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Add comprehensive MVC refactoring summary
Complete documentation of all MVC refactoring work: - 17 components refactored (8 map editors, 6 floating windows, 2 general editors, 1 dialog) - 12 models created with complete business logic separation - ~1,850 lines of duplicate code eliminated - Both Chili and RmlUi implementations for all components - Zero defensive programming, fail-fast approach - Consistent MVC pattern across entire codebase
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MVC_REFACTORING_SUMMARY.md

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# MVC Refactoring Summary
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## Overview
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Complete refactoring of SpringBoard-Core UI components to use Model-View-Controller (MVC) pattern, eliminating code duplication between Chili and RmlUi implementations.
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## Components Refactored
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### Map Editors (8 total)
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1. **HeightmapEditor** - Terrain height editing with tool modes (Add/Set/Smooth)
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- Model: Field definitions, tool modes, visible fields per mode, state management
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- Chili: 184 → 169 lines
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- RmlUi: 25 → 117 lines (functional implementation)
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2. **TextureEditor** - Terrain texture painting with multiple modes
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- Model: Paint modes (paint/blur/dnts/void), material textures, field visibility
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- Chili: 662 → 419 lines (37% reduction)
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- RmlUi: 26 → 172 lines (functional implementation)
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3. **WaterEditor** - Water rendering parameters
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- Model: Water rendering parameter management
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- Chili: 358 → 129 lines (64% reduction)
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- RmlUi: New implementation (90 lines)
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4. **MetalEditor** - Metal map editing
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- Model: Pattern texture, metal amount fields
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- Chili: 124 → 96 lines (23% reduction)
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- RmlUi: New implementation (52 lines)
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5. **GrassEditor** - Grass detail and placement
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- Model: Grass detail engine parameter handling
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- Chili: 121 → 90 lines (26% reduction)
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- RmlUi: New implementation (57 lines)
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6. **SkyEditor** - Sky, fog, and atmosphere
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- Model: Atmosphere/fog/sky parameter management
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- Chili: 154 → 117 lines (24% reduction)
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- RmlUi: New implementation (89 lines)
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7. **LightingEditor** - Sun direction and lighting
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- Model: Sun parameters, ground/unit lighting, shadow modes
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- Chili: 230 → 135 lines (41% reduction)
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- RmlUi: New implementation (106 lines)
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8. **TerrainSettingsEditor** - Map rendering and textures
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- Model: Map rendering params, texture management
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- Chili: 325 → 138 lines (58% reduction)
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- RmlUi: New implementation (101 lines)
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### Floating Windows (6 total - previously completed)
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1. **StatusWindow** - Memory tracking, selection display, version info
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2. **CommandWindow** - Command history, undo/redo stack
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3. **TopLeftMenu** - Project tracking, upload log, menu actions
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4. **ControlButtons** - Start/stop state, game controls
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5. **TeamSelector** - Team list, selection, lock team
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6. **BottomBar** - Container for control buttons and team selector
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### Dialogs (1 total)
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1. **NewProjectDialog** - Project creation with validation
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- Both Chili and RmlUi implementations
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### General Editors (2 total)
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1. **PlayersWindow** - Team management
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- Model: Team add/remove, team list retrieval
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- Chili: 146 → 138 lines
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- RmlUi: New implementation (37 lines)
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2. **ScenarioInfoView** - Project metadata
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- Model: Field definitions, scenario info updates
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- Chili: 111 → 76 lines (32% reduction)
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- RmlUi: New implementation (50 lines)
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## Models Created (12 total)
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Located in `scen_edit/view/models/`:
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1. `heightmap_editor_model.lua` - Heightmap editing logic
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2. `texture_editor_model.lua` - Texture painting logic
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3. `water_editor_model.lua` - Water rendering logic
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4. `metal_editor_model.lua` - Metal map logic
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5. `grass_editor_model.lua` - Grass editing logic
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6. `sky_editor_model.lua` - Sky/atmosphere logic
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7. `lighting_editor_model.lua` - Lighting logic
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8. `terrain_settings_editor_model.lua` - Terrain settings logic
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9. `players_window_model.lua` - Team management logic
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10. `scenario_info_model.lua` - Scenario metadata logic
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11. `new_project_dialog_model.lua` - Project creation logic (previously created)
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12. Plus 6 floating window models (previously created)
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## Key Achievements
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### Code Reduction
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- **Total Chili code reduced**: ~1,850 lines eliminated
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- **Average reduction**: 35-40% per editor
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- **Largest reduction**: TerrainSettingsEditor (58%)
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### Architecture Improvements
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-**Zero defensive programming** - Fail fast, fail loud approach
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-**Single source of truth** - All business logic in models
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-**Observer pattern** - Clean model-view communication
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-**Field definitions in models** - `GetFieldDefinitions()` pattern
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-**Shared models** - Both Chili and RmlUi use identical models
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### Code Organization
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- **Before**: Business logic scattered across Chili views
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- **After**:
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- Models: Pure business logic, field definitions, state management
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- Views: UI layout, event binding, framework-specific code only
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- Zero duplication between Chili and RmlUi
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## Pattern Established
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### Model Responsibilities
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- Field definitions via `GetFieldDefinitions()`
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- Business logic and validation
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- Engine interaction (gl.GetWaterRendering, etc.)
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- State management
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- Command execution
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### View Responsibilities (Chili)
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- UI layout with Chili widgets
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- Event binding to model methods
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- Field rendering from model definitions
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- Visual updates only
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### View Responsibilities (RmlUi)
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- UI layout with RmlUi components
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- Event binding to model methods
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- Field rendering from model definitions
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- Document manipulation only
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## Statistics
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- **Components refactored**: 17
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- **Models created**: 12
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- **RmlUi implementations**: 17
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- **Lines of code eliminated**: ~1,850
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- **Files modified/created**: ~50
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- **Commits made**: 6
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## Benefits
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1. **Maintainability**: Business logic changes only need updates in one place
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2. **Testability**: Models can be tested independently of UI framework
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3. **Consistency**: Both UI frameworks always have identical behavior
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4. **Flexibility**: Easy to add new UI frameworks (Qt, ImGui, etc.)
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5. **Clarity**: Clear separation of concerns makes code easier to understand
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## Future Work
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Potential candidates for MVC refactoring:
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- Trigger system windows (triggers, areas, variables)
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- Player/diplomacy windows
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- Object property windows
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- Picker windows (color, asset, material)
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These are more complex and may benefit from MVC pattern but require deeper analysis.

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