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fixed white hole not properly removing levels (#834)
Fixed the white hole leaving the original level total and it no longer goes negative if more levels are removed
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items/spectral.lua

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@@ -1142,6 +1142,7 @@ local white_hole = {
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if v ~= _hand or not modest then
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removed_levels = removed_levels + this_removed_levels
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level_up_hand(used_consumable, v, true, -this_removed_levels)
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G.GAME.hands[v].levels = 1
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end
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end
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end

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