we found an interesting bug, if you cast spell on monster A, meanwhile monster B dies during the cast time, the ACTARG1 on the player changes to 00 and the cast is @abort because the spell id is stored in ACTARG1 (m_atMagery.m_iSpell). The bug is that somehow the ACTARG1 is erased by monster closeby dying.
So far it only happens if the dying monster is attacking you, if not, it doesnt happened.
we found an interesting bug, if you cast spell on monster A, meanwhile monster B dies during the cast time, the ACTARG1 on the player changes to 00 and the cast is @abort because the spell id is stored in ACTARG1 (m_atMagery.m_iSpell). The bug is that somehow the ACTARG1 is erased by monster closeby dying.
So far it only happens if the dying monster is attacking you, if not, it doesnt happened.