I'm not sure if it's possible to implement this, since resources need to be reloaded every time, but changing the config works in real time.
Nevertheless, that's how I see the concept:
- The configuration file should have a fallback if the translation key for the tooltip is not found:
tooltipStart:[
Complementary{.*} [|] Complementary is a shaderpack focused on performance and visual quality. [T] tooltip.iris_shader_folder.complementary
]:tooltipEnd
- The language file of some custom resource pack should contain the translation key:
{
"tooltip.iris_shader_folder.complementary": "Complementary — это набор шейдеров, ориентированный на производительность и визуальное качество."
}
Yet again, I can understand if this is impossible to implement due to the specifics of resource reloading in Minecraft.
I'm not sure if it's possible to implement this, since resources need to be reloaded every time, but changing the config works in real time.
Nevertheless, that's how I see the concept:
tooltipStart:[ Complementary{.*} [|] Complementary is a shaderpack focused on performance and visual quality. [T] tooltip.iris_shader_folder.complementary ]:tooltipEnd{ "tooltip.iris_shader_folder.complementary": "Complementary — это набор шейдеров, ориентированный на производительность и визуальное качество." }Yet again, I can understand if this is impossible to implement due to the specifics of resource reloading in Minecraft.