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build.xml
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118 lines (102 loc) · 4.01 KB
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<project name="bdx" basedir="." default="build-jar">
<property name="src.dir" value="src"/>
<property name="build.dir" value="build"/>
<property name="libs.dir" value="blender/bdx/libs"/>
<property name="modules" value="${user.home}/.gradle/caches/modules-2/files-2.1" />
<property name="libgdx.libs.dir" value="${modules}/com.badlogicgames.gdx"/>
<property name="libgdx.version" value="1.9.2"/>
<property name="lwjgl.libs.dir" location="${modules}/org.lwjgl.lwjgl" />
<path id="master-classpath">
<fileset dir="${libs.dir}">
<include name="gwt-vecmath.jar"/>
<include name="gbullet.jar"/>
</fileset>
<fileset dir="${libgdx.libs.dir}">
<include name="gdx/${libgdx.version}/**/*.jar" />
<include name="gdx-backend-lwjgl/${libgdx.version}/**/*.jar" />
<include name="gdx-platform/${libgdx.version}/**/*desktop.jar" />
<include name="gdx-controllers/${libgdx.version}/**/*.jar" />
<include name="gdx-tools/${libgdx.version}/**/*.jar"/>
</fileset>
<fileset dir="${lwjgl.libs.dir}">
<include name="**/*.jar" />
</fileset>
</path>
<target name="libgdx-deps-check">
<condition property="libgdx.deps.exist">
<available file="${libgdx.libs.dir}/gdx/${libgdx.version}" type="dir"/>
</condition>
</target>
<macrodef name="libgdx-deps-body">
<sequential>
<exec executable="bash" osfamily="unix">
<arg value="-c"/>
<arg value="java -jar '${basedir}/blender/bdx/gen/gdx-setup.jar' --dir '${java.io.tmpdir}/libgdx-test-mygame' --name mygame --package com.badlogic.mygame --mainClass MyGame --sdkLocation '${java.io.tmpdir}' --excludeModules 'android;ios;html' --extensions 'controllers;tools'"/>
</exec>
<exec executable="bash" osfamily="unix">
<arg value="-c"/>
<arg value="${java.io.tmpdir}/libgdx-test-mygame/gradlew -p ${java.io.tmpdir}/libgdx-test-mygame desktop:classes"/>
</exec>
<exec executable="cmd" osfamily="windows">
<arg value="/c"/>
<arg value='java -jar "${basedir}\blender\bdx\gen\gdx-setup.jar" --dir "${java.io.tmpdir}\libgdx-test-mygame" --name mygame --package com.badlogic.mygame --mainClass MyGame --sdkLocation "${java.io.tmpdir}\" --excludeModules "android;ios;html" --extensions "controllers;tools"'/>
</exec>
<exec executable="cmd" osfamily="windows">
<arg value="/c"/>
<arg value="${java.io.tmpdir}\libgdx-test-mygame\gradlew.bat -p ${java.io.tmpdir}\libgdx-test-mygame desktop:classes"/>
</exec>
</sequential>
</macrodef>
<target name="libgdx-deps" depends="libgdx-deps-check" unless="libgdx.deps.exist">
<libgdx-deps-body/>
</target>
<target name="libgdx-deps-unconditional">
<libgdx-deps-body/>
</target>
<target name="build-deps" depends="libgdx-deps">
<ant dir="extern/gwt-vecmath"
useNativeBasedir="true"
inheritAll="false"/>
<ant dir="extern/gbullet"
useNativeBasedir="true"
inheritAll="false"/>
<ant dir="extern/fontwriter"
useNativeBaseDir="true"
inheritAll="false"/>
</target>
<target name="build" depends="build-deps" description="Compile source tree java files">
<mkdir dir="${build.dir}"/>
<javac destdir="${build.dir}"
includeantruntime="false"
debug="true">
<compilerarg line="-encoding utf-8 -Xlint:unchecked -Xlint:deprecation"/>
<classpath refid="master-classpath"/>
<src path="${src.dir}"/>
</javac>
</target>
<target name="build-jar" depends="build">
<jar destfile="${libs.dir}/bdx.jar">
<fileset dir="${build.dir}"/>
<fileset dir="${src.dir}"/>
</jar>
</target>
<target name="clean" description="Clean output directories">
<delete dir="${build.dir}" />
</target>
<target name="clean-deps" description="Clean output directories for subprojects">
<ant dir="extern/gwt-vecmath"
useNativeBasedir="true"
inheritAll="false"
target="clean"/>
<ant dir="extern/gbullet"
useNativeBasedir="true"
inheritAll="false"
target="clean"/>
<ant dir="extern/fontwriter"
useNativeBaseDir="true"
inheritAll="false"
target="clean"/>
</target>
<target name="clean-all" depends="clean,clean-deps" description="clean + clean-deps">
</target>
</project>