Get-OBSClockDigitalNixieShader
Get-OBSClockDigitalNixieShader [[-CurrentTimeMs] ] [[-CurrentTimeSec] ] [[-CurrentTimeMin] ] [[-CurrentTimeHour] ] [[-TimeMode] ] [[-OffsetHours] ] [[-OffsetSeconds] ] [[-Corecolor] <float[]>] [[-Halocolor] <float[]>] [[-Flarecolor] <float[]>] [[-Anodecolor] <float[]>] [[-Anodehighlightscolor] <float[]>] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
[System.Single[]]
false
named
False
Type
Required
Position
PipelineInput
[System.Single[]]
false
named
False
Type
Required
Position
PipelineInput
[System.Single[]]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
current_time_hour
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
current_time_min
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
current_time_ms
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
current_time_sec
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[System.Single[]]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[System.Single[]]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Int]
false
named
False
Type
Required
Position
PipelineInput
[Int]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Int]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSClockDigitalNixieShader [[- CurrentTimeMs ] < Int > ] [[- CurrentTimeSec ] < Int > ] [[- CurrentTimeMin ] < Int > ] [[- CurrentTimeHour ] < Int > ] [[- TimeMode ] < Int > ] [[- OffsetHours ] < Int > ] [[- OffsetSeconds ] < Int > ] [[- Corecolor ] < System.Single []> ] [[- Halocolor ] < System.Single []> ] [[- Flarecolor ] < System.Single []> ] [[- Anodecolor ] < System.Single []> ] [[- Anodehighlightscolor ] < System.Single []> ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]