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Casting & different monster dying aborts the cast on player #1539

@GladieUO

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@GladieUO

we found an interesting bug, if you cast spell on monster A, meanwhile monster B dies during the cast time, the ACTARG1 on the player changes to 00 and the cast is @abort because the spell id is stored in ACTARG1 (m_atMagery.m_iSpell). The bug is that somehow the ACTARG1 is erased by monster closeby dying.

So far it only happens if the dying monster is attacking you, if not, it doesnt happened.

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