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# Smoke Test Status - Investigation Complete
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## Conclusion: Spring-Headless Not Viable ❌
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After extensive testing, **spring-headless is not compatible with SpringBoard smoke tests** and cannot be used as a replacement for regular Spring with xvfb.
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## Investigation Summary
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### What Was Tested
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1. ✅ Spring-headless with generated map (empty mapfile)
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2. ✅ Spring-headless with real map file (TestMinimal2x2.smf)
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3. ✅ Spring-headless with 10-second timeout
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4. ✅ Various mapinfo.lua configurations
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### The Core Problem
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**Spring-headless crashes during "Loading Square Textures" before LuaUI initialization**
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- Crash happens consistently ~2 seconds after start
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- Exit code: 139 (segfault)
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- Occurs at same point regardless of map type (generated or real SMF)
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- Crash happens BEFORE LuaUI loads
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- Smoke test requires LuaUI to initialize (to verify RmlUi integration)
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### Loading Sequence & Crash Point
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```
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✅ Engine initialization
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✅ Archive scanning
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✅ SpringBoard Core loads
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✅ LuaIntro loads
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✅ Map parsing
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✅ Feature Definitions load
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✅ Map Features initialize
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✅ Models load
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✅ ShadowHandler creates
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✅ InfoTextureHandler creates
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✅ GroundDrawer creates
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✅ Map Tiles load
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❌ SEGFAULT at "Loading Square Textures" ← Crash happens here
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❌ Never reaches LuaUI initialization
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```
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### Why This Matters
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The smoke test checks for:
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1. `grep -q "LuaUI.*Loaded\|Loading LuaUI" test-data/infolog.txt`
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2. `grep -q -i "rmlui" test-data/infolog.txt`
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Spring-headless crashes before LuaUI loads, so these checks will always fail.
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## The Correct Solution
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**Use regular `spring` binary with `xvfb`** as designed in `test-smoke.sh`:
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```bash
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timeout 10s xvfb-run -a -s "-screen 0 1024x768x24" \
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./spring --write-dir $(pwd)/test-data script.txt
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```
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This approach:
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- ✅ Doesn't crash during texture loading
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- ✅ Allows LuaUI to initialize
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- ✅ Allows RmlUi integration to be verified
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- ✅ Is already implemented in test-smoke.sh
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- ✅ Works with both generated maps and real maps
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## What Works in test-smoke.sh
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The existing `test-smoke.sh` script already has the correct approach:
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1. Downloads BAR Engine (regular spring, not headless)
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2. Uses xvfb for virtual X server
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3. Runs with 10-second timeout
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4. Checks for LuaUI and RmlUi initialization
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5. Uses generated map approach
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## Successfully Fixed Issues
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1. **Audio Crashes**: `Sound = 0` in springsettings.cfg
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2. **SpringBoard Archive**: Fixed modinfo.lua structure
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3. **Version Variable**: Changed from `$VERSION` to `test`
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4. **Game Name Matching**: "SpringBoard Core test"
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5. **Map Generation**: Proper MAPOPTIONS (new_map_x, new_map_y) and MODOPTIONS (MapSeed) configuration
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## Current Test Configuration
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**Script.txt**:
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```
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[GAME]
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{
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GameType=SpringBoard Core test;
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MapName=sb_initial_blank_10x8 v1;
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IsHost=1;
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MyPlayerName=TestPlayer;
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[MAPOPTIONS]
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{
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new_map_x=10;
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new_map_y=8;
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}
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[MODOPTIONS]
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{
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MapSeed=42;
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}
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[PLAYER0]
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{
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Name=TestPlayer;
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Team=0;
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IsFromDemo=0;
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Spectator=1;
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}
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[TEAM0]
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{
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TeamLeader=0;
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AllyTeam=0;
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}
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[ALLYTEAM0]
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{
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}
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}
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```
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## Next Steps
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1. ✅ Investigation complete - spring-headless is not viable
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2. ⏭️ Test with regular spring + xvfb (as in test-smoke.sh)
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3. ⏭️ Verify map generation works with regular spring
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4. ⏭️ Confirm LuaUI and RmlUi initialize properly
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5. ⏭️ Update CI workflow if needed
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## References
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- Test script: `test-smoke.sh` (already correct)
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- BAR Engine: https://github.com/beyond-all-reason/spring/releases
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- Spring docs: https://springrts.com/
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name: Download Spring Engine for Local Testing
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on:
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push:
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branches:
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- 'claude/springboard-rmlui-conversion-011CUooEurKLbWKUu8vygDUw'
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jobs:
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download-and-commit-engine:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Check if engine already exists
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id: check_engine
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run: |
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if [ -d "test-engine" ]; then
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echo "exists=true" >> $GITHUB_OUTPUT
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echo "✓ Engine already exists, skipping download"
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else
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echo "exists=false" >> $GITHUB_OUTPUT
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echo "Engine not found, will download"
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fi
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- name: Install dependencies
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if: steps.check_engine.outputs.exists != 'true'
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run: |
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sudo apt-get update
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sudo apt-get install -y wget p7zip-full
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- name: Download BAR Engine
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if: steps.check_engine.outputs.exists != 'true'
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run: |
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echo "Downloading BAR Engine 105.1.1-2472-ga5aa45c (supports RmlUi)..."
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wget -q "https://github.com/beyond-all-reason/spring/releases/download/spring_bar_%7BBAR105%7D105.1.1-2472-ga5aa45c/spring_bar_.BAR105.105.1.1-2472-ga5aa45c_linux-64-minimal-portable.7z"
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echo "Extracting engine..."
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mkdir -p test-engine
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7z x -y -otest-engine "spring_bar_.BAR105.105.1.1-2472-ga5aa45c_linux-64-minimal-portable.7z"
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rm "spring_bar_.BAR105.105.1.1-2472-ga5aa45c_linux-64-minimal-portable.7z"
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echo "Engine downloaded and extracted to test-engine/"
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ls -la test-engine/ | head -20
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- name: Commit and push engine
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if: steps.check_engine.outputs.exists != 'true'
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run: |
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git config user.name "github-actions[bot]"
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git config user.email "github-actions[bot]@users.noreply.github.com"
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git add test-engine/
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git commit -m "$(cat <<'EOF'
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Add Spring engine for local testing
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This engine is temporarily added to allow Claude to test the smoke test
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locally before running in CI. It can be removed once testing is complete.
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Engine: BAR 105.1.1-2472-ga5aa45c (with RmlUi support)
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EOF
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)"
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git push
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echo "✓ Engine committed and pushed"

.github/workflows/launcher.yml

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arch: "--x64"
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v4
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with:
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# This should fix git rev-list --count HEAD
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# https://stackoverflow.com/a/65056108
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fetch-depth: 0
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path: repo-folder
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- uses: actions/checkout@v2
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- uses: actions/checkout@v4
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with:
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repository: gajop/spring-launcher
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path: spring-launcher
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- name: Setup NodeJs
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uses: actions/setup-node@v1
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uses: actions/setup-node@v4
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with:
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node-version: '17.x'
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.github/workflows/luacheck.yml

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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v4
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with:
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submodules: 'true'
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y libreadline-dev
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- name: Install luacheck
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run: |

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