Get-OBSCircleMaskFilterShader
Get-OBSCircleMaskFilterShader [[-Radius] ] [[-CircleOffsetX] ] [[-CircleOffsetY] ] [[-SourceOffsetX] ] [[-SourceOffsetY] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Antialiasing] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
Circle_Offset_X
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
Circle_Offset_Y
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
Source_Offset_X
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
Source_Offset_Y
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSCircleMaskFilterShader [[- Radius ] < Float > ] [[- CircleOffsetX ] < Int > ] [[- CircleOffsetY ] < Int > ] [[- SourceOffsetX ] < Int > ] [[- SourceOffsetY ] < Int > ] [- Antialiasing < Switch > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]