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client.lua
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100 lines (69 loc) · 2.28 KB
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local originalModel = nil
local originalComponents = {}
local originalProps = {}
function SavePedAppearance(ped)
originalComponents = {}
originalProps = {}
for i = 0, 11 do
originalComponents[i] = {
drawable = GetPedDrawableVariation(ped, i),
texture = GetPedTextureVariation(ped, i),
palette = GetPedPaletteVariation(ped, i)
}
end
for i = 0, 7 do
originalProps[i] = {
prop = GetPedPropIndex(ped, i),
texture = GetPedPropTextureIndex(ped, i)
}
end
end
function RestorePedAppearance(ped)
for i, comp in pairs(originalComponents) do
SetPedComponentVariation(ped, i, comp.drawable, comp.texture, comp.palette)
end
for i, prop in pairs(originalProps) do
if prop.prop ~= -1 then
SetPedPropIndex(ped, i, prop.prop, prop.texture, true)
else
ClearPedProp(ped, i)
end
end
end
RegisterNetEvent("setPed:change")
AddEventHandler("setPed:change", function(pedModel)
local ped = PlayerPedId()
if originalModel == nil then
originalModel = GetEntityModel(ped)
SavePedAppearance(ped)
end
local model = GetHashKey(pedModel)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(10)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
SetPedDefaultComponentVariation(PlayerPedId())
TriggerEvent('chat:addMessage', { args = { '^2INFO', 'Tu ped ha sido cambiado a: ' .. pedModel } })
end)
RegisterNetEvent("setPed:reset")
AddEventHandler("setPed:reset", function()
local model = originalModel or `mp_m_freemode_01`
RequestModel(model)
while not HasModelLoaded(model) do
Wait(10)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
local ped = PlayerPedId()
if originalModel ~= nil then
RestorePedAppearance(ped)
else
SetPedDefaultComponentVariation(ped)
end
TriggerEvent('chat:addMessage', { args = { '^2INFO', 'Has vuelto a tu skin original con ropa.' } })
originalModel = nil
originalComponents = {}
originalProps = {}
end)