Reflection_Offset |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Int] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Int] |
false |
named |
False |
System.String
Get-OBSGlassShader [[-AlphaPercent] <Float>] [[-OffsetAmount] <Float>] [[-XSize] <Int>] [[-YSize] <Int>] [[-ReflectionOffset] <Int>] [-HorizontalBorder <Switch>] [[-BorderOffset] <Float>] [[-BorderColor] <String>] [[-GlassColor] <String>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]