Get-OBSEmbersShader
Get-OBSEmbersShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-RandInstanceF] ] [[-RandActivationF] ] [[-Loops] ] [[-LocalTime] ] [[-Notes] ] [[-AnimationSpeed] ] [[-MovementDirectionHorizontal] ] [[-MovementDirectionVertical] ] [[-MovementSpeedPercent] ] [[-LayersCount] ] [[-LumaMin] ] [[-LumaMinSmooth] ] [[-AlphaPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Alpha_Percentage
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Animation_Speed
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Apply_To_Alpha_Layer
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
elapsed_time
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
Layers_Count
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
local_time
Type
Required
Position
PipelineInput
[Int]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
MovementDirectionHorizontal
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Movement_Direction_Horizontal
MovementDirectionVertical
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Movement_Direction_Vertical
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
Movement_Speed_Percent
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
rand_activation_f
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
rand_f
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
rand_instance_f
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_offset
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_pixel_interval
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_scale
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_size
Type
Required
Position
PipelineInput
[System.Single[][]]
false
named
False
System.String
Get-OBSEmbersShader [[- ViewProj ] < System.Single [][]> ] [[- Image ] < String > ] [[- ElapsedTime ] < Float > ] [[- UvOffset ] < System.Single []> ] [[- UvScale ] < System.Single []> ] [[- UvSize ] < System.Single []> ] [[- UvPixelInterval ] < System.Single []> ] [[- RandF ] < Float > ] [[- RandInstanceF ] < Float > ] [[- RandActivationF ] < Float > ] [[- Loops ] < Int > ] [[- LocalTime ] < Float > ] [[- Notes ] < String > ] [[- AnimationSpeed ] < Float > ] [[- MovementDirectionHorizontal ] < Float > ] [[- MovementDirectionVertical ] < Float > ] [[- MovementSpeedPercent ] < Int > ] [[- LayersCount ] < Int > ] [[- LumaMin ] < Float > ] [[- LumaMinSmooth ] < Float > ] [[- AlphaPercentage ] < Float > ] [- ApplyToAlphaLayer < Switch > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]