|
| 1 | +# Smoke Test Status - Investigation Complete |
| 2 | + |
| 3 | +## Conclusion: Spring-Headless Not Viable ❌ |
| 4 | + |
| 5 | +After extensive testing, **spring-headless is not compatible with SpringBoard smoke tests** and cannot be used as a replacement for regular Spring with xvfb. |
| 6 | + |
| 7 | +## Investigation Summary |
| 8 | + |
| 9 | +### What Was Tested |
| 10 | +1. ✅ Spring-headless with generated map (empty mapfile) |
| 11 | +2. ✅ Spring-headless with real map file (TestMinimal2x2.smf) |
| 12 | +3. ✅ Spring-headless with 10-second timeout |
| 13 | +4. ✅ Various mapinfo.lua configurations |
| 14 | + |
| 15 | +### The Core Problem |
| 16 | +**Spring-headless crashes during "Loading Square Textures" before LuaUI initialization** |
| 17 | + |
| 18 | +- Crash happens consistently ~2 seconds after start |
| 19 | +- Exit code: 139 (segfault) |
| 20 | +- Occurs at same point regardless of map type (generated or real SMF) |
| 21 | +- Crash happens BEFORE LuaUI loads |
| 22 | +- Smoke test requires LuaUI to initialize (to verify RmlUi integration) |
| 23 | + |
| 24 | +### Loading Sequence & Crash Point |
| 25 | +``` |
| 26 | +✅ Engine initialization |
| 27 | +✅ Archive scanning |
| 28 | +✅ SpringBoard Core loads |
| 29 | +✅ LuaIntro loads |
| 30 | +✅ Map parsing |
| 31 | +✅ Feature Definitions load |
| 32 | +✅ Map Features initialize |
| 33 | +✅ Models load |
| 34 | +✅ ShadowHandler creates |
| 35 | +✅ InfoTextureHandler creates |
| 36 | +✅ GroundDrawer creates |
| 37 | +✅ Map Tiles load |
| 38 | +❌ SEGFAULT at "Loading Square Textures" ← Crash happens here |
| 39 | +❌ Never reaches LuaUI initialization |
| 40 | +``` |
| 41 | + |
| 42 | +### Why This Matters |
| 43 | +The smoke test checks for: |
| 44 | +1. `grep -q "LuaUI.*Loaded\|Loading LuaUI" test-data/infolog.txt` |
| 45 | +2. `grep -q -i "rmlui" test-data/infolog.txt` |
| 46 | + |
| 47 | +Spring-headless crashes before LuaUI loads, so these checks will always fail. |
| 48 | + |
| 49 | +## The Correct Solution |
| 50 | + |
| 51 | +**Use regular `spring` binary with `xvfb`** as designed in `test-smoke.sh`: |
| 52 | + |
| 53 | +```bash |
| 54 | +timeout 10s xvfb-run -a -s "-screen 0 1024x768x24" \ |
| 55 | + ./spring --write-dir $(pwd)/test-data script.txt |
| 56 | +``` |
| 57 | + |
| 58 | +This approach: |
| 59 | +- ✅ Doesn't crash during texture loading |
| 60 | +- ✅ Allows LuaUI to initialize |
| 61 | +- ✅ Allows RmlUi integration to be verified |
| 62 | +- ✅ Is already implemented in test-smoke.sh |
| 63 | +- ✅ Works with both generated maps and real maps |
| 64 | + |
| 65 | +## What Works in test-smoke.sh |
| 66 | + |
| 67 | +The existing `test-smoke.sh` script already has the correct approach: |
| 68 | +1. Downloads BAR Engine (regular spring, not headless) |
| 69 | +2. Uses xvfb for virtual X server |
| 70 | +3. Runs with 10-second timeout |
| 71 | +4. Checks for LuaUI and RmlUi initialization |
| 72 | +5. Uses generated map approach |
| 73 | + |
| 74 | +## Successfully Fixed Issues |
| 75 | + |
| 76 | +1. **Audio Crashes**: `Sound = 0` in springsettings.cfg |
| 77 | +2. **SpringBoard Archive**: Fixed modinfo.lua structure |
| 78 | +3. **Version Variable**: Changed from `$VERSION` to `test` |
| 79 | +4. **Game Name Matching**: "SpringBoard Core test" |
| 80 | +5. **Map Generation**: Proper MAPOPTIONS (new_map_x, new_map_y) and MODOPTIONS (MapSeed) configuration |
| 81 | + |
| 82 | +## Current Test Configuration |
| 83 | + |
| 84 | +**Script.txt**: |
| 85 | +``` |
| 86 | +[GAME] |
| 87 | +{ |
| 88 | + GameType=SpringBoard Core test; |
| 89 | + MapName=sb_initial_blank_10x8 v1; |
| 90 | + IsHost=1; |
| 91 | + MyPlayerName=TestPlayer; |
| 92 | + [MAPOPTIONS] |
| 93 | + { |
| 94 | + new_map_x=10; |
| 95 | + new_map_y=8; |
| 96 | + } |
| 97 | + [MODOPTIONS] |
| 98 | + { |
| 99 | + MapSeed=42; |
| 100 | + } |
| 101 | + [PLAYER0] |
| 102 | + { |
| 103 | + Name=TestPlayer; |
| 104 | + Team=0; |
| 105 | + IsFromDemo=0; |
| 106 | + Spectator=1; |
| 107 | + } |
| 108 | + [TEAM0] |
| 109 | + { |
| 110 | + TeamLeader=0; |
| 111 | + AllyTeam=0; |
| 112 | + } |
| 113 | + [ALLYTEAM0] |
| 114 | + { |
| 115 | + } |
| 116 | +} |
| 117 | +``` |
| 118 | + |
| 119 | +## Next Steps |
| 120 | + |
| 121 | +1. ✅ Investigation complete - spring-headless is not viable |
| 122 | +2. ⏭️ Test with regular spring + xvfb (as in test-smoke.sh) |
| 123 | +3. ⏭️ Verify map generation works with regular spring |
| 124 | +4. ⏭️ Confirm LuaUI and RmlUi initialize properly |
| 125 | +5. ⏭️ Update CI workflow if needed |
| 126 | + |
| 127 | +## References |
| 128 | + |
| 129 | +- Test script: `test-smoke.sh` (already correct) |
| 130 | +- BAR Engine: https://github.com/beyond-all-reason/spring/releases |
| 131 | +- Spring docs: https://springrts.com/ |
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