Cygames' game PrincessConnectReDive also uses HyperTech CrackProof to protect a native DLL, "coneshell.dll".
They use this DLL to pack and unpack request and responses.
Can you please explain what tweaks must be done in order to strip the protection and yield a DLL that is usable in own projects?
Cygames' game PrincessConnectReDive also uses HyperTech CrackProof to protect a native DLL, "coneshell.dll".
They use this DLL to pack and unpack request and responses.
Can you please explain what tweaks must be done in order to strip the protection and yield a DLL that is usable in own projects?