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project.godot
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66 lines (51 loc) · 2.14 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="SpectrumLauncher"
config/version="v1.0.0-beta.1"
run/main_scene="uid://du485l0nqldud"
config/use_custom_user_dir=true
config/custom_user_dir_name="SpectrumLauncher"
config/auto_accept_quit=false
config/features=PackedStringArray("4.5", "GL Compatibility")
boot_splash/bg_color=Color(0.0901961, 0.0901961, 0.0901961, 1)
boot_splash/fullsize=false
boot_splash/image="uid://c4qsb5k0bip1r"
config/icon="uid://bodp6ipmivofb"
config/macos_native_icon="res://assets/logos/spectrum_launcher/spectrum_launcher_dark.icns"
config/windows_native_icon="res://assets/logos/spectrum_launcher/spectrum_launcher_dark.ico"
boot_splash/minimum_display_time=1000
[autoload]
Log="*res://modules/Utils/global/Logger.gd"
Data="*res://modules/Utils/global/Data.gd"
ClassList="*res://core/global/ClassList.gd"
GlobalClassList="*res://modules/Utils/global/GlobalClassList.gd"
ComponentDB="*res://core/global/ComponentDB.gd"
GlobalDB="*res://modules/Utils/global/GlobalDB.gd"
InputServer="*res://modules/Axis/global/Input.gd"
Popups="*res://global/Popups.gd"
UIDB="*res://modules/Vertex/global/UIDB.gd"
Interface="*res://modules/Vertex/global/Interface.gd"
Launcher="*res://core/engine/launcher.gd"
[display]
window/subwindows/embed_subwindows=false
[gui]
theme/custom="uid://cyua45ur0ijqo"
[input]
command_palette={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.13725491, 0.13725491, 0.13725491, 1)